
Press buttons, pull levers, and use your body to discover a strange world in this numerical escape room. There’s nothing “idle” about this game. Immerse yourself in weird, colorful, reactive environments in this short, experimental, thought-provoking incremental adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Increment is an experimental, incremental, experiential, industrial adventure. Inspired by the classic gameplay of clicker and idle games, Increment flips the genre on its head with an active, kinetic incremental experience. Push buttons, pull levers, and operate weird machines through trippy VR spaces on a journey to make numbers get bigger. Is increasing the only thing that matters?
You have never pressed a button in virtual reality like this before.
Use your body to make numbers go in the only direction that matters, up! Increment is an active, kinetic VR experience.
Human-sized terminals control giant machines that leverage VR’s sense of scale and wonder.
Increment Is A Non-violent Game With No Dialog.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +91 more
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pretty fun and interesting. definitely one of those VR games that only works in VR. I only wish it went on a bit longer
别看画面不是很行,这种游戏在vr整个游戏里面好玩程度已经算是中上游了,还是免费,能有什么要求呢
10/10 game, love the idea of a idle game (witch i love) and a vr game. love it so much i might buy the dlc.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Куки кликер ВР)
A short VR clicker adventure. Use levers, buttons, cranks, push and pull levers to advance all of which feels just right for VR interactions. Just wish it was bit more longer but for a surreal free experience definitely worth a try.
i like chicken nuggets
[h1] VR里按按钮,这感觉确实没试过♥ [/h1] 免费入库,戴上VR开玩。说白了就是个第一人称的“按按钮模拟器”——伸手拉杠杆、拍按钮、转阀门,眼前这台巨大机器的数字就蹭蹭往上涨。 最直观的感受是,VR把挂机游戏的“点一下”变成了物理动作。你不再是用鼠标机械地点点点,而是真的伸手去够、去拉、去拍,那个“我在操作一台巨型机器”的体感,是屏幕游戏给不了的。 但说实话,新鲜感退得也很快。核心就是让数字变大,赚积分解锁自动化和新按钮,循环往复。流程很短,官方说一小时,我四十多分钟就摸到底了。场景确实迷幻多彩,但没什么叙事,纯靠氛围撑着。而且它是个VR Only游戏,没头盔的直接劝退。 免费体验一下“在VR里按按钮是什么感觉”还行,当个周末下午的科技小实验。指望它有深度玩法或者长线内容,大概率会失望。 [h1] 遥爱云木秀,初疑路不同。 -- 蓝田山石门精舍 王维♥ [/h1]
有中文 有成就 必须VR 𝓃𝒾𝒸𝑒 𝒹𝒶𝓎⣀⠤⠤⠖⠒⠒⠒⠤⣀ ⣀⣀⣀⡠⠔⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠑⢤ ⠀⠉⢒⠀⠀⢀⣦⠖⡟⣠⠋⢦⠀⡀⠀⠀⠀⣀⠀⠈⣄ ⠀⣴⠁⠀⣴⠁⠀⠀⠁⠀⠀⠀⠉⠈⣤⡀⠀⣿⠀⢳⡄⡄ ⢣⢣⠀⣼⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢳⣿⠀⢸⣾⣿⠁⢹ ⠀⢸⢴⢙⣠⡖⡲⡀⠀⠀⠀⢀⠴⡶⣌⢸⠀⠀⡏⠀⠀⡆ ⠀⡞⠀⡃⢹⣿⣻⠈⠀⠀⠀⠋⢺⡫⢷⢻⠀⠀⡇⠀⠀⢸ ⠀⡇⠀⠇⠸⣝⡿⠀⠀⠀⠀⠈⣬⣿⣾⢸⠀⠀⡇⠀⠀⠀⢸ ⢀⠀⣯⠀⠀⠀⠀⠀⣀⣀⠄⠀⠀⠁⠀⡾⣹⠄⡇⠀⠀⠀⢸ ⢸⠀⠀⣦⣾⣿⣦⣴⣾⣦⣴⣾⣷⣄⡤⡇⠀⠀⡇⠀⠀⠀⡄ ⡜⠀⠀⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠁⠀⢀⡿⠀⠀⠀⠘⡀ ⡇⠀⠀⠀⡟⠁⠈⠛⠁⠈⠚⠉⠀⠈⠏⠀⠀⡼⠀⠀⠀⠀⠀⠀⢱ ⢳⠀⠀⢀⠃⠀⠀⢸⣿⣷⠀⠀⠀⢰⠀⠀⣰⢷⠀⠀⠀⠀⠀⠀⣸
I played the demo back in Feb and didn’t even realize the full game was released. It is basically the demo with 2 more levels of incrementing things. At least the second act had more of a goal than just the clicker feel of the first act. The third act is more of a relaxing level with 2 of the achievements being completed in there, but did not get rewarded till the game finished. It’s simple and better than some of those “first time projects” of other developers. If there was a scoring system of some sort, like a time scoreboard, I could see playing it again, but for now, it is a one and done type experience. Since the mechanics are pretty simple to understand, it could be an easy game to introduce friends into VR without overwhelming them with mechanics and can be done in less than 30 minutes if they aren’t sitting around for 5 minutes to get an achievement.
really neat VR game. I remember when the first demo came out. The dev really put a lot of work in and it shows. well worth its price, its not a long game by any means but its worth your money and time!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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