
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very reccomend. 👌 If you like an "at your own pace", tactical, methodical objective based game, this is a really enjoyable extraction shooter. Fun on your own, or with friends, limited content as it still early access but it has real good bones. Most frequently used statement: "Lets just go for a little shopping trip" Whilst armed to the teeth trying to look for that one elusive rope!
Its fun
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i am not a milsim player. i play survival craft build genres for the most part. pvp pve. mostly pve now as reaction times are slower as i leveled up in real life and hit with the grandfather time nerfs. but IRR? absolutely best milsim i have ever tried. over the decades of gaming. i tried a few. just abandoned them quickly. they just didn't drive me and i only played because friends played them. i can't compare to other milsims others do as i don't have that first play bias experience. so for me. it is it's own game and it is brilliant. well priced in comparison to others. it actually raises my heart beat. which i never got from playing past or recently, other milsims. as it is with alpha early access games it does have some bugs. or it wouldn't be early access alpha. so when purchasing it and getting a lil miffed at it. stay strong. be patient more is coming. if this second version is anything to go by. then damn! it is just going to get better. one of my top worth the buy games for sure. it won't cost you to much to purchase it, as other milsims do. but the experience, even for none milsim players like me. it's awesome.
Bonjour, Après avoir jouer au jeu avec mon collègue, avis très positif surtout pour des adaptes des PVE quelques bugs ainsi que des batiment vide perdants leur valeur. Le piratage me fait penser à GTFO , bot sont assez intelligent pour faire des détour ou se déplacer en groupe ou vous prendre à revers même s'il faut toujours les améliorés. En soit les maps sont belle avec ce brouillard qui arrive enfin de journée les fps tiens la route sur un SSD rapide mais pas sur un disque dure classique où le jeu à du mal. Parlons des points à améliorer, des objects du décors à rendre une physique ainsi que remplir les batiment de meuble et autre. Bug d'inventaire où je ne fais que de perdre mon matos et repart avec mon kit de départ à corriger du coup vu que je peux rien faire afin d'améliorer le QG. ( je survies et extrait mon matos pour ce qui se pose la question ) Après pour moi il devrait avoir la faim et la soif afin de rendre plus difficile le jeu comme vous allez me dire tarkov ou Gray zone mais ça fait le charme du jeu avec de la difficulté. Subjection pourquoi ne pas faire que les troupes ennemies se déplacer vraiment en dehors de leurs zones en mode patrouille voir qu'il utilise des véhicules pour se déplacer ou hélico afin de droop sur des zone clès afin de renforcer l'insécurité que le jeu veut mettre en place . Changer les modelès de fouille des props afin de rendre le truc plus subtile par la suite Créer son propre personnages avec des visage et sexe différent mais aussi le fait de quand on prend un item que l'item se met bien sur nous et pas qu'on garde la même apparance Hate d'avoir un traduction FR pour le texte surtout en vue de tout le blabla autour du lore du jeu En tout cas hate de voir l'évolution du jeu et de comment il pourrait devenir par la suite et oui j'ai vue une vidéo tiktok pour ce jeu aujourd'hui parlant des futurs maj et de la refonte de pas mal de chose
yeah
i approve this. Would definitely died again. 10/10
A very surprisingly fun and tight co-op game carried mainly by a single thing - one of the most satisfying-to-fight AI's I've seen in an FPS finding a near-perfect balance between challenging realism and arcadey aggression. Before I get into the details of that, I will say it's a pretty rough around the edges thing - the roadmap means waiting for later in this year for basic things like "commit upgrade materials to a base upgrade, instead of needing to remember how much you've set aside for other upgrades that you don't have all the needed materials for yet." But the AI hits a perfect blend of forcing you to expereince lots of different scenarios. Try to creep up the stairs to check the high ground only to get instantly domed in the head by a sniper? Check. Hold a hallway only to have 3 guys rush into view at the same time, two firing at you from the corners while the third runs into the open a bit? Check. Maybe one guy in the distance keeps taking suppressing pot-shots at your cover while another just rapidly sprints forward between cover. Or maybe they run up around a corner from you and slowly creep around it. There's a lot of slow approaches, listening for guys, flushing out with grenades, trying to find where you're getting shot at from a massive brush-filled ridgeline. If an enemy is behind cover, he might circle around another side, just wait in place for you for minutes, try to quickly sprint through the open to another piece of cover, slowly peek out of his own cover looking for a shot, just keep shooting suppression at roughly where you last poked out without poking out too far himself... And yet, at the end of all of this, enemies are still aggressive. They won't literally sit and wait for you for 5 minutes. If you've pissed a bunch of guys off yet are holding a chokepoint, you might have serious trouble when they coordinate a simultaneous rush and 3 guys pop out of different cover within a few seconds of each other... but they WILL rush you eventually. You still can end up having 20 guys dead in a single chokepoint as you desperately fight to get a chance to revive a fallen comrade. Yeah, it's silly in a realistic game to have dozens of dead enemy infantry at the same corner as they trickle in... but the huge variety of how enemies rush cover, bounding overwatch, slice around corners and peek around cover still makes it about as fun and varied as such a scenario can be. It's already a game where you're massively outnumbered, I was never sitting there going "man, I wish each of these 10 guys I shot was instead hiding unmoving in a random corner hoping to shoot me in the side as I opened the door." There's already games out there for that experience. The fact that enemies still aggro in on you over time, but are willing to do so at massively varying speeds, ranges, flanking methods, levels of risk and levels of team coordination just hits that perfect balance between "have lots of cool, tense gunfights" and "get to enjoy your video game and adapt to dynamic situations instead of finding the single most safe and degenerate way to approach every engagement." It's missing a LOT of QoL big and small, but just the core experience of "you, your buddy, your guns, and 20 AI badmans spread across a complex" is already near-peak across many dozens of shooters I've played over decades.
KRUTAJA IGRA 👍👍👍👍👍
Very decent Co-Op PVE extraction shooter. Decent gunplay. AI can be tweaked excessively from dumb bots to hardcore PVE shooting, so everyone can set it up the way they enjoy it best. Definitely best enjoyed as Co-Op experience but enjoyable singleplayer, as well Game is still in Alpha but developers perform decent development on it and future updates sound convincing, so far.
O jogo é muito interessante por si só, mas infelizmente me deu um DESGOSTO gigante os bugs de texturas desse jogo, tentei de todo modo arrumar, entrei em sites e vi videos, nenhum resolveu, a configuração do meu computador é capaz de rodar o jogo no high sem problemas, mas me dá uma agonia de simplesmente colocar tudo no high e o jogo ficar com essas texturas todas bugadas com gráfico de batata!!! pedi reembolso mas espero que futuramente seja corrigido, pois o jogo tem um enorme potencial mas infelizmente está acarretado de má otimização.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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