
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 974 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一部意识流,超现实,以及黑色幽默的解密游戏。氛围烘托不错,最后的小彩蛋也很好玩
Honestly was expecting this game to be a lot weirder from the small bits I've seen from it. Even though this was not what I was expecting, it was a worthwhile experience. The story is well told with keeping me entertained and intrigued throughout. The environments are incredibly well crafted! 8/10
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 139ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 979 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
remarkable
It took me a couple of hours to finish. But here are my thoughts on it. This game is very well made. the graphics and the story is one of a kind. The story sticks with you long after you have finished the first play through. A must play if you want a deep story with some interesting twists. Although I didnt walk around the environment and interact with a lot of the elements to get the acheivements. So I would say go and do the exploring interact and follow Miss Indika's story. I now know why it was awarded so many great awards. ITS TRULY A GEM
harika bir oyun ve 10/10 hikaye diyemem fakat oynarken sıkılmadım. Neyse ucuz ise alın
Не знал, что в Ивантеевке есть рыбозавод с огромными рыбами, и храмы с колокольнями для великанов
Короткая, но очень реалистичная история, на фоне очень нереалистичного окружения, что только добавляет. И без хэпи энда, зато с возможностью по рефлексировать самостоятельно над поставленными вопросами. Прямо не то что ждешь от компьютерной игры.
Игра в лучших традициях русской классики: все страдают. Страдал автор, когда это писал, страдают герои и страдает читатель (игрок) во время чтения. На протяжении всей игры была одна мысль: "Ха-ха! Я здесь живу!!!".
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eng below Нереальная атмосфера! У авторов получись отличная комбинация дореволюционной эпохи и чего-то современного, дистопичного и унылого. Гигантомания и откровенная несуразность несуществующих вещей генерируют своеобразный мир, но именно он отражает всю суть нарратива. Почитал разборы сюжетов - нигде правды и подходящих слов нет. Каждый возьмёт от сюжета что-то своё, а любая авторитетная интерпретация не сможет претерпеть личных мыслей. Сам геймплей звёзд с неба не хватает. Зацепиться можно только за сюжет. Из-за того, что каждая минута нарратива оставлена на вольную интерпретарую смотрящего, есть ощущение недосказанности со стороны авторов. Зато нет ощущения "я дурак, что так подумал" - тут каждый волен мыслить, как вздумается. Местами игра прям раздражает, особенно когда дела касаются передвижений. Заявленных в тегах головоломок особо нет - сюжету особо не помогают, но успевают надоесть уже на втором часу. В игре очень уставшие гейплейные механики. ------- Unbelievable atmosphere! The authors have achieved a superb combination of the Russian pre-revolutionary era and something modern, dystopian, and bleak. Gigantomania and the sheer absurdity of non-existent elements generate a unique world, but it is precisely this world that reflects the essence of the narrative. I've read story reviews. There's no truth or suitable words anywhere. Everyone will take something from the plot, and any interpretation can't stand up to personal thoughts. The gameplay itself isn't exactly stellar and breathtaking. The only thing that really grabs your attention is the plot. Every minute of the narrative is left to the viewer's free interpretation, and there's a sense of something left unsaid by the authors. But at least there's no feeling of "I'm a silly for thinking that"— everyone is free to think as they please. The game is too much irritating , especially when it comes to movements. The puzzles mentioned in the tags aren't particularly challenging, as they don't really contribute to the story, but they become tiresome after just the first hour. The gameplay elements are quite exhausted
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $2.6M | 7.3K | 52% | $9.99 | |
| $2.6M | 14.7K | 90% | $4.99 |