
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The sound design is gold
gött
Surprisingly entertaining and really fun. My first experience with these kinds of shooters, and I am now very invested. Great gameplay; intuitive, smooth, varied, and the rewards are a slow burn, yet satisfying and useful in both gameplay and visually.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Want a solo extraction shooter experience? this might be the one for you, since it is for me. But there there are some drawbacks, keep in mind it is a 'Early Access' game. The graphics is beautiful overall but could use some polish. Optimization is passable, all on High Settings, got around 90-100 fps on 1080p, Could hit 120fps with DLSS on Quality. but the DLSS implementation is kinda muddy and lots of artifacting on foliage, maybe its just DLSS. Gameplay wise, I like it a lot but bare bones. Gunplay and Audio Quality are good, but the surround audio is sometimes off, sometimes i cant fully tell where the enemy is. Mission and plot are alright, I like the fact the main mission is on audio tho. Highlight is the enemy AI, they are manageable but could get dangerous at times, especially if one of them get close enough with a shotgun (I got one pumped by one), or a bunch of them decide to surround you. Overall its a 7/10 game for me, tho I can understand why I person could rate it lower since it is unfinished. But I can see the vision the developers are going for, and I'm here to follow and support that.
I just love this game honestly. Monstera is a douche though, 11/10, can't wait for more with this.
Very reccomend. 👌 If you like an "at your own pace", tactical, methodical objective based game, this is a really enjoyable extraction shooter. Fun on your own, or with friends, limited content as it still early access but it has real good bones. Most frequently used statement: "Lets just go for a little shopping trip" Whilst armed to the teeth trying to look for that one elusive rope!
Its fun
Precisamos de tradução PT-BR, pelo menos nas legendas e interface! O jogo está excelente, com algumas ressalvas no desempenho em algumas partes.
i am not a milsim player. i play survival craft build genres for the most part. pvp pve. mostly pve now as reaction times are slower as i leveled up in real life and hit with the grandfather time nerfs. but IRR? absolutely best milsim i have ever tried. over the decades of gaming. i tried a few. just abandoned them quickly. they just didn't drive me and i only played because friends played them. i can't compare to other milsims others do as i don't have that first play bias experience. so for me. it is it's own game and it is brilliant. well priced in comparison to others. it actually raises my heart beat. which i never got from playing past or recently, other milsims. as it is with alpha early access games it does have some bugs. or it wouldn't be early access alpha. so when purchasing it and getting a lil miffed at it. stay strong. be patient more is coming. if this second version is anything to go by. then damn! it is just going to get better. one of my top worth the buy games for sure. it won't cost you to much to purchase it, as other milsims do. but the experience, even for none milsim players like me. it's awesome.
Bonjour, Après avoir jouer au jeu avec mon collègue, avis très positif surtout pour des adaptes des PVE quelques bugs ainsi que des batiment vide perdants leur valeur. Le piratage me fait penser à GTFO , bot sont assez intelligent pour faire des détour ou se déplacer en groupe ou vous prendre à revers même s'il faut toujours les améliorés. En soit les maps sont belle avec ce brouillard qui arrive enfin de journée les fps tiens la route sur un SSD rapide mais pas sur un disque dure classique où le jeu à du mal. Parlons des points à améliorer, des objects du décors à rendre une physique ainsi que remplir les batiment de meuble et autre. Bug d'inventaire où je ne fais que de perdre mon matos et repart avec mon kit de départ à corriger du coup vu que je peux rien faire afin d'améliorer le QG. ( je survies et extrait mon matos pour ce qui se pose la question ) Après pour moi il devrait avoir la faim et la soif afin de rendre plus difficile le jeu comme vous allez me dire tarkov ou Gray zone mais ça fait le charme du jeu avec de la difficulté. Subjection pourquoi ne pas faire que les troupes ennemies se déplacer vraiment en dehors de leurs zones en mode patrouille voir qu'il utilise des véhicules pour se déplacer ou hélico afin de droop sur des zone clès afin de renforcer l'insécurité que le jeu veut mettre en place . Changer les modelès de fouille des props afin de rendre le truc plus subtile par la suite Créer son propre personnages avec des visage et sexe différent mais aussi le fait de quand on prend un item que l'item se met bien sur nous et pas qu'on garde la même apparance Hate d'avoir un traduction FR pour le texte surtout en vue de tout le blabla autour du lore du jeu En tout cas hate de voir l'évolution du jeu et de comment il pourrait devenir par la suite et oui j'ai vue une vidéo tiktok pour ce jeu aujourd'hui parlant des futurs maj et de la refonte de pas mal de chose
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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