
Smash, shatter, and destroy EVERYTHING in an addicting and frenetic platfomer! Cover the screen in satisfying shrapnel explosions made of fine china, glassware and vases, sculptures, paintings, and more!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
antirecord
[h1] レベルデザインが残念すぎる凡作。爽快感を求める人、アクション苦手な人にはオススメできません。 [/h1] セールで155円だったので購入。 ゲームジャンルとしては2Dアクションという事になると思いますが、実績解除率がやけに低い理由がプレイして分かりました。 [h1] ダッシュ無し。敵弾消せない。一撃死キャラ小回り効きすぎ。 [/h1] 先に書いておきますが、こういうアクションゲームにまず実装されている[b] ダッシュ [/b]がありません。 これによって当たれば一撃死になる敵キャラから逃げるのが難しくなります。[b] それだと単なるアクションが下手なだけなんじゃないかと思われそうですが、あとで後述します。 [/b] ストアにあるティザー動画では分かりにくいと思いますが、敵弾が最初からデカいです。カラフルで見やすいのは確かなんですが、当たり判定も当然大きいので大胆に避けないと被弾します。 ステージ中盤になれば敵キャラ数も増え、画面上が弾幕さながらになりますが[b] ボムみたいなアイテムやスキルはありません。 [/b] 当たれば一撃死になる敵キャラは「次のステージに繋がるドアが開いた時」に出現しますが、その敵キャラが通ったルートに破壊したオブジェクトが再配置されます。 その再配置されたオブジェクトをまた破壊すると高得点になるのですが、もう一度書きます。[b] ダッシュ [/b]がありません。 上記に書いた敵は道中にある壁を関係なくすり抜けてきて、小回りも効く上に[b] ほぼ無敵です。 [/b] (レベルアップ時にランダムで選ばれるスキルの中に「敵を全滅させて一回だけ復活」がありますが、それを発動しないと倒せません。) 死にゲーでもありません。選ばれるステージも完全ランダムです。 縛りプレイが得意な人なら合うかもしれません。オブジェクトぶっ壊しまくってヒャッハーできると思ったら大間違いです。 [h1] 可愛らしい見た目に騙されないでください。 [/h1]
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This game is a charming little smash-em-up wherein you play a demon obsessed with smashing glassware and statuary, to the consternation of security guards, automated drones, and the vengeful spirit of glass. It's a fun play as is -- smashing stuff is very satisfying -- but personally, I think the game could use a lot more balance changes before I'd be willing to commit to it again. For one, health is a very limited resource in the game. You start with three hearts, and your only method of refilling them is either taking a one-time Full Health upgrade when leveling up (potentially skipping a more useful upgrade for your long-term survivability), taking the Cannibalize upgrade when leveling up (which lets you kill enemies for health, though this is balanced to take many enemies' lives before you regain a single heart, and the amount of enemies you need to kill only increases per heart regained), taking a new heart container upgrade (which doesn't actually refill any missing hearts, just gives you 1-2 new full ones), and a one-time upgrade which resurrects you upon death. Frankly, there needs to be more methods to refill health, or the game will only appeal in the long run to the hardcore "Gimme more challenges!" crowd. I'd suggest having health pickups sometimes drop in levels (either from enemies or smashed objects); maybe automatically top off your health on a level-up; maybe change the balance on Cannibalize so that it's not almost completely useless. Another source of frustration: as the game progresses, it gradually turns into a bullet-hell game, and mobility options are limited. Movement is fairly slow, and there are only two upgrades which help: an upgrade which gives a 12% boost to movement speed, and a berserk-mode upgrade, which grants you temporary increased speed, damage, and invulnerability at the cost of getting hit. (See my previous remarks about health; in the long run, berserk is a losing prospect). I'd like to see more movement speed upgrades, as well as some jump-themed ones -- higher jump height, additional air jumps, maybe an air dash or something, I dunno. I also saw another reviewer mention that enemy shots needed sound, and to that I'd like to add that their warm-up should have sounds too, when a guard is aiming or when a drone is charging. Last, I would like to see some kind of freeplay mode put in, for those who just want a stress-free smashing experience. I'd definitely find such a mode super relaxing, and if it was in the game I'd have a million hours in it by now. All in all, I recommed the game. It's fun as it is, but there's definitely room for improvement.
Smashing!
(To preface this, I did receive this game for free after having been one of the top testers for this game a couple years ago.) Infernal Racket (formerly known as "Glass Breaker") is a simple, lil' roguelike where you bomb about many different levels, vandalising much glassware and other such decor to find your way to the Legendary Diamond, all the while collecting admittedly basic but (usually) effective upgrades through levelling up and weaving between the platforms and bullet hell this game provides. Overall, a great price for what it offers - a few quid for something you can just mess about in for 20 minutes or blaze through over the course of an evening, if you so wish.
Eh, I wreck things and doesn't afraid of anything. I give it five hackys out of sack
This game is just... fun! Makes me fell young again just smashing stuff. The random levels and upgrades/perks mean if you take the game too seriously you may have a bad time, but if you're just looking for light, satisfying gameplay it's really a gem of a game. A gem you can destroy for points! I do have one wish: It'd be reallllllllllllllly nice if there was a way to quickly restart both during a game and when you die. You will die a lot.
Ouais, bah nan... Je comprend pas l'intérêt de ce jeu enfaite... Je l'ai pris en voulant le tester car je ne captais rien au concept en regardant les photos et vidéos. Donc j'ai voulu tester par moi même et me faire mon propre avis. En gros, tu passes de pièces en pièces, en ayant pour seul but de casser le plus d'objet possible, pour qu'une porte s'ouvre enfin, ce qui te permettra d'aller a la salle suivante. (qui changent a chaque partie, comme un rogue like.) Et en plus de ça, dans ces salles, on va aussi devoir essayer de pas se faire tuer par les ennemis qui repop à l'infini. Le gameplay est vraiment étrange et ne m'a pas plu. Pour casser n'importe quel objet, t'as simplement a passer ton personnage sur les objets que tu souhaite détruire, jusqu'ici, pas de soucis... Mais c'est exactement le même système pour tuer les ennemies, et c'est là que ça coince, car on a donc aucune touches pour donner des coup avec la hache que notre personnage a entre les mains, et rien que ça, ça enlève un gros qqch au jeu, qui enlève une grosse partie du fun et qui n'est pas agréable. C'est marrant 4 minutes, mais pas plus.
feels like port of some mobile game
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