
Induction is an abstract puzzle game about time travel and paradoxes. As you master its logic, Induction will rewire how you think about cause and effect.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Japanese, Russian, Italian, German, Korean, French, Dutch, Portuguese - Portugal, Portuguese - Brazil +2 more
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesting idea but the game is a bit too obscure and I found it frustrating too often.
[h2]ミニマルで難しい、じっくり考えるタイプのオシャレなパズルゲーム[/h2] 難しくて結構苦しむが、それに見合うだけの満足感を味わえる良作。 よくあるタイムリープゲーのように見えるが、一般的なそれにおいて軽視されがちな部分に対して真摯に向き合う必要があるのがポイント。 詳しくは述べないが、進めていくうちにどこかで「あれ?これでクリアじゃないんか?」となる瞬間があると思う。そこからが本番である。 ちなみに一見よいことに思える「ミニマルな作り」には罠があって、それは「よくわかっていなくても試行によりクリアできてしまいがち」という点である。 しかしそのスタイルで進めていくと必ず壁にぶち当たるので、どこかのタイミングで「今何が起こっているのか」「このギミックはどういう仕様なのか」を反芻する時間を設けることをオススメする。 パズルゲームとしてのユーティリティ面は一通り揃っているため、その方面のストレスはほぼなかった。 特にタイムリープで行き来する時間軸ごとにカラーテーマががらっと変わるおかげで混同しにくくなっており、ビジュアルと利便性を両立した良いデザインと感じた。 完全な等角図形式のクォータービューになっているのもオシャレ。 最後にゲーム内説明のないプチTipsだが、早送りと巻き戻しのボタンを同時押しすることで時間停止が可能なので、じっくり考えたいときに使うとよい。 ただし押しっぱなしは疲れるので、ワンボタンでトグルできるよう外部ツール等で設定しておくとよい。
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好家伙这么秀
eto pizdets
기믹 자체는 멋지지만, 그것이 실제로 적용되는 방식은 다소 실망스럽습니다. 퍼즐을 풀기 위해 과거의 내 움직임을 통제한다는 발상이 처음에는 신기하게 느껴지지만, 진행할수록 난이도가 올라가고 동선이 겹쳐지는 과정이 심화되면서 게임이 다소 기형적으로 변합니다. 솔직히 말해서, 이렇게 조작 하나하나를 정밀하게 통제해 가면서까지 퍼즐을 풀고 싶지는 않은 것이 본심입니다. 게다가 화면의 시인성마저 썩 좋지 않아 피로감을 더합니다. 정답을 머리로 깨달았을 때의 즐거움보다, 이를 직접 손으로 구현해 내야 하는 귀찮음이 훨씬 앞서게 되는 아쉬운 작품입니다.
A fun sokoban-based puzzle game with an interesting mechanic investigating the successor map on N. Some excellent ideas that require thinking many steps in advance (or into the past) and looking at the problems from different viewpoints. I particularly enjoyed the rule discovery, which was intuitive but surprising. A good difficulty ramp throughout the game, with some optional side puzzles. Certainly made me think, but never to the point of frustration
A few levels, but they pack a large punch of time travelling gimmicks Which can be interpreted as time loops, paradoxes and even terminating timelines.
If you like hard puzzle games then this is for you, unless you look up solution with guides it gets hard at mid level. Though it would be better imo if difficulty of levels were sequential rather than it not always being the case.
全通了, 但是烧了. 真的很烧. 相信我! 当然我指的是脑子, 而不是时间删除什么的.
Repeat your previous actions with a doppelganger to complete each puzzle by reaching the endpoint.
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Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
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| $7M | 17.8K | 95% | $19.99 | |
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