
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
10 из 10 безумных монашек ловила жесткий трип прямо на службе, таскала воду ведрами и чувствовала себя полной опущенкой, пока всё это окончательно не насто@издело. В итоге сбежала из монастыря и встретила зэка Ильюху. Сначала показалось, что четкий пацан (хоть и чутка гниет физически), но он потом обиделся и съехал со своей темой про чудодейственную руку. По пути нас наебал цыган на велик, с которым у нас, кстати, была легкая интрижка. В конце концов я полностью теряю свое благоразумие, чтобы сбежать из Кутузки. Ильюха к финалу совсем ёбнулся: думал, что рука прирастет обратно, а потом и вовсе продал потроха, которые были в сотейнике. Тут я уже окончательно свихнулась.Итог игры: пизжу с дьяволом в собственной голове, лутаю золото. Настоящий артхаус, рекомендую
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 139ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
6/10 小品级的表现,内容非常少。除了在剧情中展现绝望和对信仰的浅尝辄止的探讨,解密追逐其实相当简单粗糙,也就是画面还不错。打折可入。
ахуено
OK
I got Indika from a Bundle, I knew nothing going in and out of the games I got within the bundle, Indika was quickly forgotten about within my library. Fast forward however long later and I was looking for something to play and the art caught my eye, plus the weed sounding name XD. I seen it was marked as "horror" and with the religious description & trailer, I was getting a lot of Faith/Cultic/Outlast vibes and I figured I'd give it a shot. I was pretty disappointed it was not within the genre I had assigned it in my mind however I was getting wrapped up in the story and the gameplay/graphics are surprisingly good so I figured I'd keep playing. Indika is a weird one. The game brings up a lot of questions and philosophy which I liked, Puzzles were hard enough to make you think, But not hard enough to make you look up a walkthrough. Its a good one time play, But its not a re-playable type game. Id rate it a solid 6.7/10 and I feel thats pretty solid tbh. I dont regret playing it, and I enjoyed it - I just think its a bit lackluster looking back on it. But with a 3ish hour time to beat? Its a decent way to spend a night.
Атмосферно, интересно
это очень хорошо
Отлично
nonne
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 7.3K | 76% | $14.99 | |
| $2.6M | 4.9K | 90% | $19.99 | |
| $2.6M | 7.3K | 52% | $9.99 | |
| $2.6M | 10.2K | 94% | $10.99 | |
| $2.6M | 4K | 85% | $19.99 | |
| $2.6M | 3.5K | 73% | $39.99 |