
Earn the respect of a guild full of monsters and demons as a lone human by taking part in dangerous dungeon adventures and uncover secrets behind the mysterious demon kingdom of Tarborea.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cute little game, made with love. Combat may not allow hundreds of different playstyles, but the few there are there, allow for some interesting combinations of equipment. I like the fact, that you can instantly switch between your party members on the push of a button, so you can try out different kinds of playstyles at the same time. Here and there rough around the edges, but overall a good game I can recommend. One thing I really disliked were the curses, especially the one that inverts your controls. Doesn't really add much to the experience and is mostly disrupting. Other than that, there is not really something big to complain about. Maybe some nitpicks here and there, but nothing really bad. Overall good performance and gameplay. Never crashed on me once. I also enjoyed the story very much and you really begin to like the characters more and more over time. Can recommend! Also, KOBOLDS! YIP YIP YIP!
Criminally underrated. Even the most common achievements have rates of around 5% which indicates that people who buy it aren't playing it, and they're missing out. (Update: The dev informed me that achievements were added relatively recently, and this is why the rates are so low) Indemon Tales is like if you took Pokemon Mystery Dungeon (you're part of a guild, doing quests in randomly-generated dungeons, and more locations become available over time) but not written for children. Oh, and the actual dungeon gameplay is more like *checks notes* ...Stardew Valley? You have swords for melee and you mine stuff for materials along the way. You also have various ranged options such as throwing rocks (damage scales with your mining skill), crossbows, or magic. It's also party-based, and your AI companions are VERY competent. They can use whatever skill you make the active one for them and whatever item is in the leftmost slot on their hotbar. If you give them magic or ranged weapons they are extremely accurate and know how to lead their shots and will be an enormous help as you control the frontmost character. The game also has a unique mechanic of switching between party and solo mode, where the latter makes the non-lead party members disappear, which you can strategically do to avoid taking damage. Technically you play as Generic Human #45768454 who has absolutely no dialogue or personality and barely any story relevance to such a degree that I can't help but wonder if it's a deliberate jab at other games that do this. Also, this is fine because almost immediately you get the -actual- protagonist in your party, and you can immediately shove the human into the back row of the party and control her instead for 99% of the rest of the game, barring the occasional solo segment. You have great flexibility with your builds, as all characters get the same skill tree and you can eventually respec if you want to rebuild. You can roll melee, magic, a hybrid, or whatever. No skill or item is useless, it's just a matter of making it good. The game feels very well-balanced as you level up regularly and it never felt too hard or too easy to me. On top of that, this is a one-man passion project for the developer, who did the entire thing (except the public domain music, which is also great) himself. It's absolutely worth the full price it asks for and deserves to be played. It's well-written, balancing serious moments and occasional comedy, with twists that you won't see coming and a reasonable progression of story. It's well-designed as nothing is ever lost forever and the world map gives you hints about where you still have stuff to discover. Solid recommend.
Indemon Tales is an intriguing game. The plot is quite good. The equipment and skill progression is pretty standard though . And the character swapping is quite unique. I have not made the most of this feature which would be helpful in the boss fights. Which in my opinion are one of the best parts of the game. I’m still working on defeating the final boss which is quite challenging.
Hey! Forgot to leave my review after the finishing the game! This game has a wonderful story that held my interest from beginning to end! Though if I had to nitpick, it does dump a lot of characters on you, I kinda forgot who was who within the demon kingdom. It'd probably make more sense for either a codex/lorebook to flesh out to 100% completion through gameplay or a NG+ to really digest the story. Indemon Tale's gameplay may be janky to some people, as it plays like a scuffed Stardew Valley, but it's do-able once you get the hang of it. The gameplay loop is rewarding and you're always making progress to getting stronger stats and gear! And if push comes to shove, you can grind to overcome anything! I used the bomb rush method, it's very effect towards nearly e v e r y problem. There's also post-game stuff for people who want even more of a challenge! The dev, Luzian, is still adding updates, bug fixes and tweaks to the game regularly and listens to his community. I highly recommend checking out the game and if you're looking for some gameplay footage there's some youtube videos floating around of it. ;)
I'm enjoying being a kobold mage with a human sidekick. }:D
Phenomenal for the price. Came for the kobolds, stayed for the bird-demon (and a really great game). The strongpoint is definitely the story, which is lovingly written, brilliantly paced and full of memorable characters. The gameplay is great too, if a bit repetitive. But it's the good kind of repetitive. The game always gives you something to work towards, whether it's new equipment, talents or upgrades to the guild. I never felt like the game was stringing me along -- overstaying its welcome. Which is great. The only downsides are the concomitants of solo development: that there isn't MORE of what's already here. I was disappointed when I reached the ending because I didn't want it to end! If you've got seven bucks lying around, give it a whirl. It'll give you more lasting enjoyment than that frappuccino.
The best way to describe Indemon Tales is that it is the gameplay loop of Pokemon Mystery Dungeon (clear dungeon sometimes with boss to progress story loop) with the dungeon gameplay being a significantly expanded version of the Stardew Valley dungeons/mines. While it does heavily expand on Stardew Valley dungeon combat (like omnidirectional melee aim and much more interesting build choices) its Pokemon Mystery Dungeon related functions are much more watered down or left without (some examples being no IQ system or way to have party members do certain things more often as well as the quest board being significantly less developed). However it does introduce a lot of other features that makes the game more interesting like equipment crafting and somewhat expanded endgame activities/story. TLDR: overall enjoyed the game and it feels criminal that the game hasn't sold more looking at the amount of reviews the game has. Definitely Worth probably 1.5-2x the base asking price to be honest and getting it on sale for like 2 dollars feels criminal. It truly feels like a "diamond in the rough" and somehow the developer still supports the game occasionally?
Окей, я не ожидал, что случайно наткнусь на такой гем. Искал, во что поиграть, а тут скинули эту игру на обсуждение. Услышал комментарий "похоже на андертейл здорового человека" - и, как оказалось после прохождения, это вполне подходящее описание игры. По вайбу, в смысле. На прохождение сюжетки ушло 20 часов. Мир и сюжет кайфовые, каждую крупинку новой информации ждешь, как новую книгу. К персонажам ужасно сильно прикипаешь. Пиксель-арт очень приятный, глаз не режет вообще. Вот что меня удивило - это боссфайты, которые отрывают тебе лицо. Конечно да, они немного нечестные из-за сочетания bullet hell-аспектов, кривоватых хитбоксов и контактного урона, но у некоторых удалось высмотреть достаточно прикольный паттерн (на самом деле, мне просто приходилось это делать, потому что я никогда не запасался хилками и первое прохождение у меня всегда исключает, по возможности, магию и дальний бой). В любом случае, я не ожидал в подобной игре увидеть какое-то сопротивление. Очень рад, что оно тут есть. :D Музыка тут - огонь. Пару треков в плейлист себе даже кину. Еще радует, что небольшие, но апдейты к игре выходят. Как раз в ходе прохождения добавили портретиков нескольким персонажам, у которых их не было. Мелочь, но приятная. Главный минус в игре - некая однообразность касаемо всего, что не указано выше. В целом, вы просто бегаете по бесконечным, довольно однообразным данжам и лутаетесь. Впрочем, это даже довольно лампово, как минимум первую половину игры. Ближе к концу поймал себя на том, что стараюсь пробежать как можно быстрее по сюжету, потому что в первую очередь интересовал он. Но несмотря на это, поставил бы игре примерно 7.5/10 Игра тотально недооценена и заслуживает ГОРАЗДО больше внимания. Если когда-нибудь выйдет вторая часть - куплю сразу. UPD: пост-сюжетные челленджи очень неплохи. Пещера-рогалик, которую ты проходишь одним персонажем, стартуя с первого уровня - прям понравилась. Пара клевых боссов (причем один из них выполнен достаточно хорошо). Если добавить какое-нибудь развлекалово, ради которого можно потусить в игре после выполнения всех ачивок - будет вообще огонь.
I really wanted to like this game. I REALLY did. But it slowly eroded my sanity the longer I played it and tried to comprehend the baffling conjunction of choices that made it what it currently is. Make no mistake, InDemon Tales has a really good story and the characters are well-written and make the story enjoyable. But sadly there's a really tedious game in the way of those things. I'll explain but there's so much to go over that I'll have to continue the review int he comments to fit it all. First, I want to re-emphasize that the writing here is great. Your character is silent so the other characters have to carry the show but the game does a really good job of giving everyone their own personality and quirks. Not once was I bored by the banter of characters or the intriguing parallel story of espionage in the enemy ranks. Every interaction made me feel something and kept me engaged with the story and had me laughing and rooting for the crew, even the enemy at time. I even got a little emotional by the final act. As frustrated as I was by the end, I truly felt like I grew connected to the characters and the adventure they embarked upon. Unfortunately, this is a GAME. Unlike a book or even a cartoon, the player is not passive and the medium requires their participation; the gameplay, above all else, HAS to be worth it, and PLAYING InDemon Tales is a practice in tedium and redundancy. I honestly had to have an internal debate on where to begin with the gameplay issues, as they're not so linear that you could just go from addressing one to another without crossing into several other issues on the way, but I'll start with something basic as an outline: Progression. Particularly, the progression of stats in this game are nigh worthless. Leveling up grants a character 2 SP and 1 TP. SP is used to upgrade HP or MP values, and the ratio is 1=1, so 1 SP to HP means +1 to your total HP. Pretty straightforward. TP, on the other hand, is used to unlock skills in 3 skill separate trees. Most skills are just stat dumps (something like +4 to movement) but a handful of skills are tangible things like being able to use lockpicks to open chests instead of using keys or gaining the ability to dash. The problem with TP is that that you only get 1 per level and since later skills in the tree require the previous skill to be unlocked, unlocking the ability to dash (which is a skill that requires you to unlock 2 skills before it) isn't as simple to obtain. You could unlock the first skill in the tree, +1 Spirit for 1 TP (1 TP = 1 Level), but the next skill costs 2 TP (2 more levels), before you get the dash which would require 3 TP (3 more levels) for a total of 6 levels for that one ability. Obviously, most people wouldn't really be too focused on this, especially since the game does nothing to highlight it. They would more than likely be dumping points into various skills, rather than following a single tree, but eventually, the player would realize that they would need to grind out levels just to get the ability to dodge attacks. Which takes up mana, which doesn't regen very well, so dodging overall becomes almost redundant because you'd run out of mana early on trying to dodge more than 4 times. Those other stat boost skills that you got also don't matter much. They KINDA do, but the game isn't as upfront with them as it is with your HP & MP. For example, "Power" is not a direct stat. Damage is INFLUENCED by power, yes, but the game doesn't tell you this, nor does it tell you how much power contributes to your overall damage. The same goes for all the other stats like spirits for the damage of spells, or mining power for your pickaxe's "damage" to blocks. Even worse, the increment in which these things add to the real stat that you can't see is so minuscule that it barely affects you. You could grind several levels in order to gain enough TP to unlock a 4 TP skill that gives you +4 power, but that really only gives you a small fraction of actual damage on top of the damage you were already doing before. Weapons have their own base damage amount, but again, you have absolutely ZERO idea how much your power contributes to that. The choice between a sword that has 10 damage + 2 poison damage (x5) and a sword that has 25 damage becomes almost irrelevant. This is exacerbated with mining power; higher mining power effects how many times you'll have to hit a block before it breaks. But because the increase is technically a percentage, increasing mining power does not automatically translate to less hits. It could take you the 4 hits to break an iron block with 7 mining power, but also takes 4 hits with 10 mining power, and that extra +3 does not come cheap. This means that it's practically worthless to get a new pickaxe unless the increase in power is so dramatic that the difference in performance is immediately noticeable, and ooohhh, I'll get to the progression of gear right after this, don't you worry. Everything I've said about power carries over into spirit so there's really no need to re-iterate it. Overall, since minor additional stats don't present an easily identifiable change with each increase, it feels like you're wasting time by grinding leveling for skills. And you WILL be grinding in this game. And you can't respec skills until a bit further into the game where there's a merchant that sells respec tomes for 400 gold, which is a high asking prices considering the rate you gain gold in this game. But when you DO buy those respecs (trust me, you will), you're guaranteed to be only putting those points towards tangible changes like the dash ability or permanent lifesteal (of which there are only 2 skills for in the offensive skill tree but can be found on some gear). I said the next thing I'd talk about was the gear progression and, ohoho boy, the gear progression. You unlock newer gear (armors, weapons, pickaxes, etc.) as you progress through dungeons. Newer dungeons usually have higher level enemy mobs and higher quality materials (like going from mining copper to mining iron). On the surface, this is pretty standard progression. There's just one problem: by the time you progress to the next dungeon int he story, the gear you're currently working towards becomes OBSOLETE. You may be thinking, "What do you mean, PinhaT?" I mean, you could be at a point where the highest tier of gear available to you requires platinum ore. Platinum is above iron, and all the dungeons you're able to currently access generally have copper (which is below iron) and SOME iron. The highest dungeon you can enter at that time HAS platinum, but it's only available on the lower floors, so it's extremely scarce. Well you have two options here: 1.) You can get to the lower floors of this dungeon, gather as much platinum as you can find, leave the dungeon before the boss and then repeat that until you've got enough materials for the good gear. or 2.) You could try to your luck at the boss now and and work on farming for the ore afterwards, as the dungeons you'll unlock after will have platinum more frequently. That way you can obtain the materials for the gear a bit easier. Well, both options are redundant, because once you beat that dungeon, newer sets of gear are available at the blacksmith that require even newer materials that are in the next dungeon that you just unlocked and their stats are vastly better than the gear you're currently working towards. On top of that, the enemies in that new dungeons deal more damage than your platinum gear can make up for, making it virtually worthless to continue farming for it. So you just wasted your time (and your gold if you went and finally bought it) trying to obtain this absurdly pricey gear, just for it to be made obsolete the second you obtained it. But it's fine, because you get to enjoy doing it all again right? ¯\_(ツ)_/¯ [The rest of the review continues in the comments from here. Sorry, I really tried making it smaller.]
The world needs more kobold games
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