
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1083 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game but incredibly frustrating for the wrong reasons. my most comon example is the fact that bullet impacts are completely wrong.
希望制作者能更加完善该游戏的新手教程(虽然塔科夫也没有),纯搜打撤新人真不知道怎么玩
Was looking for a coop extraction to get away from multiplayer, not disappointed ! Everything looks promising, it's fun, and the AI is pretty good ! Most grips I have with the game are on their way to be fixed looking at the devs updates. Finished Act 1 in 41hrs, not rushing it, got it for 17e so on that front I'd say pretty great value ! Bit grindy for the resources part (not objects) needed to upgrade the base I'll follow this alpha with great interest !
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great i guess, but wish it was some kinda afghanistan mountain baron landscape rather than jungles and rice fields im over it.
Im excited to try the game but why does P pause the game. There is no option to change it in keybinds. Please remove or change this.
night time is too dark cant see ♥♥♥♥
the very best !
As it stands right now, i really have enjoyed my experience playing the game so far. I initially saw this years ago then passed it up. Came back around when i saw it on the "games composed in germany" sale. So i decided to give it a whirl -The first 4 minutes were a very bad impression. The performance went down to a whole 4fps on just the main menu alone, going up to around 8fps on low settings. I didn't want to risk wasting money on a game that i couldn't play. I requested a refund but later realized that i could have done a pc reset to fix the issue. Over the next few days, I looked into details of the game and the work they're doing to the AI and i was actually surprised by some of the dev videos on what they will (eventually) be capable of doing. I bought it again with all that in mind to give it an actual chance. -to further elaborate, once i got into the game again i had the same FPS issue again but restarting my computer kind of fixed it. I was able to play with a pretty stable framerate but there was times where it would dip, so the game will still need optimization. So now my actual thoughts on the game as it stands: Overall i like it a lot, but its still got some ways to go and it shows Lets start with the things i like: +the gunplay and handling feels really nice +The Ai is pretty standout for a game like this in its alpha stage. I genuinely like the things theyre able to do like suppressing fire on your last known position, actively flanking, holding angles and waiting for an opportunity to kill you, and having a general sense of self preservation while they attempt to take you down. This seems to be getting worked on in the next patch so i'll be looking forward to see how the AI will change. Right now its actually kind of decent and a bit better than some other tactical shooters ive played. Another huge bonus for the AI is the ability to tweak every single setting the AI can do, from their aggressiveness, their numbers, whether they can or cant see lights or lasers, how much damage they do to you when they land shots as well as the inverse, you can adjust their simulation level among a bunch of other things. This is a pretty big plus for the game so far as it allows you to tailor your experience to being as Casual or as Hardcore as you can. They hired a guy named Solarint from the SAIN AI mod for Tarkov and them nabbing that guy alone has been a massive boon for the game and as a result I'm eager to see what he can do +Generally the environments look really nice...ill get back to this in a minute +i really enjoy the gunsmithing portion of the game where you can tweak firearms a variety of different ways +i do like the ability to progress the safehouse +i enjoy the looting aspect of the game and the Tetris management even though not entirely perfect when at the safehouse Criticisms: -environments while at times being very pretty end up having a lot of blurry un-rendered textures, on the ground, on some environmental set pieces, on some boxes...its very noticeable and makes the game look pretty bad graphic wise. Luckily at least to me, i don't care too much for pretty graphical fidelity and its going to come down to how the game plays. But there are people that do care for graphical fidelity so i feel that it is important to bring up. I have a 3060 and I'm able to run games on high levels. I'm not sure why the issue is happening, but considering this game is based on UE5, I'm going to go on a whim and say its some more UE5 ♥♥♥♥♥♥♥♥ -The AI, while i love what they can do, at times they are pretty inconsistent. Some will have more self preservation and others will just keep getting gunned down where their buddies were gunned down which gets a bit silly at times -The warehouse upgrading itself is a bit of a grind and has a lot of overlapping requirements. For instance, you want to upgrade an area, but you cant do that until you upgrade this. However then you cant upgrade that, because you need level 2 faction rep with one of the 3 factions. Then you need to find a lot of materials which takes up a lot of valuable storage. The storage itself gets a little better when its upgraded, but it's still a big pain in the ass -While the sound design itself is serviceable and i hope they make improvements, there's a massive issue audio wise that needs addressing. Footsteps can often sound very close but the enemy ends up not being close at all. its hard to gauge where they are when you cant see them, the only thing you really can go off of is map awareness on the type of ground they're on. ive had several moments where someone's footsteps sounded like they were below me or in a room adjacent, but where they actually were was on a water tower above me and it really disorientated me. (also please allow functionality to climb those ladders, i want to loot the snipers up there) -While i like the maps, do we really need to arbitrarily block off areas and add invisible walls to places? Some areas you think you should be able to go are in fact inaccessible. Also I've had at least one occasion where i climbed over a wall into an area looking for loot, found nothing, and had no possible way to escape which was frustrating and i had to manually end the raid. Verdict as it stands: While i did enjoy the game quite a bit, there is a lot of room for growth that could take a while. The AI while great is still a WIP, the environment while pretty at times, can also look super un-rendered and ugly, and performance is going to need more optimizing. If i had to really say whether or not you should pick it up, i'll say this: Keep an eye on it instead. Its got potential to be something really solid, but as it stands this game is definitely going to feel "alpha" for a while. With early access titles, know the risks. 6/10
极度垃圾!极度垃圾!!极度垃圾!!!极度垃圾!!!! 首先就是优化问题,简直是一坨屎加尿搅拌成稀后乎你眼镜上一样恶心! 游戏内爆卡,改到最低都没用。 其次游戏性,可搜容器无辨识度,很多和其他物品一模一样。想搜就挨个试试! 画面太糊看不见敌人。地图全是废路,没物资没敌人。为跑图而跑图。 尤其地堡,黑的和你妈B一样。地图还不显示。全他妈的凭我操你妈的感觉瞎你妈了个B的跑。 敌人隔着墙突突突开枪,就是不知道跑过来打我。 最恶心,这么久了都不弄个中文! 垃圾游戏 还舔你妈逼的狗脸要80? 80给作者全家买墓地够了!!
Ein super Spiel kann es nur empfehlen 😊. Die K.I ist krass gut da ist PVP garnicht nötig 🤣. freue mich auf das neuste Update was bei FPS Show vorgestellt wurde 🫡
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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