
A mixture of incremental/idle and roleplaying game set in fantasy world filled with monsters and things to explore, where battling is constant, almost everything can be upgraded, and with wide array of various prestige mechanics to always keep things interesting and moving forward!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Incremental Epic Hero 2 (IEH2) is the sequel to the original Incremental Epic Hero. Don’t worry if you haven’t played the first game—you can fully enjoy this one without any prior experience!
This game is an Incremental/Idle RPG crafted by a Japanese developer. After 2.5 years of Early Access (beta), we are thrilled to announce its full release! With countless updates based on feedback and ideas from our players, this game has been polished to its current state. We hope you enjoy it!
In IEH2, you control six unique heroes as they adventure through a vast fantasy world. With over 1,000 hours of gameplay content, the journey never truly ends. Dive in and explore the immersive world of IEH2 at your own pace—it’s a game designed to grow with you.

Your heroes automatically move, attack, heal, and perform other actions, ensuring nonstop battles! By progressing through Rebirth, you can eventually manage all heroes simultaneously in the background. With over 100 unique monsters, 200+ pieces of equipment and items, and countless quests to complete, an exciting journey awaits!
The expansive world of IEH2 is filled with colorful monsters, including slimes, bats, unicorns, and more. Each area and dungeon features prestige mechanics, keeping your adventures fresh and exciting, no matter how many times you revisit them.
Build various structures like the "Statue of Heroes," "Cartographer," and "Alchemist's Hut" to upgrade your game’s functions. Design and grow your own personalized town!

Share unique skills among your six heroes to create dynamic strategies.
Capture over 100 monsters and enhance their abilities through leveling up to strengthen your team.
Brew dozens of potions through alchemy and empower your gear endlessly with enchanting scrolls.
Collect, enhance, and refine over 200 pieces of equipment and items to bolster your heroes’ power.
Rebirth your heroes to gain powerful progression boosts, starting fresh but stronger each time.
Prestige the entire world through Ascension, unlocking even more content and stronger boosts.
Challenge yourself with brand-new, high-stakes battle modes.
We actively incorporate feedback from players through our Discord community. The developer is Japanese, so feel free to reach out in Japanese! (Developer account name: Hitan)
Genres
Stats
Languages: English*, Simplified Chinese*, Japanese*, French*, Portuguese - Brazil*, Korean*, Russian*, German*, Spanish - Spain*, Spanish - Latin America*, Turkish*, Thai* +2 more
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 1.7Kreviews | 73% | — | $0 |
| Free | 108ratings | 76% | — | not modelled |
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这款游戏包含的内容挺多的,以前的话算是中等水平,现在随着游戏越来越多,这款游戏中等偏上。玩法上其实放置游戏玩儿法都差不太多,但是这游戏不仅刷地图,地图外还有地牢啊,超级地牢啊还有boss战这些。很眼前一亮的是超级地牢角色的养成是另算的,这其实增加了一点趣味性在。不过对比1代来说的话,1代肯定是好一些虽然没有多的玩法,但是很耐玩儿,1代前期可以点点点过渡,金币上限都是根据你的三种资源的树的进度条来加的,流畅度更好一些其实。当然2是更全面一些,不过不是很突出就是了。总的来说,还是可以试一试的。
Смесь пошаговой/бездействующей и ролевой игры, действие которой происходит в фантастическом мире, наполненном монстрами и вещами для исследования, где постоянные сражения, почти все можно улучшить, и с широким набором различных престижных механик, чтобы всегда было интересно и двигаться вперед!
增量游戏的乐趣就是数值一直涨
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很经典的挂机游戏,以英雄增量成长为卖点
Seeing this game use AI breaks my heart. I started playing this game around 2022-2023 after playing the original game, IEH, on crazy games at school after finding a way to unblock my Chromebook. This led to me looking it up on steam when I got home and finding out about IEH2. I then fell in love with this game. The main thing that drew me towards this game was the art style, something about the cuteness and uniqueness of it was exactly what I needed in my life. This was further reinforced after finding out that all the artwork was made by his daughter which I found to be adorable. I am by no means against the use of AI in a supplementary way. Especially for this game due to the fact that I know that the actual use of AI is miniscule compared to the effort put into it and the amount of non AI artwork and code. But in this case, it feels like my very reason for playing this game was destroyed. But I'm not writing this review to try to steer people away from this game or badmouth the creator for using AI. To be honest, after seeing this game use AI in the banner, I spent most of my day deliberating whether I wanted to make a positive or a negative review and was leaning more towards making this negative (I even changed my mind midway through writing this). But, after learning what the AI was actually used for, it helped me come to terms with my feelings. The AI is only used in this game in a handful of icons unlocked after thousands of hours of playtime, which more than 95% of people that try this game will never get the chance to even glance at (I haven't even unlocked them myself). The only other AI artwork (that I know of) other than the icons, is the one used in the banner. This is where my main problem shows up and one of the reasons why I am writing this review in the first place. I understand wanting a new banner to show off the new update, but with AI being used, it will only give this game a bad rep. So many people are going to see the AI generated banner and immediately think this is some AI slop game and not even give it a chance, completely missing out on the beautiful art style and gameplay present in the rest of the game. I would much prefer just rehashing the old banner by adding some basic text with World Ascension 3 under it. I understand that this is a huge update for the creator as all of the achievements are finally completed and it looks like the game is practically completed. And I get why not doing much to the banner may seem lackluster for the creator and some of the more die-hard fans due to the effort that went in. But, for somebody first finding the game, the banner showing off the new update will mean nothing to them as they will have no idea what WA3 even is. If I had never discovered this game and had found it for the first time today and saw AI being used, I would've immediately given up on it because I wouldn't trust any of the artwork or code thinking that most of it could be AI. What I would recommend is that if you're planning on playing this game but feel like avoiding it due to the AI, I would still recommend giving it a try. Or, if you are so against the use of AI, I would highly recommend playing the original IEH. As while I do think IEH2 is better, IEH is still an amazing game and is in some ways, better than the sequel. This game requires a lot of time and effort to actually get to the point at which AI is being used. I'm hoping that by the time somebody reading this may actually get to that point, the creator would have replaced the artwork with something man-made (fingers crossed).
看着数值不断膨胀的感觉就是非常好!
Incremental Epic Hero 2 Разработчик: Hapiwaku. Издатель: Idle System, Inc. Дата выхода: 2 января 2025 года. Платформа: PC, macOS. Жанр: инкрементальная (нарастающая) idle‑RPG, стратегия, фэнтези. Суть: развивать героя в фэнтезийном мире — сражаться с монстрами, исследовать локации и улучшать параметры даже в отсутствие игрока. Использовать престижные механики для нового витка прогресса после достижения ключевых рубежей. Ключевые особенности: смесь idle‑механики (прогресс без активного участия) и пошаговых RPG‑боёв; множество параметров для улучшения: характеристики героя, навыки, снаряжение; престижные системы — сброс прогресса ради долгосрочных бонусов и открытия нового контента; разнообразие классов персонажей с уникальными навыками (воин, лучник, маг, вор, ангел, укротитель и др.); система питомцев — помогают в бою и добыче ресурсов; подземелья и испытания с нарастающей сложностью; динамичное развитие: новые враги, зоны и задачи по мере прокачки; автоматические сражения с возможностью тонкой настройки тактики; достижения Steam; фокус на долгосрочном прогрессе — игра рассчитана на десятки часов.
适合长期挂机玩,经典增量游戏的续作
自动成长的增量挂机游戏,在原来的基础上增加了很多数值维度与系统
Кратко - куча задач на затягивание времени в игре. Один вопрос к разрабам - почему игра загружается в несколько раз дольше, чем полноценный шутер песочница 7 day to die?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $992.4K | 1.8K | 93% | $14.99 |