
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1083 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a great game, but it's very blurry. Regardless of the FSR, TSR, and TAA settings, even at maximum sharpness, it's still too blurry. Unfortunately, I can't run the game at native 1440p. I think the game needs optimization because it looks bad given the performance I'm getting. Most settings don't have much of an effect except for post-processing, but post-processing on low looks really bad. I'm currently using FSR on medium because it's still very blurry on high, and it's not worth the FPS loss. Bots freezing on long ranges. Sounds is really weird, i don't understand where they come from, it's very confusing. Otherwise, it's a great game. Even though I'm not a fan of extraction shooters, I still liked this game.
Needs more asian prostitute. But overall pretty fun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super fun, pretty challenging when AI settings adjusted.
Good.
PVE Tarkov that respects your time.
Best Extraction Shooter :3 + game feels good + shooting is nice + no PvP means no cheaters or campers (that's nice) + no annoying mechanics like in Greyzone or Tarkov. + less survival mechanics (overdesigned survival mechanics are just waste of time so.. i'm glad there's not much of it in this game) + i like this slightly arcade style game design approach (i hope devs keep it that way and don't make another Greyzone copy) 100% worth the money
God forbid you have to jump in this game... On a serious note: - The AI is extremely bad. Either it's one-shotting you from miles away when you're behind multiple layers of tree cover, or it's literally walking straight in front of you without seeing you. - Progression is slow and painful, partially because there are only 3 maps, so you're constantly doing the same thing over and over. - The UI is also really bad, especially when it comes to missions and objectives. Half the time, you're left scratching your head trying to figure out what you're actually supposed to do. - Last but not least, there are a crap load of bugs. Items are floating, the player constantly gets stuck (especially on Delta), and vaulting is hella painful (half the time you're not even sure if you can jump or vault certain obstacles). I gave it around 40 hours to really play and test it. Do I recommend it? No, I do not. Not until we see some major improvements. But hey, if frustration and confusion are your idea of fun, have at it.
タルコフっぽいゲームを完全ソロで遊びたい人はおすすめ。 良い点 食料や水分、部位体力などはなくかなり簡略化されているので遊びやすい 武器の種類や弾の種類はそこそこ豊富 aiが残念行動しにくい aiの難易度調整が細かくできる 悪い点 早期アクセスなので情報が交錯してタスクがめんどい 考えてタスクの処理をしないと、いつまでもショップで買えないものができる 武器消滅バグがある(武器スロットを開けず直接落ちている武器と交換すると、持っていた武器が消える) ストレージやバッグが小さすぎて漁る楽しみがあまりない 張りぼての建物や、中身がスカスカの建物が多い 総評 まだまだ粗削りだが、光るものはあるので期待している。切実にストレージとバッグの容量を増やしてほしい
Insanely enjoyable as a solo extraction experience. Not enough there yet, however....provided they stick to their update schedule the bones are there. Some weapon models need fixing as well as textures but....solid 7.5/10.
BUEN juego , entretenido divertido con muy buenos graficos realistas . . . le falta un poco de amor a las animaciones y quizas al menu pero por la fase en el que se encuentra el juego esta GENIAL , espero lo sigan actualizando
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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