
Smash demons and deflect bullets in a hardcore arcade clicker with the RPG elements.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.89−90% | 62reviews | 87% | — | $1.4K |
| $8.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Vaya como primer comentario decir que adquirí este juego porque la mayor parte del tiempo lo veo en oferta, y por escasos euros no iba a perder gran cosa, sentía además curiosidad. El juego está realizado con el motor Unity, por lo que sabiendo un poco el catálogo de juegos hechos con el motor, no esperéis un AAA ni nada por el estilo. Nos movemos en un único entorno que se asemeja a una especie de pueblo cuya ocupación es el sector primario. Una plaga ha asolado a sus habitantes y debemos librarlos a cada cuál de su maldición, encarnando a un sacerdote. Premisa poco original e historia menos. Los gráficos cumplen sin más, entornos cerrados en los que nos movemos de forma lateral, bastante ortopédico todo. Vamos de un lado para otro en el mapa único liberando a los villanos y así hasta llegar al final. Recuerda a juegos de otra época por el nivel gráfico, aún así, resulta aceptable. La jugabilidad es extraña, porque nos movemos por el escenario y al combatir con los poseídos jugamos a una suerte de "pong", en la que debemos lanzar ataques y esquivar los de los enemigos, estudiar sus patrones, con ayudas que podremos comprar en tiendas y cuya recompensa al acabar con los adversarios será librarles de su maldición, conocer sus historias, experiencia y oro para comprar cosas. Lo mejor sin duda los combates, aunque se vuelven algo cansinos. Poco que destacar a nivel sonoro, melodías de serie, no existen diálogos, solo recitales del sacerdote, onomatopeyas y sonidos básicos. El juego consume por lo menos en mi caso de forma desproporcionada, le cuesta cargar a veces y en el manejo el personaje se suele quedar atascado, se juega pero por inercia, hasta llegar al monstruo final, cosa realizable en una tarde. Muy corto. En definitiva, un juego típico para rebajas, le falta ambición; lo mejor sin duda es el combate pero a la larga acaba aburriendo, y los entornos gráficos y jugabilidad no invitan a rejugarlo, un juego pasable sin más, y más por ser indi. NOTA 5/10
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Turkish
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
That's a very strange new way for a game. It's like playing a game of the band Ghost. It must be witchery but it started automaticaly in 4k without problems. Must research what treacherous adventures lies ahead. Edit: (after reading the old dev's posts, yes, they have influenza of the band Ghost) Strange: The effects while attack sound like in the game "Savant - Acent" and the talking like in "Howard Philips Lovecar"
insgesamt gut für zwischendurch. kann es empfehlen. der preiß dieses spiels ist im angebot für -90% sehr gut.
Funniest game i have ever played, every moment of this game is pure fun, either you're laughing at the dialogue or enjoying the surprisingly solid gameplay.
det er super godt spil men kan godt være svært
This game is friggin weird, but I kinda love it. The gameplay is interesting and surprisingly fun, the atmosphere, graphic design and sound design is great, and the storyline is completely off the wall. I managed to get stuck out of bounds two or three times in the first couple hours, and it seems a little glitchy here and there, but it's not too bad and doesn't detract a lot. A quick restart and you're good. Also the english translation is a little... off, but honestly I feel like that adds to the charm.
Bardzo ciekawie ukazany model rozgrywki oraz kreatywny tryb walki.
IR is a fun game with good music, all based on your clicking timing and rhythm. A healthy challenge and a really good time all round. You get about 3 hours of playtime, the whole game is just walking along the island and fighting bosses of increasing complexity. The last boss really reminds me of an old arcade game. In general, I had a good time and would play a sequel. Downsides, if they matter to you, as they did to me - the story is all over the place, could have done with being simpler, the design aspects on the villains are sometimes a little corny, and CW/TW for issues around biblical-style punishments of women and negative views of sex. To end on a high, I played this months ago and still hum the tunes in my head, the environments are also beautifully done and a real sense of satisfaction to beat.
good game thou but story was kinda meh good visual and combat system is kinda good one you could image more thing from the system and visual that they showed the only thing that really trouble me is you can get stucked in object and you cant unstuck 1st i got stuck in the tree near the 1st house so im fine just creating the new save but now i just won the fight with vampire and you know what yeai got stucked again in those stupid decorate object around the shovel annd the grave hole thing cant do ♥♥♥♥ cant even continue the game you better grab it on sale if you wanna try but if its full price and amount of bug and content that i saw ummmm i dont think so i dont think i gonna do the new game for this ♥♥♥♥♥♥♥ ridiculous bug just wish you guys wont have this trouble just like i do really like the game tho
Straszne gówno. Totalnie durne mechanizmy rozgrywki. Kamera od boku w grze 3D, w której poruszamy się we wszystkie 4 strony... co za idiota wymyślił atakowanie, kiedy wokół przeciwnika jest poświata? Trzeba było zrobić walkę turową... Muzyka to jakiś gniot. Grafika to jakieś badziewne assety. Historii nawet nie czytałem, żeby nie zasnąć. Nie wiem skąd ta abominacja ma tyle recenzji. To powinno kosztować dolara maxymalnie!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $8.8M | 21.9K | 89% | $17.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.4K | 54 | 93% | $1.99 | |
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