
Chill incremental game about dice making money. 🎲 Upgrade your dice to make more money, to upgrade your dice to make even more money! 😲🤯
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Stats
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is fun for the first handful of ascensions or so but it quickly turns into a waiting game because you can advance so far along into the dice tiers and you're at the mercy of waiting for the game to complete the animation of all the dice merging together to get to the one singular die you clicked on. Each die requires a power of 2 of tier 1 to reach, and that runs out of control very quickly. An 8th tier die requires 256 tier 1 dice that have to be purchased and merged and that in and of itself took a while (about 30 minutes on auto-craft). Now imagine needing a 24th tier die which is required for the final ascension. How many dice? 16.7 million. Yes, million. Even when the game goes fast on its own (and 2x speed with the battery power-up) this takes an unreasonable amount of time. When you click on "auto-craft" and the countdown timer shows an estimated hour count in the three digits that's insane. There's a secondary currency that lets you skip straight to crafting high tier dice, but you can only do that once you've unlocked that tier in your current ascension. You can kind of fudge this unintentionally by banking this special currency before ascension so you can jump straight to buying a tier 10+ die at the start of your next ascension but if you're not mindful of that starting over is a nightmare. There is one interesting mechanic here and that's the special dice you collect throughout the game. There's a minigame where you can use these dice to rack up a giant score and you are awarded power-ups based on how high you can roll. If you get a good combo of a D20 score multiplier with a D20 effect multiplier applied to a D20 score die, and then add that setup to the table multiple times, you can get a collection of all available power-ups that lasts for 10 or more hours at a time. There's something here that makes Incremental Dice stand out from the other games like it, but the sheer waiting game bogs this one down.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +22 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
there is absolutely no meaning full evolution of the formula. a good incremental game evolves and has strategy. this game is a glorified version of 2048. money becomes meaningless when it is impossible to spend it all due to the time it takes to tier dice. its somewhat of an allegory for real life, where time breaks you down mentally. the main thing that could 'fix' the monotony of this game is adding the ability to buy tiers of dice other than just the first one. make it more expensive to do so and its fine. DICE SHARDS ARE SO DUMB BECAUSE THERE IS NO WAY TO STRATEGICALLY EARN THEM THEY ARE JUST RANDOM
The amount of times this game has reset hours of progress just makes it not worth playing anymore
boring
这后面的数值太离谱了,我现在飞升要10个12级骰子,一个骰子合成就要合8分钟,就算我钱够了,我等这个都要等80分钟起步,再往后什么数值不敢想。
good
Incremental Dice is a deceptively simple idle game developed and published by guilemus that demonstrates how a basic concept can evolve into a surprisingly engaging progression experience. Built around the idea of rolling dice to generate resources, the game embraces the core principles of the incremental genre while introducing enough mechanics, upgrades, and strategic choices to keep players invested for dozens of hours. What begins as a straightforward exercise in accumulating points gradually expands into a complex system of optimization, automation, and exponential growth that constantly rewards curiosity and experimentation. The early stages are intentionally uncomplicated. Players begin with limited resources and a single die, earning currency through repeated rolls. At first, advancement comes through small upgrades that improve output and efficiency. These modest beginnings are important because they establish a strong sense of progression. As new systems unlock, players can clearly see how far they have come from their humble starting point. The transformation from a single die generating small rewards into a massive production network capable of generating enormous values is one of the game's most satisfying aspects. A major strength of Incremental Dice lies in its layered progression structure. Instead of relying solely on bigger numbers, the game steadily introduces new mechanics that fundamentally alter how growth is approached. New dice types become available, each bringing unique characteristics and opportunities. These additions prevent the gameplay from becoming repetitive because players are constantly adapting to new systems and searching for more efficient strategies. Every major unlock feels significant and often changes how the entire game is played. The variety of dice is particularly important to maintaining long-term engagement. Different dice serve different purposes, creating opportunities for specialization and synergy. Some focus on generating resources directly, while others improve efficiency, unlock bonuses, or interact with other mechanics in unexpected ways. The result is a progression system that encourages experimentation. Players are rarely limited to a single optimal path, making the process of discovering powerful combinations both rewarding and enjoyable. Strategic decision-making becomes increasingly important as the game progresses. While the opening hours can be approached casually, later stages require players to think carefully about where resources should be invested. Deciding which upgrades to prioritize, when to unlock new systems, and how to balance short-term gains against long-term growth becomes a central part of the experience. This strategic depth helps distinguish Incremental Dice from simpler idle games that rely exclusively on passive progression. Automation plays a significant role in the game's evolution. What starts as a hands-on experience gradually develops into a sophisticated network of interconnected systems capable of operating with minimal player input. Watching production chains function efficiently after hours of careful planning is immensely satisfying. The game excels at creating the feeling that players are building a machine that becomes more powerful and self-sufficient with every upgrade. This sense of constructing and refining a complex system is one of the reasons the gameplay remains compelling over time. The prestige mechanics add another layer of depth and replayability. Like many successful incremental games, Incremental Dice allows players to reset portions of their progress in exchange for permanent benefits that accelerate future growth. These resets initially feel like a sacrifice, but they quickly become a crucial part of the game's long-term structure. Each new cycle allows players to advance more efficiently than before, creating a rewarding loop of optimization and improvement that keeps progression feeling fresh. One of the game's most impressive achievements is its pacing. New features are introduced steadily enough to maintain interest without overwhelming players. Just as one mechanic becomes familiar, another layer of complexity emerges to expand the possibilities. This careful balance ensures that there is almost always a meaningful objective to pursue, whether it involves unlocking a new die, reaching a major milestone, or preparing for the next prestige cycle. The presentation is minimalist but effective. Rather than relying on flashy graphics or elaborate visual effects, Incremental Dice focuses on clarity and functionality. Information is displayed cleanly, making it easy to track progression and understand how different systems interact. This straightforward approach is perfectly suited to the genre because it keeps the player's attention focused on optimization and decision-making rather than unnecessary distractions. The interface also deserves recognition for handling increasing complexity without becoming overwhelming. As new mechanics and resources are introduced, the menus remain organized and intuitive. This accessibility helps ensure that players spend their time planning strategies rather than struggling to navigate the game's systems. The design reflects a strong understanding of what incremental game enthusiasts value most: clear information and efficient management tools. The primary drawback is that the game's appeal is heavily dependent on appreciation for incremental gameplay. Players looking for narrative-driven experiences, action-oriented challenges, or exploration-based adventures may find the core loop too repetitive. Much of the enjoyment comes from watching systems grow more efficient and seeing numbers increase at ever-greater rates. Those who do not find satisfaction in this type of progression may struggle to connect with the experience. For fans of the genre, however, Incremental Dice offers exactly what it promises. It provides a constant stream of upgrades, meaningful choices, and long-term goals that make every session feel productive. The game consistently rewards experimentation and strategic thinking, ensuring that progression feels earned rather than automatic. Even after many hours, there is usually another milestone waiting to be reached or another system waiting to be optimized. Ultimately, Incremental Dice succeeds because it understands the appeal of incremental gaming at a fundamental level. It takes a simple premise and builds upon it with intelligent progression systems, satisfying automation mechanics, and enough strategic depth to keep players engaged for the long haul. Through careful pacing and rewarding gameplay loops, guilemus has created an idle game that is easy to learn, difficult to master, and remarkably difficult to stop playing once its systems begin to unfold. Rating: 6/10
its a clicker, i got no satisfaction from going down the line of dice, and there are really just too many random events and mini games. to clarify the mini games are some of the events. it just had no identity of its own and was trying to be too many different things.
Simple, addictive, and satisfying. Roll dice, earn money, upgrade that’s it! Perfect for casual play. 4/5
it's very rare, that I dont complete a game but it just plain does not feel good to play, animations are clunky and even at locked 60 fps the game feels laggy
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.9K | 150 | 73% | $7.99 | |
| $30.6K | 355 | 71% | $4.99 | |
| $8.1K | 123 | 72% | $3.99 | |
| $1.4K | 14 | 29% | $2.99 | |
| $0 | 105 | 49% | Free | |
| $667.7K | 8.4K | 93% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3K | 57 | 79% | $4.99 | |
| $6.3K | 55 | 89% | $7.99 | |
| $6.3K | 397 | 69% | $0.99 | |
| $6.3K | 57 | 89% | $6.99 | |
| $6.3K | 62 | 53% | $4.99 | |
| $6.3K | 54 | 70% | $3.99 |