
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
очень понравилось, ничего не понятно
Российский артхаус, несущий безнадегу и хтонь, теперь и на ваших игровых мониторах. Приятного аппетита. 10 бесов из 10.
urgh I dont know watching paint dry is more fun than playing this walking simulator
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 139ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это не совсем игра в привычном понимании, это метафорическое высказывание на тему религии, отношений, восприятия себя, любви. Настолько глубоко и интересно, что нахожусь до сих пор под впечатлением. Очень интересный мир, атмосфера, звуковое сопровождение, ну а озвучка мое отдельное почтение. Я бы в этой вселенной с радостью еще как-нибудь игру прошел. Единственный минус - это очень коротенький сюжет, хотелось бы еще) И главное запомните: Любого беса можно выгнать из головы, главное захотеть его отпустить.
Антуражная игра, представляющая из себя в большей степени бродилку с элементами головоломок, с красивой графикой и дизайном, а также колоритными персонажами. Однако довольно коротка и сумбурна в истории (особенно концовка). В целом добротный проект российских (или уже, что более актуальнее, казахских) разработчиков, который явно стоит заценить любителям всего необычного.
Indika is a very interesting philosophical exploration of religious trauma and faith. The writing is interesting, the mechanics are intuitive and the characters are complex, interesting and flawed. The balance between a lighter 8bit 2D videogame style and the darker 3D 3rd person visual really immerses the player into the world and thought processes of Indika. The voice acting and narration are on point and the trauma addressed is well described and not overly objectified. I give Indika a 5/7 or 7/10 if you prefer.
Entiendo que el mensaje y la intención de darle deliberadamente el final tan abrupto para poder dar una interpretación abierta a como lo quieres comprender, aunque el juego es muy bueno siento que el final es algo amargo, de cualquier manera es una historia que te hace reflexionar y comprender la fe de otra manera.
INDIKA je jedna z těch her, u kterých po dohrání chvíli jen sedíte a přemýšlíte, co jste to právě proboha hráli. Hra kombinuje temnou atmosféru, černý humor, bizarní momenty a poměrně vážná témata spojená s vírou, sebepoznáním a kritikou ruské pravoslavné církve. V roli mladé jeptišky Indiky se vydáte na cestu, během které vám v hlavě neustále kecá samotný ďábel, komentuje vaše rozhodnutí, vysmívá se vám a občas přihodí i pěkně nevhodnou poznámku. Souboje zde nečekejte, místo nich hra nabízí jednoduché hádanky, průzkum prostředí, příběhové cutscény a několik opravdu bizarních situací. Nejvíc mě bavily momenty, kdy se realita začne prolínat s pekelnou dimenzí a pro postup musíte využívat obě zároveň. Škoda jen, že se této mechaniky ve hře neobjevuje víc. Zajímavým zpestřením jsou také pixelartové vzpomínky z Indičina dětství a absurdní minihry, které působí jako horečnatý výlet do starých herních automatů. Graficky hra v Unreal Enginu 5 vypadá velmi dobře a atmosféře rozhodně pomáhá, i když občas při načítání nového prostředí spadnou FPS. Hudba je spíš upozaděná, zato dabing a zvukové efekty fungují dobře. INDIKA rozhodně není hra pro každého, ale pokud máte rádi zvláštní příběhové adventury, černý humor a tituly, které vás po dohrání donutí trochu přemýšlet, rozhodně stojí za pozornost. Je to podivné, depresivní, místy vtipné a občas úplně WTF. Přesně ten druh hry, o které si po pár hodinách řeknete: „Nevím, jestli se mi to líbilo, ale rozhodně na to nezapomenu.“ Odkaz na videorecenzi zde: https://www.youtube.com/watch?v=pumTcaO2s8g&t=73s
The prayer scenes were absolutely amazing. The game is worth it just for those 2 scenes alone. Voice acting of both Indika and the Devil are 10/10, and the contrast between them during the prayer scenes is "chef's kiss". This was a very short experience but it felt like one of the most deep and philosophical games i ve touched. Only indie games can deliver this. I just watched a 60 minute video essay for a 5 hour game. I missed / misunderstood some things for sure. A 5 hour game i will never forget.
Bu oyunu bitiremedim. Oyunun yavaş temposundan dolayı değil, kurgusu fena değil ve bizleri eğlendiren şentan ile konuşma muhabbetleri koyulmuş. Çoğu kişi, dini sorgulattırıyor falan demiş te, çok katılamıyorum. Tamam, daha fazla özgürlüğe sahip olma ve diğer rahibelerin dışına çıkma olayı işleniyor. Ancak bu oyunun en sıkıcı bulduğum tarafı ise puzzle ları. Eğlendirmeye uğraşmıyor da, daha çok vakit öldürtmeye niyetlenmiş bir puzzle ları var. Hemen hemen 3 saatte bitecek bir oyun zaten. Yarısına geldim ve hikayesini de güzel bulmadım açıkçası. Ara sahneler de ki sorgulatma kısımları zevkli fakat rolü çok büyük değil maalesef. Bu oyuna bu kadar fazla para vermek aşırı gereksiz. 5 dolar bile fazla bu oyuna bence. Steam key satılan yerlerde 50 tl ye almıştım ve fiyatına yakışır bir performansı var.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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