
A railway-building adventure in an endless, procedurally generated world. Lay tracks, transport passengers and goods, mine resources, and buy unique locomotives. Play solo or with friends and create your ultimate railway network!
Modeled estimate, not a reported figure. How we estimate →
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About
Explore an Infinite WorldDive into a procedurally generated world with endless possibilities. Every region you explore offers unique landscapes, resources, and challenges. From rolling plains to rugged mountains, adapt your rail-building strategy to conquer any terrain. Discover new stations and routes as you expand your network. No two worlds are ever the same, ensuring a fresh experience every time you play.
Design and build your dream railway with intuitive track-laying tools. Connect stations across vast distances and create efficient routes to optimize transportation. Strategize your track placement to avoid obstacles and minimize travel times. Experiment with complex track layouts, including junctions, loops, and switches. Watch your rail system come to life as trains follow your carefully constructed network.
Take control of the land to suit your railway-building needs. Carve trough terrain, and bridge rivers to create the ultimate routes. Use advanced tools to shape the environment and overcome natural barriers. Turn rugged terrain into a smooth path for your trains to travel. In Infinite Rails, the world bends to your vision.
Transport passengers, wood, and wood beams across a dynamic network, and mine and sell coal at the coal mine to earn money, expand your operations, and purchase new trains. Keep a close eye on market price fluctuations to maximize your profits. Keep in mind that resources are limited, so plan strategically and store your goods in storages. You can also speed up production in every industry by placing surrounding booster buildings. Your strategic decisions will shape the growth of your railway empire.
Build stations to suit the demands of your growing railway empire or use procedurally generated ones with unique features and challenges. Strategically place them to maximize efficiency and serve passengers and industries. Upgrade stations to handle more trains, resources, and passengers. Every station is a hub of activity that brings your world to life.
Step into the cab and take control of your locomotives. For now, you can drive 4 beautiful models:
Locomotive 702
Chme3
V100
Class 08
Some of which can be renamed and customized with different colors. Drive across your tracks, delivering passengers and cargo through a procedurally generated world. Master the unique handling and fuel types of each train. Upgrade their performance, appearance, and capacity. Feel the thrill of being both a builder and a conductor.

Team up with friends to create the ultimate railway network. Work together to lay tracks, build stations, and complete tasks more efficiently. Share your world-building ideas and collaborate on massive projects. Compete or cooperate in a sandbox full of creative opportunities. Multiplayer brings a new dimension of fun to the Infinite Rails experience. Enjoy dedicated servers support.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Been Playing for a few hours haven't had many bug issues lags pretty crazy tho i do enjoy just casually building looking forward to seeing the future 10/10
Nice game, a bit scarce at the moment, but lots of potential. Works fine for single players (not perfect but with acceptable issues for a 0.3 version). Multiplayer on the other hand has a lot of issues. Although it is fun to run multiple trains on single track main line and setting up automated signals most of the fun is in building as loading/unloading, driving and synchronizing the parts needed do not work very well. It may work for a few hours but suddenly engines starting to act up, cars behave crazy and loads can't be handled (or disappearing completely in front of the host and client watching). If you find fun in building a railroad network (for future use in MP, hopefully) you'll enjoy the game. If you run single player trains you'll start to feel lonely soon and if you go for multiplayer: well, it's fun when it works but can get annoying if things stop to work properly. Best wishes and all support possible to the developers. I hope they'll overcome the issues and will be able to develop this game to the whole shiny marvel it can be, and that it already partially shows.
game runs like ass the further you get from spawn
This game is good so far but it is also a work in progress which is obvious as it is Early Access at time of this review. This game is not really a train simulator in the 'realistic' sense like other games nor is it a route building game or city planner/railroad planner type game. I saw that some people pitched ideas like those to the developer but the game is not currently going down those paths. At the time of this review this game is kind of like Minecraft but the only items you can use to build are for making railways. The maps are open sandboxes and you place buildings and build the track then you place the train and transport the goods and/or people. The track laying is a little cumbersome compared to some games but not as bad as others. As of now there are not that many trains/locos to choose from and they are all diesel, no steam. Also the tracks have no way to electrify them and there are no electric trains. The trains either cannot derail on curves or it is so hard to get them to do it that it never happened to me. But the most interesting part of this game's railway building features, and why I gave it a thumbs up, is because of the signaling system. The way that signal blocks can be defined via trackside detectors is nice and it allows for signals to be set up in a semi complex manner. Like having two way single track sections. Although as of this review, it was not yet possible to set up an interlocking system combining signals and turnouts. But that might be added in. So I say go for it, but only if you are willing to stick along for the final product through development. I like to see indie games, especially in the 'simulation'/'vehicle' space, so I wanted to support the dev and if you are similar then this game is worth it. Also, I like trains, simple as.
This has huge potential. The agency this game gives you is incredible. It's like railroader only you get to build the tracks, industry. Good sound, runs great. The developer has a great concept here not done before I don't think. Right now there isn't much industry since it is early access, but I can only see that balooning into multistage resources and crafting in future updates. The track building works good, the building placement is easy, you need to make sure your grades are not to steep or trains wont make it. The industry buildings cost money to build, and you deliver freight back and forth from them, do yourself a favor and start on a fresh empty map to get a good feel of what the game will eventually be like when more content is added. I can see rail costing money to build, currently it's free to place down where ever you like. Will be a SOLID game. If you like railroader and trains, you have a lot of freedom to choose what you want to work on and how to build out your map, it's not simply sitting in a cabin and driving trains, you create an entire railroad network, make money on it. You can currently setup fuel stations to fill up, they are also free but eventually see a lot of this stuff costing money, time and resources to build.
This game feels unfinished/ unpolished and clunky or cheaply made. It all works okay but I feel it' is lacking quality. This feels like a childs game.
Really fun for what it has currently! The type of train game I've been looking for after certain other game flopped, freely buildable track and stations, large (possibly infinite) worlds to explore and build in. I can't wait to see what is added in the future!
-Place a log camp -Place a freight depot -Link them by rail Congrats, you are 10min into the game and you have already seen everything there is to see. I mean... you can grind moving wood between the camp and the freight station if you absolutely need/want to build a sawmill or buy the other locomotives, but why? The map has a very low zoom level at maximum unzoom. Meaning you'd better have an excellent memory and sense of orientation, otherwise, you'll never find the buildings you want to link ever again. The tracks laying lacks a lot of QOL feature like terrain elevation, track gradient and curve maximum speed. it's up to you to figure all that out by yourself. Did I mention there are only 2 resources to move? 3 If you count passengers. There is a very detailed way to place signals. What for? If you play solo you'll be the only train running around, you won't need them. And before someone says "how can you judge a game with less than 1 hour in your playtime?" I have already done everything there is to be done, in less than one hour, hence the negative review. The concept seems interesting, but it's just an empty shell with some very sparse content.
Für ein 'Early Access-Spiel', dass vielleicht wirklich nur von einem (oder doch etwa zwei?) Entwicklern ins Leben gerufen wurde: echt gut! Empfehlenswert ist es insbesondere, wenn man etwas physikalisches, technisches (Tastatur/Maus, etc.), und geografisches Grundwissen mitbringt. Dann kann man sogar mit der derzeit aktuellen Ausgabe sehr viel in "Infinite Rails" kreieren, sich sozusagen eine eigene Bahnwelt schaffen. Schade ist eigentlich nur, dass nur Dieselloks zum Einsatz kommen. Ein oder zwei Dampfloks (sowie Tunnels ...) würden dem Spiel in Zukunft bestimmt gut tun. Und: hoffentlich wird dieses Spielkonzept nicht durch zuviel 'Mods' ge-/zerstört. Alles Gute für die weitere Entwicklung! Ich warte auf die nächste Version, echt!
Although it is still very buggy, it is still actively being improved by the devs. I have had almost 20 hours of play with a friend and I think I will have many more. I am excited to see what else will be added. As of right now the game is pretty much a huge sandbox where you create the entire railway system. I think some better tips or tutorial could be added to get you started. (There is a guide but I think something with more hands on actions to follow would help a lot, or maybe a tutorial for using the build controls?) I would love to see more decoration options as well to make the stations and resource sites feel used, maybe even other cars or town objects in general could be a huge improvement visually. The most apparent bug I ran into is train cars connecting while not connected in any way, and the engines not registering control inputs after being collision linked. If you manually link each car this will avoid these bugs completely. The collision issue should be fixed asap.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English, German, Czech, Russian
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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