
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 974 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
那么,印蒂卡有罪吗? 很显然,恶魔是印蒂卡的另一面。她因为自己的胆怯害死了那个男孩,之后她自己无法原谅自己。而修道院,或者说宗教,并不能带给其心安。她一方面无法宽恕自己的罪,一方面也不喜欢修道院的戒律。最终她的内心挣扎变成了人格割裂。而她的格格不入,也让她被集体所排斥。 游戏中出现的积分,是在其获得宗教物品,或者是行宗教信徒之事时获得的。这看起来更像是印蒂卡自己给自己计算量化的功德积分。也是恶魔拿来挑衅和反驳印蒂卡的话题。功德能被量化吗? 当然不能。执着于功德本身就是一种虚妄。不过,这是印蒂卡想要自我救赎的台阶。她得给自己一个原谅自己的理由。但是很显然恶魔不认账,她自己也知道这是虚幻的自我哄骗。也是宗教不能让其心安的根。所以最后她打破了这种无意义的积分量化的自我救赎。看样子宏大叙事确实很难填平人内心深处的良心谴责。 值得玩味的是,游戏中印蒂卡在马克思的画像前点起蜡烛是没有积分的。这段怎么解读就因人而异了。 回到游戏本身。我得说这游戏的优化真的很烂。不过也许所谓的第九艺术性能填补这部分不足?谁知道呢。
A ver la idea no esta mala, los puzles zafan salvo los dos del final que ya te agota pero la historia es bastante meh, esperaba que por la premisa y las calificaciones de la gente encontrarme con algo muchísimo mejor.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 139ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 979 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Brilliant game, not because it is perfect (it is not) but because it takes chances and experiments. Sometimes it succeeds and sometimes it fails, yet I enjoyed the whole thing because it is interesting and unpredictable and I kept wanting to know what happens next. Too many games play it safe and stick to tropes and predictable mechanics, but such games increasingly blur into an undifferentiated mass that don't pique my interest. Indika doesn't do that. Indika stands out for doing whatever the hell this is, and it is all the better for it.
Двоякие впечатления, с одной стороны неплохая история, интересная озвучка, а с другой стороны короткий сюжет и очень простенькие головоломки. Даже с получением всех достижений и неспешной игрой у меня ушло всего 7 часов. Игра на пару вечеров, что бы расслабиться от бренной суеты, рекомендую брать только по очень хорошей скидке!
Having a bad day? Well play this and it will get worse. 7/10 really original experience.
ну и херь, потраченных денег жаль тем более что цена завышена, а ещё чтобы получить достижение за прохождение игры нужно отсмотреть субтитры, вдумайтесь только, они были убеждены в том что их игра не унылое говно с псевдо глубоким смыслом да настолько что ради достижения тебе нужно терпеть субтитры чтоб КАЖДЫЙ поименно знал тех бездарей что сделал игру на 4-5 часов на анриле весом в 50 гигов и требует за это ещё +-15$ (в зависимости от региона), хотите попробовать спиратьте
整个游戏在场景表达和立意上很不错,但是游玩过程就是纯粹折磨了,还不如纯步行
A sexually frustrated Nun and a one-armed guitarist go on a not so wonderful adventure where they lose their minds, their clothes, probably a few fingers to the Russian cold and most importantly their religion. Jokes aside, this is one of those games that are made to get you thinking, and you'll probably get more out of it than i did if you have a greater understanding of eastern european religious culture and history, but that's okay because there were boobs and I am that easy to please. Both of those affirmations are hath true, despite the protagonist's struggle with her intrusive sexual thoughts being a central point of the story there is very little sexualised stuff to go around in the actual game, so much so that it doesn't even have the nudity and sexual content label on the steam page. The gameplay itself consists of a walking simulator with traversal puzzles. They are very good, and so are the visual design of the areas you walk through. So much so that the Devs made the interesting decision of having benches around the map that you can sit on and put the game on “scream saver mode” where you have a wide shot of the map to admire. It’s not all good, I do feel like some elements are tonally clashing, namely the point system, I get the idea they were going for, with the points being worthless as a metaphor for the futility of keeping up with the traditions of a religion you don’t actually believe in that deeply, i just think it was implemented in a way that is very immersion braking. Also the game runs very badly on my pc, i don’t have a the best PC but still i had more problems here than i did with Witcher 3, no crashes but it was chopping a lot, movement felt heavy, the shadows were straight up pixelated and so were the edges of the protagonist's clothing and hair at points. The one first person segment, as short as it was, gave me slight motion sickness which is impressive, I hardly ever get motion sickness and so yea this game could have used better optimisation. All and all i had a good time, final score: Nuns don't work on Sunday/10
Сюрреалистичная фантасмагория с рассуждениями на тему религии и бога. Лойс. Отдельно лойс за Ефима Шифрина.
i dont know why i have a drop frame with this game forget that the grafic is bueatiful but still i cant keep playing with the frame i take even i in the begining of the game and there was nothing in the start so you can say that the reason for drop frame
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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