
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1083 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Garbage performance nonexisting optimalization. AND ITS NOT EVEN TARKOV FOR ♥♥♥♥♥ SAKE YET IT HANDLES WAY WAY WORSE THAN TARKOV DOES WTF
This game is decent for someone who wants an extraction shooter experience, with much less farming and RNG compared to other titles. The audio is pretty decent, but sometimes the direction is a little off. My one complaint is the range in which AI with shotguns loaded with buckshot are deadly. They have way too much range and there doesn't seem to be shot spread or damage drop off over distance.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very solid core for a tarkov-esque extraction shooter. PvE only. the graphics are great and the core gameplay and shooting mechanics feel solid and should make a great foundation for their future plans. AI is better than most tactical shooter games. i hope the devs can take this to the finish line without losing sight of their vision.
We've come a long way since the early beta days, It's still not as deep as a Tarkov or even ABI but its damn great. Also, Just when I think I'm out, Karen Bowman pulls my mercenary ass back in to a war-torn country as my handler xD.
I liked it
i really like the core concept of a pve-only tactical extraction shooter and i genuinely want to support this game's vision. but i'm refunding for now because it needs more polish before it's ready. i plan to come back for the full release! what i love: - the pve-only extraction concept is exactly what the genre needs right now - the setting and atmosphere have great potential what needs work: 1. movement feels super heavy and clunky. walking forward feels like wading through mud and i got severe rubber-banding (walk right, suddenly teleported back to previous step). needs serious optimization. 2. ai behavior is pretty janky. saw enemies spraying an ak for like 40 seconds straight without stopping. even funnier, dead AI bodies had their backpacks vibrating like crazy with hands stuck in the air. definitely needs animation polish. 3. the right-click context menu on items is way too small. when you right-click a grenade or weapon, options like "inspect" or "favorite" have text that's barely readable. please bump up the font size. the foundation is solid but it clearly needs more time. keep it up team, the potential is definitely there. rooting for you!
good game
Random issues , still very alpha . I do like it. This game has great potential. for 20.00 bucks I'm not mad, I know what I signed up for. The random bug of not being able to make a full 360 turn bummed me out, I lost all my gear after deploying then quitting the round due to the above issue.
Wow this game has so much potential with some very easy to fix quality of life patches they need to address. First the positives: -The gun play feels amazing with each weapon having it's own unique design -The graphics are beautiful except for some body models especially the face -The loot system and space management is fun and addicting making you have to decide on what to keep on exfil Now for the negatives: -The ai bots tend to have this really weird frame-by-frame movement beyond 80~ meters plus. They kind of look like they are moving around with very high ping which makes long distance shots annoying. -The safehouse menu sometimes bug out not letting you able to back out of some of the upgrading UIs forcing you to close out the game. -There is no button setting for the "check magazine" function. Instead it's always set to R which interferes with some other key bindings -The medical syringe or bandages need to be stackable. I get the realism of space management but having to sacrifice bag space for mission items over health items is getting very annoying Still a very good game in early access but these quality of life changes need to be addressed
я стрелял, в меня шмаляли рейд окончен, вылетает
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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