
A mixture of incremental/idle and roleplaying game set in fantasy world filled with monsters and things to explore, where battling is constant, almost everything can be upgraded, and with wide array of various prestige mechanics to always keep things interesting and moving forward!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Incremental Epic Hero 2 (IEH2) is the sequel to the original Incremental Epic Hero. Don’t worry if you haven’t played the first game—you can fully enjoy this one without any prior experience!
This game is an Incremental/Idle RPG crafted by a Japanese developer. After 2.5 years of Early Access (beta), we are thrilled to announce its full release! With countless updates based on feedback and ideas from our players, this game has been polished to its current state. We hope you enjoy it!
In IEH2, you control six unique heroes as they adventure through a vast fantasy world. With over 1,000 hours of gameplay content, the journey never truly ends. Dive in and explore the immersive world of IEH2 at your own pace—it’s a game designed to grow with you.

Your heroes automatically move, attack, heal, and perform other actions, ensuring nonstop battles! By progressing through Rebirth, you can eventually manage all heroes simultaneously in the background. With over 100 unique monsters, 200+ pieces of equipment and items, and countless quests to complete, an exciting journey awaits!
The expansive world of IEH2 is filled with colorful monsters, including slimes, bats, unicorns, and more. Each area and dungeon features prestige mechanics, keeping your adventures fresh and exciting, no matter how many times you revisit them.
Build various structures like the "Statue of Heroes," "Cartographer," and "Alchemist's Hut" to upgrade your game’s functions. Design and grow your own personalized town!

Share unique skills among your six heroes to create dynamic strategies.
Capture over 100 monsters and enhance their abilities through leveling up to strengthen your team.
Brew dozens of potions through alchemy and empower your gear endlessly with enchanting scrolls.
Collect, enhance, and refine over 200 pieces of equipment and items to bolster your heroes’ power.
Rebirth your heroes to gain powerful progression boosts, starting fresh but stronger each time.
Prestige the entire world through Ascension, unlocking even more content and stronger boosts.
Challenge yourself with brand-new, high-stakes battle modes.
We actively incorporate feedback from players through our Discord community. The developer is Japanese, so feel free to reach out in Japanese! (Developer account name: Hitan)
Genres
Stats
Languages: English*, Simplified Chinese*, Japanese*, French*, Portuguese - Brazil*, Korean*, Russian*, German*, Spanish - Spain*, Spanish - Latin America*, Turkish**languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A decent incremental, played for many hours yet still feel like theres far more to explore. (i do keave the game running while afk) noticed theres a few people complaining about the ingame purchases (like most idlers now-a-days) . if you play regularly and do your dailies you will be able to purchase everything eventually. people that pay are just impatient which is ironic for an idler.
增量游戏最有趣的就是看着数值不断上涨,特别有成好感
增量游戏最爽的就是看着数值一点点增大,非常舒坦
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it is good
слишком большой разрыв между ftp и ptw Игра постоянно ставит в ситуации: ты не пройдешь дальше пока не выполнишь квест. Квест, почти буквально:"подожди 5 суток или заплати 20$"
me gusta, es muy bueno y divertido si te gustan los juegos lentos por que esto no lo pasas ni lo completas en 100 horas yo tengo mas de 20 días registrados por el juego y no estoy ni cerca de terminar (y el juego avanza incluso cerrado asi que se pueden imaginar lo largo que puede ser), en cuanto a los gráficos no tengo problemas se que a mucha gente no le gustan o no les llama pero realmente no afecta en nada. las mecánicas están bien, tampoco se hace cansado empezar con otro héroe porque se avanza rápido a comparación de con el primero y el tercero se avanza mas rápido que el segundo y asi. con respecto a los jefes me parece bien que te digan cual es la mecánica pero seria mejor que sea al desbloquear al jefe que al intentarlo varias veces sin éxito como me paso con el jefe octobadday de los que siguen no puedo opinar porque no los he visto. con respecto a los personajes lo único que no me gusta es que siento que la maga es muy débil a comparación del resto al menos asi es como se siente con a comparación del guerrero, ángel, y ladrón a la domadora apenas la he usado sobre todo porque la dejo para el final de la asunción mundial y digo lo de la maga porque a la ahora de hacer desafíos es la que mas tiempo tarda en completarlos ahora es probable que sea yo que no la se usar XD y por ultimo una recomendación para los que inicien la ángel esta muy fuerte por el aumento de daño mágico y físico y el ladrón les permitirá subir de nivel el equipamiento mas fácil bastante mas por la habilidad de golpe sombrío tome el aumento de daño de el ángel y el golpe sombrío siempre que puedan
增量游戏的乐趣就是数值一直涨
방치(방치아님)겜
there is a lot to learn upfront, so the initial curve is kind of bad (especially returning after a break) and progression can be a little slow, but it is clear *how* progression should go -- unlike other games (unnamed space idle) which force the player into specific loadouts and such to progress pretty much at all, ieh2 is fairly open ended that being said, truly automating can take months, but the daily premium currency (epic coins) is fairly generous compared to other incremental/idle games idk lots of active play but for an incremental game, it runs smooth, has a fairly solid gameplay loop, and still leaves enough room to experiment
good
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.