
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dificil escrever uma review pq ainda estou digerindo mas comprei pq achei a capa bonita e sai boquiaberto pensando na temática do jogo por horas e horas depois. Se você quer uma experiencia de uma gema perdida e que nenhum dos seus amigos vai jogar depois que tu indicar é esse jogo 10/10
严肃(理性主义与宗教信仰)的主题,魔幻(布尔加科夫)的风格,对话充满思辨性。中后期有一幕非常温馨美好,几乎让我想起大师与玛格丽特的相遇,令人感动,但戛然而止,恢复了反讽和冷峻的底色,克制得值得钦佩。然而作为游戏,互动部分一直在犯困,每个解谜环节都卡关,可能更适合拍成电影,或者写成小说或戏剧以供回味。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 139ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ПОЧЕМУ
It's like playing in a Russian 70's movie. Surreal but also fun to play, surprisingly pleasant puzzles and wonderfully crafted world and design.
It is a story about a young girl suffering from a mental illness whose life circumstances force her to become a nun. Her condition causes her to question everything she believes in—or rather, everything she was told to believe. It is a strange story with even stranger events, yet I enjoyed it. The gameplay and puzzles aren't overly complex or difficult, but they are decent enough. 7/10.
劣大于优,不好玩不推荐。 充满俄罗斯文学气质的魔幻现实主义作品,其中穿插着的冷幽默像游戏里的冬天一样冰冷,笑过后却丝毫不减游戏本身氛围的沉重。场景做得很美魔幻又荒诞,成就和游戏内容对Bible的隐喻都很贴切让人眼前一亮,剧情很典型。部分关卡的设计很惊艳,我个人最喜欢结尾的运桥。 总体来说还是个慢吞吞的走路模拟器,手感时不时恶心一下。像素小游戏是真.小游戏,有点粗制滥造通关较难,美术风格偶尔会让人觉得太突兀和游戏整体氛围不搭,当然你也可以用“形成对比”来给它找补。 最让人不满的还是剧情,因为这游戏用他们想表达的哲学内核做噱头,但作品内核根本不能担此重任。如果你此前从未接触过和c教哲学有关的任何文艺作品,这游戏可以作为一个勉强及格的、有点片面的入门。但跳出那句宣传标语“上帝只卖25卢布”来独立思考,会发现游戏内核非常表面,概括起来还是“上帝是虚假的”那一套,小说《欢愉的艺术》《修女》《玫瑰的名字》,游戏《misericorde》......拥有更深层次更辩证性思考的更优秀的作品比比皆是。如果一味地否定基督的哲学,是否又会让我们陷入现实的、虚无的迷沼?人与上帝的关系是需要一生去思考的课题。 顺便50g内存的游戏全流程就两三小时,敢不敢把内容做得再少一点现在还是太多了。
Игра потрясла, как будто смешали какой-то худший кошмар думающего верующего человека, основы морали и Достоевского. Он там в каждой строчке… во всём. В каждой мелочи… От милосердия к убийце до ростовщика в ломбарде, который петушка-свистульку в довесок к православной реликвии выдаёт. Не для каждого точно, но поклонников, видимо, не так уж мало, с учётом того, что игра была номинирована на The Game Awards 2024 в категории Games for Impact. Дьявол вообще прекрасен в каждой реплике. По большому счёту, он один говорит: «Прими себя, зачем мучиться?» Что есть грех? Ложь? Ну так не ложь ли - всё время запрещать себе думать то, что думаешь, и хотеть того, чего хочется?… В общем, если эти люди не были вдохновлены Смердяковым, Верховенским и Свидригайловым, значит, я не поклонник Достоевского. Загадки сложные, не для дураков. С гордостью могу сказать, что прошла без подсказок, потому что игру загрузила в поезд. В общем, если это и называть, то я бы назвала «хоррором для души» - трактуйте это название двояко. А уж доведённый до гротеска мир царской России в худшем её исполнении - это гениальная находка. Чудовищно сложные мини-игры: прямо вспомнила первого «Принца Персии» с этими балконами и лягушками… И досмотрите титры. Есть скрытая мини-сцена: после того как вы и так сидите растерянно, глядя в стену, прилетит ещё и последний удар.
ашовнем
傻逼游戏,开头就给你整小游戏,判定还严苛,摇杆摇慢了基本就是要重来,辅助里的跳过跟没有一样
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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