Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Infinite Crafter is a strategy game where the four elements become your greatest weapons. Combine Water, Fire, Earth, and Wind to craft powerful abilities, build your defense, and stop endless waves of enemies from breaking through. Craft. Merge. Defend. Every battle starts the same — four elements, an empty grid, and waves incoming. What you build from there is entirely up to you. Merge elements to Discover 100+ unique combinations, each unlocking new powers, new strategies, and new ways to play. Some merges are obvious. Others will catch you off guard. Finding them all is half the game. Multiple Ways to Play Campaign — Progress through chapters with unique themes and environments. Each world brings new challenges, new enemy types, and new combinations to discover. Survival Mode — How long can you last? Waves keep coming, enemies keep scaling. Build the strongest defense you can and hold the line. Quick Draw — Fast, intense, and unforgiving. Make split-second decisions and test how sharp your strategy really is. Build Your Strategy No two runs are the same. The deeper you go, the more combinations open up — and the more creative your defense needs to be. Stack elements, chain merges, and find synergies that turn basic Wind into something the enemies never saw coming. Easy to Pick Up. Hard to Walk Away From. Infinite Crafter is free to play — jump in within seconds, no tutorial walls, no complicated menus. The first few waves teach you everything. The next hundred keep you guessing. 100+ craftable element combinations Multiple game modes — Campaign, Survival, Quick Draw Dozens of chapters across unique themed worlds New merges to discover at every level Free to play The waves don't stop. Neither will you.
Infinite Crafter (TD) has grossed an estimated approximately $9.7K on Google Play.
About approximately $9.7K gross, estimated range approximately $2.4K to approximately $38.8K — roughly approximately $7.1K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $2.4K – $38.8K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $9.7K | 171 | 90% | Free | |
| approximately $9.8K | 789 | 87% | Free | |
| approximately $9.6K | 105 | 100% | Free | |
| approximately $9.8K | 113 | 86% | Free | |
| approximately $9.8K | 100 | 89% | Free | |
| approximately $9.9K | 119 | 94% | Free |