Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Infibyrinth is a procedurally generated maze memorization game. Each maze is unique. Memorize the path, then swipe your way through from memory. Designed for one-handed portrait play. Simple, focused, endlessly replayable. Brain Training Benefits: • Exercises visuospatial working memory • Supports child cognitive development and focus • Sharpens spatial awareness and mental mapping Features: • Procedurally generated mazes • One-handed portrait gameplay • Intuitive swipe controls • Audio and haptic controls • Fully customizable colors • High score tracking with reset • Minimalist design • Offline play. No ads. No tracking.
Estimated range $4 – $59. Not checked against reported figures.
Infibyrinth has grossed an estimated approximately $15 on Google Play.
About approximately $15 gross, estimated range approximately $4 to approximately $59 — roughly approximately $11 net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $572 | 69 | 100% | Free | |
| approximately $625 | 67 | 99% | Free | |
| approximately $1K | 55 | 95% | Free | |
| approximately $1.3K | 99 | 87% | Free | |
| approximately $1.5K | 126 | 89% | Free | |
| approximately $1.5K | 55 | 100% | $3.99 |