
Dig into the mountain, collect resources to build your fortress, grow your population and keep them alive (and happy), learn new deadly skills, gather and refine materials to craft powerful items so you can fend off the many dangerous monsters threatening your colony in turn-based tactical combat.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Endlich mal wieder ein gutes Game
I would reccomend you to try the demo before you buy it you get to see the crafting tree so far there are very few quests and even on easy the game significantly slows down after day 10 or so . Surprisingly doesnt have much bugs, but there needs to be solution to the digging getting farther away either by teleport stops building or something else
kleine Indieperle kaum jemand kennt das Spiel!ähnlich wie Dungeon Keeper kann man sagen
The game is incredibly interesting so far! I only made it about an hour in, until I fought the troll, and was just [i] barely [/i] beaten. The game itself feels like a successor to games like "War for the Overworld" similar base building, but turn based (ability selection) combat. The game itself just recently came into EA, but things I would like to see improved are... Resource Placement : The resources are so scattered, that it forces the player to dig everywhere. The issue this causes is that I cannot easily build corridors, and my base feels that it sacrifices appeal, for resource need. Tutorial : Some things are not very well explained, for example, the Priority Management is pointed out, but its not told whether a 1 is highest or a 9, on a 1-9 scale. Initial Party : The game gives you your initial party, which a new player may [i] assume [/i] is good, however a healer is not included, which is very necessary. This may not seem like a big deal, but I go into a new game with the mindset "I am absolutely new" so I trust my initial party is set for success. Rogue : The game is still new and with the definitions themselves never being clear, I would appreciate knowing if this is a game that is "Play a run, if you die you die, then start over." OR "Try to unlock benefits to your future runs" After my first run though, I can definitely say, I highly look forward to how this game pans out in the future, incredible work so far.
Great little strategy title, and the first game is even better! Highly recommend, having streamed a good 20 hours or so on my Youtube channel :)
Habe erst etwas über 11 Stunden Spielzeit, mag es jedoch ganz gerne. Ausführlicher vllt später nochmal. Besonders gefällt mir der Aufbau und das immer neu rekrutieren der Leute. Der Rundenkampf ist auch super. Einzig mit DEM basenbau hardere ich noch, da mir oft die benötigten Materialien fehlen. Deshalb ständig neu begonnen, weil ich immer dachte "so" oder "so" ist es am besten. Mal schauen ob ich es jetzt hinbekomme.
I'm not sure why there are so many negative comments about the difficulty and bugs. It's a nice game and I've managed to finish it on my second attempt and didn't suffer from any major bug (just 1 crash),
this is the first review i think ive ever done, and im really annoyed, i like the game, i like building stuff, then impossible dragons come down, that get 5 attacks during there go, that all deal 200 damage???? is there something im missing or how are you ment to beat these things
Moin Ein echt tolles Spiel das hoffentlich über die Zeit seine Anerkennung bekommen wird. Am Anfang hat man noch keine Ahnung (zumindest ich) wie unglaublich komplex das ganze ist und dazu eine sehr komfortable Bedienung hat. Da ist irgendwie alles drin was das Herz schneller schlagen lässt. Helden verwalten, Bedürfnisse erfüllen, Ressourcenverwaltung, Zufallsereignisse, taktische Kämpfe runden basiert bei denen man nicht unbedingt durch stumpfes draufpömpfen gewinnt und da noch oben drauf der komplexe Bau der Basis. Die ca. 20 Euro die derzeit aufgerufen werden sind mehr als fair und hätte mich nicht gestört wenn es noch teurer wäre, da ich glaube das man da seeeehr lange dran sitzen kann und bestimmt einen hohen wiederspiel Wert hat. In diesem Sinne
I am deeply invested in this game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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