
Fun and simple indoor Virtual Reality rock climbing center for both casual and avid gamers. Precise hands-on movement. Music included.
Most likely between $363 and $3.6K. How we estimate →
Checked against 8 developer-reported gamesmedian error
Indoor Rock Climbing VR has sold an estimated approximately 373 copies on Steam, for about approximately $1.2K in gross revenue.
About approximately 373 copies on Steam (mid estimate), modeled from its 8 reviews — low confidence. Not a figure the developer has reported.
About approximately $1.2K gross, most likely between approximately $363 and approximately $3.6K — roughly approximately $805 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $8.4M | 31.1K | 90% | $4.49 | |
| approximately $529.9K | 2.3K | 75% | $12.99 | |
| approximately $890K | 1.1K | 82% | $22.99 | |
| approximately $23.7K | 18 | 78% | $29.99 | |
| approximately $598.4K | 840 | 83% | $19.99 | |
| approximately $448K | 629 | 79% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $1.2K | 67 | 36% | $0.99 | |
| approximately $1.2K | 126 | 93% | $0.99 | |
| approximately $1.2K | 57 | 61% | $0.99 | |
| approximately $1.2K | 86 | 88% | $0.99 | |
| approximately $1.2K | 51 | 43% | $1.99 | |
| approximately $1.2K | 64 | 72% | $0.99 |