
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game (obviously. look at my time in it), but i cant recommend it just yet. Im not sure if its the optimization or what but any time i increase the zoom on my scope or sometimes when i start shooting full auto or i get a headshot, the frames drop to oblivion for a solid 2 or 3 seconds. People whip around on me and shotgun me in the face in that time, ive lost multiple firefights and kits because the game decides it cant handle me switching targets too quickly, shots that should have been headshots to the back of an unarmored head end up being a shot to the back, causing the guy to run to cover. Again, i adore this game, its my favorite extraction shooter. But its simply not fun to die because of seemingly completely random frame drops in a single player game.
good game play, not too stressful extraction shooter. high customizable with mod. nice price with all that come with it. hope the optimization become better with time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I do not recommend this game, the movement is disgusting, the bots are not worth talking about, for what it costs there are much better ones.
tarkov for dads
Interessantes und visuell ansprechendes Spiel. Gerade mit mehreren Spielern können die Gefechte sehr spannend werden. Was ich etwas nervig finde, ist der begrenzte Platz in der Vorratsbox. Gerade wenn man so viele Gegenstände für Upgrades sammeln muss, diese aber noch nicht verwendet werden können, weil eine Voraussetzung für das Upgrade fehlt. Dennoch hat das Spiel ein großes Potential und ich bin sehr auf die Erweiterungen gespannt.
Mann merkt dem Spiel seinen frühen Status auf jeden Fall noch an. Was mich verwundert hat, ist das sich das Spiel wohl noch in der Alpha befindet. Sofern sich weiterhin um das Spiel gekümmert wird und Bugs gefixt werden und auch das ein oder andere Quality of Life feature eingebaut werden, hat das Spiel großes Potenzial. Wichtig ist es das von Seiten der Entwickler nicht mehr zu viel Zeit und Arbeit in die Gegner-KI fließen zu lassen. Im Moment hat es für mich den Anschein als wolle man unbedingt eine Unbezwingbare Gegner-KI zu erschaffen. Das brauch es allerdings gar nicht, dann wenn ich im Singleplayergame genauso schwitze wie im PVP kann ich auch drauf verzichten so ein Spiel zu Spielen. Wichtiger wäre es tatsächlich die Spielwelt lebendiger zu gestallten und so einige Komfortverbesserungen einzubauen. Die Gegner-KI ist bereits mehr als gut so wie Sie ist. Da sich die KI, an seinen eigenen Spielstil, anpassen lässt kann das Spiel nie zu Schwer oder zu leicht werden. Bin gespannt wo die Reise mit dem Spiel hingeht, ich hoffe auf mehr Content und eine Lebendigere Spielwelt sowie ein lebendigeres Safehouse. Eventuell die Möglichkeit seltenen Loot aufzustellen oder ein Radio einzuschalten und coole Rockmusik zu hören. Also liebe DEV´s mehr Liebe für die Spielwelt und weniger für die KI, dem Spieler das Leben in dieser leichter und angenehmer machen. Wir sehen uns wenn es wieder heißt, good morning Vietnam.
"I'm still experiencing a bug with the second antenna task. After obtaining the antenna module and returning to the safe house, I'm unable to upgrade. The TERMINAL is currently showing a level 1 red status."
Needs more asian prostitute. But overall pretty fun.
its a dope game no lie just it being early release you cant be to hard on the game but its super fun sound cuts in and out at times but i most deff recommend
So tense & so much fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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