
Create your own "Royalty Free Commercial Assets" using over 20,000 graphics for video game development.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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The idea of making a bundle of graphics for amateur game developers is all right, but the pricing is way to high. a fair price for this bundle would be 20-30 euros in my opinion.
I am just reviewing all the files in the bundle and I have to say I am a bit disappointed. There is certainly well made, usable stuff in there. But on the other hand, there is also a lot of clutter. Worst example are the gems, its 13 gems with most having 120 individual files that only differ in angle. Unless you really really (really really really ...) need a glowing, rotating gem, thats 1400+ junk files right there. Also lots and lots of of 3d renders that unfortunately look way too much like 3d renders. Particularly the land builder: it looks like someone just hit the "render me a lot of colourful, complex chunks"-button and thats the first 270 files that came out. For me, the good stuff is mostly the interface builder and the rpg interface. Usuable, versatile and sometimes even elegant. The medieval part of weapon builder seems useful too. If you are interested in building plattformers or shmups there is also a lot of valuable resources. Character builder might be useful too, however as of now I dislike the style and selection. Example: all kinds of colorful armor in red and gold and samurai stuff and whatnot, yet the good old leather armor is nowhere to be found. Plus the base chars all look like fat 9 year olds in diapers. I haven't tried yet but I don't think any amount of samurai armor can fix that :-D The reason I give an overall "not recommended" is because the useful resources are too far spread over different genres and styles. There is something for everyone in here, but not enough for any specific project to warrant the price tag - Except maybe for plattformers. I know this is not yet finished and I am only reviewing the current status of the bundle. I hope there will be more decent pixel art and no more mediocre renders. In any case you should take a careful look at the preview pictures here and the separate packs before you buy this. Make sure the overall style in your prefered genre suits you. Even then you might be better off buying one or two of the separate packs.
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Hours played at review time, across 31 reviews with recorded playtime.
Definitely not what I was expecting. Please read the "About the Software" This is NOT a software, its simply a collection of art which could be used in small indie games or at least placeholder art until you get an artist or 2 to do stuff for you. I don't regret getting this product as it is still helping me come up with ideas of what I would want in my games, but if you are looking for a software to create unique artwork, this is NOT the way to go. I do feel the "About the Software" is a little bit misleading, since this is not a software nor does it provide you the ability to create "unique" graphics. I suppose if you call different combinations of the same stuff "unique" it could work.
It's ok. But everything is just so haphazard. For example: -Some graphics have layered PSD versions, some don't. -Some graphics look painstakingly illustrated, while others look crude and slapdash. -Some animation sequences are poorly named, causing most programs to display them in the wrong order when importing. -The folder structure is all over the place. Want some rocky ground? No problem, just go to \jungle scene & platform\rocks .........or......... mini packs\spaceforce\terrain ............or........ \landbuilder ..........or......... who knows where else. Searching won't always help, because not all files are named helpfully. -The pack is all over the place stylistically - pixelart, painterly, cartoony, 3D render, etc. - yet chances are that no one style is represented enough to really be useful for a whole game. Because of the haphazard nature of the pack, and the uneven quality of the graphics, this isn't really suitable for anything more than a backup library that you dip into infrequently, for placeholders or starting points. That's all I personally needed it for, so it's done its job, and I'm reasonably satisfied. However, for what it is, it's definitely overpriced. I feels very "quantity over quality", yet the quantity of graphics isn't even that great. At this price, I can't really recommend it.
THIS IS NOT SOFTWARE! If you go into that expecting software, you're going to be disappointed. This is a collection of royalty-free 2D art, which is something that is very very hard to find on the internet. As a developer, I've used bits and pieces from this product in AI War: Fleet Command, Bionic Dues, and The Last Federation. Do I think that you could sit down as a novice and just create a game from whole cloth with this pack? Probably not. This isn't game-creator software, and there isn't 100% of what you would need for any particular genre of game. You'll still need some supplemental art. That said, there is a ton of good-to-great art in here (that varies a bit), and a very small amount of questionable art. Some folks are complaining about the price, but what you're looking at here is a ton of artwork for the equivalent cost of what would be a few hours of an artist's time. In other words, if you're serious about game development and have a project in a genre of these sorts, this is a steal of a bargain. If you're trying to do a $0 art budget game, and you have no art skills of your own, then you'd probably have a rough time just using this. You could do it, it would just be hard. Taken for what it is, I heartily recommend this. Just be sure you understand what this (or any other product!) is before you buy it.
I helped to kickstart this graphics bundle, so I was fortunate enough to get this pack at roughly %50 off. Still, I can't say that I'm satisfied. I understood that I was buying a graphics pack, and not a program. I would have liked a simple image editor to be able to assemble the sprites and maps into useable sheets with various game making programs, but that would have been a luxury, and an unnecessary one. My one biggest grievance? Compatibility on Steam! I own a Macbook Pro. This is a GRAPHICS PACK. You'd think this wouldn't be an issue, right? Yet for some reason, Steam is telling me that I cannot download the images because "this is not available for my system." How does that make ANY sense? Apparently I had, months ago (before the release of the character pack) been able to get Steam to "install" the images onto my hard drive. But when I examined the files, they were all EMPTY, even though Steam claimed the bundle was taking up 5k of my HD space. I'll change my review when IGB changes this simple, but extremely lazy and negligent error!
I'll be honest: I didn't read the description well enough before buying. I'm one of *those* people who thought this was software. The price seemed reasonable enough for what I was getting: the ability to click and choose which sword parts I wanted?! The ability to click and choose which ship parts I wanted?! This was going to be great! Run the program and... it displays how many graphics are now in the folders on my computer. There's some text that says "Medieval Sword Maker". That must be what I want! I click on it. Nothing. I click on "Near future Weapon Maker." Nothing. I click on "Planet Constructor". None of these things are actually software for making medieval swords or constructing planets. It's just a misleading name that actually means "Medieval Sword Pictures are on your Computer". Ok, well not such a big deal, at least I still have the art. It shouldn't be too hard to figure out how to use it in my game. I decided to make a character with the character pack. I already own Game Character Hub, and that's pretty flexible at letting you import sprite sheets. You just need to tell it the frame dimensions and how many rows and columns there are. For some reason though, the producers of Indie Graphics Bundle decided to cut the whitespace of the images so they are no longer uniform. The frames for a character walking to the side have widths of 30px, 42px, and 46px all in a row. That is not usable without manually adjusting each frame to have uniform dimensions! Frustrating! I also had difficulty with animations that didn't loop properly. I tried using Blue Energy Flux, which is a nice friendly 8 frame animation. It even has uniform spacing! Unfortunately the 8th frame and the 1st frame don't loop into each other. So I can either manually edit the image so that it looks better in a loop, or I can have exactly 8 frames of animation before it's done. In any case, I cannot recommend this graphics pack. I've poked around a little bit more and there seems to be a pretty healthy mix of usable graphics to junk graphics. I do not feel like I got my money's worth due to how badly these graphics are packaged. I shouldn't have to be manually editing whitespace in the spritesheets after I just paid for something that didn't end up being software anyway.
THIS IS NOT SOFTWARE! You need an image editing program to use it and craft it into something.
If you're looking for viable graphics to incorporate into your indie game, this is probably not the bundle for you. The graphics are at best amateurish. This should be called 'indie placeholder bundle'.
As a game developer I am plagued with finding royalty free assets to use even in simple, often free titles. This bundle, although not complete, already provides a vast array of great royalty free assets. The space ship builder, and space scene builders are top notch and well worth the price. Another 3K assets were just added and there are plans to add much more. I would recommend this product for people that are having to commission artists or are looking to beef up their asset collection.
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