
Nodebuster inspired, relaxing, incremental game. Hover on mortals to RAGEBAIT them and take their souls. Buy new weapons. Unlock upgrades. Build a purgatory. RAGEBAIT GOD.
Modeled estimate, not a reported figure. How we estimate →
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About
To Ragebait Goddess Concordia, you first must kill many of her creations. When you kill, you steal souls. Souls allow you to purchase upgrades, weapons, and build the purgatory. But beware, the living fight back when attacked, making your exploits reach heaven won’t be as easy as you think.

In purgatory, you need to balance your economy between growing your population and harvesting its souls. Houses generate people while Rage Altars take their souls by up keeping a balance between the two. Ragebaiting can be automated.

Stairs of Divinity represent the heart of the game. They are responsible for empowering both Ragebaiting and purgatory. Here, you can create a build that combines various upgrades of your choice. All for a single purpose — Ragebaiting.

In Lucifer's shop, you can buy weapons with unique effects and then equip a multitude of them to create a broken combination that will sweep away all living beings!
A strategic incremental
Incremental Ragebait is about making numbers go up, but how you do that is up to you. At your disposal:
Active play where you kill people to harvest their souls with Incrementus.
Upgrades that enhance and modify both purgatory structures and Incrementus in the real world.
The weapon shop, with a selection that allows for extreme, synergetic effects
A purgatory where you can idle your way through the path of ragebaiting god.
Will you join Incrementus?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +19 more
Reviews
Ultimately it's a very cute and passionate indie game, while it had some bugs on release, the developer was very receptive to feedback and fixing bugs. The game is overall really fun, has a good level of polish (after the initial bug-fixing from release), and the procedural tree is really balanced and a fun gimmick, the art is very cute and animations snappy. A few points of critique I currently have: [list] [*]Enemies can run off-screen or behind UI elements, and enemies take quite some time to spawn. [*]The pop-ups for the stats show up even though the stats themselves are invisible until bougt [*]Would be nice if Esc closed the current menu/ui rather than always bring up the menu [*]SFX normalisation, some are far too loud [*]Zooming in and out is centred on the camera, rather than the cursor [/list] The dev is super receptive and open, would love to see where this game and their next games go!
пустое дерево наыков посотянные баги с разрешением экрана
wouldbt suggest save barely works and the game is so buggy idk whats a feature and what isnt
The art and premise are really nice, and the progression feels stable. Hopefully there'll be more content to come.
It's a great game! The price is low, and gameplay is fun. The dev is responding fast to feedback so I give this game a positive review.
후반가면 렉걸려서 아무것도못할수준임 가만히있으면꺠짐 어느순간 인플레가 너무심해져서 돈은써도써도 줄어들지가않고 진짜 개대충밸런스 잡은거 너무티남
优化太差了,粗糙得一批,坑
The Game is current broken. I hope they fix it as quickly as possible. Das Spiel ist Aktuell Unspielbar. Ich hoffe die Fixen es so schnell wie eben möglich, dann ändere ich auch gerne meine Bewertung.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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