
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1.000.000 warmonger chad npcs vs 1 regular guy with sh*tty weapon in every poi. Also bad optimization
Constantly crashing no matter what I do. Nothing on my PC is causing it. Cannot play one map because it crashes on load, cannot extract from Bunker because it crashes when leaving... do you guys even test your stuff? Gunplay is nice, AI are pretty dumb and they spawn way too often to the point where you can't even loot, and there's only a couple small hotfix updates a month. Refunded.. I don't see the potential here.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 49.1K | 88% | $4.79 | |
| $4.7M | 9.5K | 87% | $19.99 | |
| $4.7M | 10.6K | 95% | $13.99 | |
| $4.7M | 17.3K | 83% | $9.99 | |
| $4.7M | 10.4K | 88% | $19.99 | |
| $4.7M | 10.5K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $447.3K | 830 | 78% | $19.99 | |
| $511.4K | 1.2K | 64% | $9.99 | |
| $221.2K | 851 | 57% | $13.99 | |
| $18.5K | 42 | 64% | $9.99 | |
| — | 0 | — | — | |
| $565.6K | 871 | 50% | $19.99 |
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
脚步声能不能改改,听声音还以为跑脸上来了 没有投保机制,没有保险箱机制,没有中文
PERFORMANCE: (All-AMD, 7.0.11-1-cachyos, Mesa 26.1.2-arch2.1, GE-Proton 10.34) Finally got it running in raid with stable 75 fps (gamesettings.ini always on read-only..). without audio nuke bug (stereo to mono morph "steps from all directions"), without eye cancer trough trees and bushes. eye-candy lights are possible with my mid-range system. its very enjoyable now: [ScalabilityGroups] sg.ResolutionQuality=100 sg.ViewDistanceQuality=2 sg.AntiAliasingQuality=3 sg.ShadowQuality=1 sg.GlobalIlluminationQuality=2 sg.ReflectionQuality=2 sg.PostProcessQuality=1 sg.TextureQuality=3 sg.EffectsQuality=2 sg.FoliageQuality=3 sg.ShadingQuality=2 sg.LandscapeQuality=3 [/Script/Engine.GameUserSettings] bUseDynamicResolution=False ResolutionSizeX=3440 ResolutionSizeY=1440 LastUserConfirmedResolutionSizeX=3440 LastUserConfirmedResolutionSizeY=1440 FullscreenMode=0 LastConfirmedFullscreenMode=0 PreferredFullscreenMode=0 bUseVSync=False bSmoothFrameRate=False FrameRateLimit=75.000000 AudioQualityLevel=1 LastConfirmedAudioQualityLevel=1 bUseHDRDisplayOutput=False HDRDisplayOutputNits=1000 [SystemSettings] r.MotionBlurQuality=0 r.DefaultFeature.MotionBlur=0 r.MotionBlur.Max=0 r.Shadow.Virtual.Enable=0 r.Shadow.CSM.MaxCascades=2 r.Shadow.MaxResolution=2048 r.TemporalAA.Quality=3 foliage.LODDistanceScale=1.0 r.ViewDistanceScale=1.0 [Audio] MasterVolume=0.800000 SFXVolume=0.700000 MusicVolume=0.200000 VoiceVolume=0.800000 AmbienceVolume=0.400000 FootstepsVolume=0.650000 DialogueVolume=0.800000 ReverbOption=0 Audio buffer and disabling prefix audio bibs by Launch Options: PULSE_LATENCY_MSEC=30 gamemoderun WINEDLLOVERRIDES="xaudio2_0,xaudio2_1,xaudio2_2,xaudio2_3,xaudio2_4,xaudio2_5,xaudio2_6,xaudio2_7,xaudio2_8,xaudio2_9=d" %command% ------------------ GAMEPLAY: I'm having such a blast with this game, both solo and in multiplayer. You should definitely try it! It is in Beta / Early Access and that's exactly why we bought it: to test the game and to be part of the process. You can spend hours just building some sick weapons and then spend seconds losing them again ^^ I love it. I never played a game before, where you can customize your weapons this far, like here in Incursion Red River. Awesome! Also weapons are extremly detailed in handling. For example there are 10 different AK platforms, every AK model is different and has its own purpose (put an ACOC on your AK101.. that thing is a sniper beast for sure! put a 95 rounds mag. into the ak74u and find out what it feels like to be bush stalker rambo ^^). I had to make an excel sheet to see all their pros and cons in one overview. And this is just for AK's. There are 36 DIFFERENT WEAPONS and all are highly customizable and more are coming. The AI is activly developed by a famous Escape from Tarkov AI-modder, which is noticeable and very nice at this stage. Extreme customization tweaks are possible via the ingame AI menu. In coop its even better. I cant understand the negativ reviews. Especiallly not these with 2 hours or so... "i want a hunger system" wtf are you talking about.. go play Overcooked, because this is a serious tactical pve shooter. Now go and test the game! its ♥♥♥♥♥♥♥♥ GOOD! ------------------ FEEDBACK FOR THE DEVS: We need enemy surpression! And what about a custom FPS limit? You've already implemented the '30/60/120/off' toggle, but that's not really useful at all. So please, please, please give us a numeric input field or a slider. Make that happen! should be a quick little mission! Also custom names for bags, weapons, etc. especially bags. im using bags and rigs as a quick loadout-swap and the bigger backbacks for my little sorting system. would be big qol for some ocd inventory guys like me.
枪械手感还不错,采石场和地堡的地图还挺好的,三角洲德尔塔地图就是学校区域房间里面的内容还没做,就起一个通道的作用。 在地堡里夜视仪的亮度正正好好看起来很舒服,但是在其他两个地图里,如果是黑夜进图,在野外开夜视仪还好,但是进入建筑,里面的灯让夜视仪亮的离谱,但是不开夜视仪,只靠那个吊灯和配件手电筒又不够亮。 还有游戏里都有乾隆通宝了,希望正式版能加官方中文
The game is currently still in alpha and in a very poor state. The AI’s behaviour is inconsistent and makes little sense on any setting. Hit reactions are bad, and the visual effects on impact are also underwhelming – it all feels like a game from the early 2000s. Weapon recoil feels wrong, and the weapon modding system clearly needs a lot more work. The missions are boring, and the story never really manages to create a compelling atmosphere for me. This game definitely needs a few more years before it will feel polished. Until then I’ll keep an eye on its development and may adjust my rating in the future.
Jogo ainda esta no alpha. Porém, bastante promissor. Para uma fase alpha você tem muita coisa pra fazer, a IA dos inimigos ainda é meio bugada eles ficam atirando em vc através das paredes em alguns momentos, mas bem dinâmicas, flanqueiam, se escondem e se comunicam entre si, até fazem ronda atrás de algum suposto barulho que um deles ouviram. O core é poder jogar com amigos o que deixa mais dinâmico nas operações pelos mapas e objetivos, é um jogo bem punitivo onde morrer nunca é vantajoso, pois achar itens para melhorar sua esconderijo não é nada fácil. O que me agrada na progressão, pois é lenta estendendo a vida útil do jogo. As incursões nos mapas não são nada enjoativas, já fiquei +1hr em uma incursão com um amigo, e não parecia nem que jogamos 30 minutos de tão imersivo que o jogo se torna. Um ponto é a questão das bags, devem melhorar mas tem muitas poucas opções e pouco slot, é um ponto positivo e negativo pois vc precisa gerenciar o que realmente quer levar, o contra é que normalmente vc precisa de tudo que acha kkkkkkkk, mas até o presente momento não me incomoda tanto. E acho que o loots dos bots são bem escassos, acredito que deveria ter mais itens aleatórios ao saquear os inimigos. Enfim, vale a pena investir e apoiar no momento que esta, pois pelo que acompanho no discord do jogo, tem muita coisa pra vir e ser um dos melhores do gênero PVE do mercado. PS: Jamais toque no terminal em um base militar -'
Its great NO CHEATERS!
觉得尼沙皇做得还不够?那你来对地方了! 喜欢抖M的你现在就可以马上入手,你会觉得尼沙皇还是太仁慈了。 一旦开局给你的装备没了就是没了,找齐那堆垃圾和一大波难崩的资源解锁那两个傻逼工作台之前,你除了去摸概率低到几乎没有的武器包就只能去扒敌人身上那个耐久不到40%的破烂。弹挂头盔护甲?对不起,当地帮派和你不熟你有钱也不卖!哦对了背包小得就和个女士手提包一样出门背一趟回来还不够修一次,想花钱修?那继续去找垃圾吧要解锁二级哦。搞不好半路身上的报纸壳壳已经被削没耐久了等于白出门一趟。 没护甲那靠药抗行不行?可以,你唯一的回血道具就是那个急救针只能用一次地图上还找不到几根满地的急救包全是空的,你就用吧。想买?对不起还是和你不熟不卖。
70+ GIGABYTES FOR THIS?! EXCUSE ME?! LMAOOOOO 9 MINUTES. That's how long I played this game before I knew exactly why my review was going to be this low. I downloaded Incursion: Red River thinking, “70+ GB? This better be one hell of a game.” I launch it… BRO. The graphics suck. The gameplay sucks. And after about 9 minutes, I'm sitting there thinking: “Yeah… I'm done.” I genuinely don't understand how a game can take up 70+ GB and then give me an experience that feels this underwhelming. The graphics look dated, the gameplay feels clunky, and absolutely nothing grabbed my attention enough to make me want to keep playing. And before someone says: “You only played for 9 minutes!” YES. EXACTLY. If a game can't make me want to keep playing after the first few minutes, that's a problem. I'm not going to force myself to play for 10 hours just so I can pretend I had fun. 70+ GB downloaded. 9 minutes played. Review score: LOW. And people are going to wonder why it's so low… THAT'S WHY My SSD sacrificed 70+ GB just for me to spend 9 minutes discovering that I didn't like this game. HEAVILY DISAPPOINTED. 70+ GB → 9 minutes → UNINSTALLED. LMAOOOOO.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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