
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1083 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
le jeu est vraiment bon j'ai hâte qu'il sois enfin sortie de l'early accès et que l'on ai une histoire derrière tout sa
Excellent PVE/CO-OP offline/online extraction shooter. The one truly competing with Tarkov in allowing YOU to do as you please to enjoy your time & also respecting your playstyle by allowing so many aspects to be changed to your liking. I have full faith this will be best seller for those looking for a single player alternative to Tarkov or any extraction game for that matter.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall Rating: 6/10 The game is pretty fun but has some significant issues that need addressing. Positives: Engaging gameplay with a decent difficulty system that makes enemies challenging at times. The inventory management and weapon system feel quite immersive, adding depth to the gameplay. Occasional gun jams create real pressure, simulating actual battlefield problems and keeping you on your toes. Great for players who prefer PvE and want to support a dev team without supporting cheaters. Negatives: AI needs a huge revamp. Whether you're using suppressors or not, enemies will immediately know your location and follow you through cover, making stealth unreliable. The AI can see you from hundreds of yards away in complete darkness, which makes no sense considering bots do not have night vision equipped. Gun attachment modifications are locked until late game, forcing you to level up faction reputation, which is frustrating for stealth-focused gameplay. The stash fills up quickly. Which is a major problem for hoarders since you can't keep most miscellaneous items or a wide variety of firearms and gear. Final thoughts: I enjoyed the game overall and bought it to support the developers, as it has a lot of potential. I’m excited to see how it develops in future updates. If you’re into PvE and want to support a dev team without supporting cheaters/worthless devs (Tarkov's Devs) it’s worth considering—especially if you’re tired of the cheater-filled PvP in other extraction shooters. Would I recommend it? If you have the money and want to support the devs, yes. Otherwise, there are better options out there right now. My rating: 6/10
我喜欢玩pve,我喜欢玩搜打撤,所以《Incursion Red River》对于我来说是不错的游戏,我也有玩下去的打算,甚至已经在bilibili发布了不少的游戏攻略,但同样不可否认的是这游戏的bug依旧不少,甚至有些出现在主线任务这一重要部分,希望严重的bug尽快得到修复,同时期待着官方简体中文的发布。哦对了,我英文不太好,所以下面的英文是用人工智能翻译的 I love PVE and loot-and-extraction gameplay, so Incursion Red River is a really good game for me. I intend to keep playing it, and I’ve even published quite a few game guides on Bilibili. That said, there’s no denying that the game still has plenty of bugs, and some of them occur in key main story missions. I hope the critical bugs get fixed as soon as possible. I’m also looking forward to the official launch of Simplified Chinese localization. By the way, my English isn’t very good, so any English text below was translated by AI.
This game scratches some itches that are hard to describe. It'd be taken as criticism to describe it as a casual extraction shooter, but that's the best way to describe it. And it's not a criticism. It's made for people that liked oldGhost Recon and Delta Force games, that you can play for 3 hours a week and still have fun. Even in Alpha, it's infinitely adjustable in terms of difficulty and progression speed, which means if you get a job one day and can't play Tarkov anymore, you can still play this and have fun and feel like your time meant something
good game
В целом не плохо, но отыграв неделю, захожу, а склад пустой! Пропал весь шмот. Вот это жесть, неделя игры идёт в очко. Да и с терминалом нужно что-то сделать!!!
dont like tarcov cause i dont like taking peoples progress away so this is good
poderia ter interface em PT-BR
I came to this game from Tarkov, and here is my take: [Graphics & Visuals] Overall, it looks pretty solid. The weather effects look great and actually impact gameplay (worse visibility for both you and the bots; heavy rain makes using a flashlight a pain due to the reflecting raindrops, etc.). The day/night cycle creates the perfect atmosphere. However, there is definitely room for improvement. I often ran into invisible walls, and textures frequently don't match the hitboxes. Building interiors are practically non-existent, some textures overlap, and enemy model variety is lacking. [Optimization] I've seen plenty of reviews claiming the optimization is terrible. But coming from Tarkov(where I'd get around 40 FPS with massive drops on Streets)running this game at 100–120 FPS on Ultra feels like a huge win. Granted, my rig isn't low-end (i5 13400f + RTX 4070 Super + 32 GB RAM), but I haven't experienced any stutters or lag either. [AI] This is where it gets interesting. Half the time, the bots are completely brain-dead (they don't react to the player, stare into blank space, etc.). But the other half of the time, they really make you sweat. They don't just mindlessly stand and shoot - they immediately sprint for the nearest cover. They push in bursts, lay down suppressive fire, and actively try to flank or pinch you from multiple sides. The devs have built a solid foundation here; it just needs polishing. The AI direction is definitely on the right track. **The only thing missing is infighting. Since the game has different factions, it would add so much to the atmosphere if rival patrols actually engaged each other when they crossed paths. [Gameplay] The core gunplay is excellent. The weapons feel amazing, and the controls are intuitive and snappy. The developers just need to put some meat on the bones now: add more guns, more attachments, and so on. But that’s just a matter of time. As for the rest, it’s your standard extraction shooter. The core loops work well; it just needs more content (more diverse loot to extract, etc.). [Conclusion] The game has a great foundation and massive potential. Most of the current issues come down to rough edges and a lack of content. Some reviews complain there’s less content than in Tarkov, but let's not forget that Tarkov has been in development for 10 LITERALLY YEARS! Even at this stage, this game is well worth the price tag. If you’re looking for a solid PvE extraction shooter, it’s definitely worth a shot. To the devs: Best of luck with the development, please don't abandon this project! It has immense potential, and I sincerely hope you fully realize it. Rooting for you, guys!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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