
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to like this having played the demo and a huge fan of religious stories. But the audio mixing is really bad and I wasn't thrilled to see our female lead get raped pointlessly for 'plot'.
内容和视觉可以,玩法无聊,如果是小说的话可能更适合
Бог мёртв, и мы его убили.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 139ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Damit habe ich nicht gerechnet. Tolle Erfahrung, wenn auch schräg... aber das Spiel regt zum Nachdenken an. Sollte man mal gespielt haben. Das Spiel hat etwas, das mich in den Bann zog.
D’ordinaire, je ne suis pas fan des moments passés dans des paysages enneigés dans un jeu vidéo. Mais depuis le temps qu’Indika était dans ma liste de souhaits, la curiosité m’a finalement poussé à découvrir ce titre. Et, en effet, j’en ressors assez ambivalent. Restons factuels : le jeu est correct dans son cheminement. Les décors sont ternes… NON, ce n’est pas de la mauvaise foi, j’ai dit que je n’aimais pas la neige ! Les phases en pixel art permettent de sortir du jeu d’aventure traditionnel et donnent davantage de profondeur au passé de l’héroïne, qui ne manque d’ailleurs pas d’originalité. Le scénario se suit avec intérêt, tout en nous faisant régulièrement douter de ce qui va se passer ensuite. On a souvent l’impression que le jeu va basculer dans quelque chose de beaucoup plus dramatique, mais il reste finalement toujours dans une certaine retenue, sans jamais franchir complètement le pas. La fin, assez pessimiste, m’a attristé. J’aurais aimé un twist plus surprenant, et surtout une conclusion un peu plus positive. Mais c’est un parti pris qui se défend, notamment parce que la proposition narrative est bien amené. Alors accrochez-vous au récit, car c’est surtout lui qui fait la singularité d’Indika, bien plus que son cheminement manette en main, d’autant plus qu’on peut se procurer le jeu pour un prix assez dérisoire.
Полная символизма игра с замечательным визуалом (чего стоят одни только начальные титры, а затем и всё окружение) и многослойной историей постоянно продолжающегося краха веры, затягивающего спиралью вниз. На протяжении всего геймплея, как мне показалось, был буквально один момент, когда я расслабилась, когда я подумала, что всё будет хорошо - остальное время меня держало в тотальном напряжении и шоке попеременно. Шкала "прогресса" там тоже не просто так, ещё сыграет свою символическую роль. Очень тяжёлая, очень философская, в один момент (с охранником) хотелось даже бросить играть, потому что это было уже слишком. Много триггеров, связанных с н@силием, будьте акуратны </3
This game sucks big time!
Что ж, прекрасно начавшаяся, со своеобразной, местами пугающей, заставляющей почувствовать себя одиноко и беспомощно, атмосферой игра не "вывезла" этой планки, которую сама же и задала. Жанр артхауса поглотил всю завязку и кульминацию, стёр все возможные ЛОГИЧНЫЕ исходы их судеб, аннигилировал эти, казалось, "нужные" детали, которые разработчик вносил НАМ на ознакомление. Больше всего, лично для меня, тронул вопрос: "К чему же Илья вечно кричал и душевно терзался, в моменты неосторожной гибели Индики, когда в итоге он поступил ТАК?" Послевкусие недосказанности оставляет после наблюдения за финалом истории. Этому повествованию не хватило мотивированного сценариста.
Рекомендовал бы пройти на ютубе. В начале мне очень нравилось, а в конце разочаровался. От игры перед прохождением ждал то, что видел в ютуб шортсах: красивую картинку и смешных персонажей. Что понравилось: - Виды, внимание к деталям - Смешная озвучка Что не понравилось: - Игра почти все время шла плавно, но были редкие зависания (играл на ультра графике) - Концовка Игра - симулятор ходьбы с легкими головоломками плюс миниигры с пиксельной графикой. Кстати их было всего 3 штуки и короткие, не совсем понятно зачем они были нужны, я считаю, что можно было просто пиксельные сцены оставить, а игры убрать. Чем то напоминает по атмосфере little nightmares, все гигантское и мрачное. При ходьбе когда слушаешь разговоры еще интересно, а ближе к концу чаще тишина и скучно становится. Сами разговоры с рассуждениями как по мне поверхностные и персонажи не пытаются задуматься над тем что говорят. Концовки нет, игра просто обрывается. В целом нормально, если знаешь для чего берешь игру и что примерно тебя ждет, но после прохождения кажется, что можно было и на ютубе пройти и ничего не потерял бы. Общее впечатление 5,5/10.
I really liked this title. Its kind of a walking simulator but in a good way, IE they took the time to write it well. I really enjoyed that they made the most of the first person perspective of someone with severe mental health challenges who meets another person with severe mental health challenges and tries their best to do what they think is right, failing miserably along the way. I like how they play around with warped perspective puzzles and making the player navigate impossible architecture while she never brings it up to anyone or even physically reacts to it, as if to say all this is just normal for her and shes been dealing with this her whole life. Even whole levels cut to 16 bit 2D retro gaming when she remembers her past and pixilated objects in the regular game mode sing to how loose her grip on reality is. All the nuns and people who see her all the time are super dismissive and disrespectful to her because im sure its not hard to see the bowl of oatmeal that is her brain. I also like how she views herself as someone whos just trying to do the best she can with half a deck of cards in a world that has no patience for those most would leave behind; at one point we literally do exactly that in a pretty sad scene with a military grunt whos trying to shoot you but couldnt hit the broad side of a barn from the inside. The ending is exactly what it should have been, a tear jerking wrap up of events that revealed it all to be for nothing except a sober crash to reality, as best she can understand the concept. It really is worth the time and money and I loved it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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