
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Games rubbish, wish i could get my money back! avoid!
Wonderful Bastard child between SCP-5K and the crushing SPT/Tarkov experience. From what I understand, this studio has hired Modders of SPT fame, which is both wonderful for them and the game. This game has changed massively since its release, and is better in every way.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its great NO CHEATERS!
grinded for 90 hours just for the game to get update and delete all my progras....
[b]Disclaimer:[/b] Written by casual gamers on mid-level hardware. We decided to give IRR a try for two main reasons: 1. To really [i]REALLY[/i] support smaller development teams and give them an opportunity - the most important overall reason! 2. The recent Reworked AI by Solarint sounded promising. In an era where intelligent opponents often make or break a shooter, this was our key gameplay reason! [b]The experience?[/b] While playing on Hard I had an enemy right in front of me for about an entire minute shooting 3 meters to my left. This is not what we expected. To keep it short and to the point, rendering had its issues when loading up a mission and yes, loading times are [a bit] too long but these are things we could easily overlook. Once all textures loaded, the game ran fine on High settings and the world looked very - if not extremely - nice! Movement was good, sounds were good, and I could go on, and on, and on but these are essentially sidenotes if I am to be faithful to my priorities and WHY we bought the game. [b]A Broader Thought:[/b] As someone somewhat involved in the industry, it puzzles me [i]why[/i] developers (not necessary Games Of Tomorrow GmbH in IRR but in general) seem to prioritize using AI for sloppy content generation rather than harnessing that technology to create intelligent, reactive enemy behavior as this is where the real magic happens for us players. [b]Conclusion:[/b] We [i]truly[/i] loved this game. We are more than willing to give it another shot once the enemy AI has been further refined however, having already played 1.5hrs it will be hard to do so considering Steam's current policies.
你觉得你们那个操作终端机任务很好玩是吗?我是来玩游戏做任务,不是来上电脑课的! Do you guys actually think those terminal-hacking tasks are fun? I’m here to play the game and complete missions, not attend a computer class!
70+ GIGABYTES FOR THIS?! EXCUSE ME?! LMAOOOOO 9 MINUTES. That's how long I played this game before I knew exactly why my review was going to be this low. I downloaded Incursion: Red River thinking, “70+ GB? This better be one hell of a game.” I launch it… BRO. The graphics suck. The gameplay sucks. And after about 9 minutes, I'm sitting there thinking: “Yeah… I'm done.” I genuinely don't understand how a game can take up 70+ GB and then give me an experience that feels this underwhelming. The graphics look dated, the gameplay feels clunky, and absolutely nothing grabbed my attention enough to make me want to keep playing. And before someone says: “You only played for 9 minutes!” YES. EXACTLY. If a game can't make me want to keep playing after the first few minutes, that's a problem. I'm not going to force myself to play for 10 hours just so I can pretend I had fun. 70+ GB downloaded. 9 minutes played. Review score: LOW. And people are going to wonder why it's so low… THAT'S WHY My SSD sacrificed 70+ GB just for me to spend 9 minutes discovering that I didn't like this game. HEAVILY DISAPPOINTED. 70+ GB → 9 minutes → UNINSTALLED. LMAOOOOO.
game is okay at best; guns recoil way too much for a pmc, feels more like playing as a child with how much recoil throws off your shot placement game runs terribly, even on the lowest possible settings i cannot get a stable framerate with a machine that can run cyberpunk on high with over 600 mods
Забагованная неоптимизированная поделка. Графика - типичный мыльный UE5. Боты хуже, чем в Таркове. Звук ужасен, позиционирования почти нет. После целого часа в рейде - сюрприз! Хардлок на первой-же миссии, когда невозможно сдать квестовый предмет, т.к. его нет в инвентаре. Поможет только вайп аккаунта. Еще один вечный early access.
觉得尼沙皇做得还不够?那你来对地方了! 喜欢抖M的你现在就可以马上入手,你会觉得尼沙皇还是太仁慈了。 一旦开局给你的装备没了就是没了,找齐那堆垃圾和一大波难崩的资源解锁那两个傻逼工作台之前,你除了去摸概率低到几乎没有的武器包就只能去扒敌人身上那个耐久不到40%的破烂。弹挂头盔护甲?对不起,当地帮派和你不熟你有钱也不卖!哦对了背包小得就和个女士手提包一样出门背一趟回来还不够修一次,想花钱修?那继续去找垃圾吧要解锁二级哦。搞不好半路身上的报纸壳壳已经被削没耐久了等于白出门一趟。 没护甲那靠药抗行不行?可以,你唯一的回血道具就是那个急救针只能用一次地图上还找不到几根满地的急救包全是空的,你就用吧。想买?对不起还是和你不熟不卖。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $447.3K | 829 | 78% | $19.99 | |
| $511.4K | 1.2K | 64% | $9.99 | |
| $221.2K | 851 | 57% | $13.99 | |
| $18.5K | 47 | 68% | $9.99 | |
| — | 0 | — | — | |
| $565.6K | 871 | 50% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 49.1K | 88% | $4.79 | |
| $4.7M | 5.9K | 93% | $29.99 | |
| $4.7M | 9.5K | 87% | $19.99 | |
| $4.7M | 10.6K | 95% | $13.99 | |
| $4.7M | 17.3K | 83% | $9.99 | |
| $4.7M | 11.8K | 88% | $19.99 |