
Grow arms and legs to transform into a snake, spider, butterfly, or fifty-legged horror - anything you can imagine. Control your creations in a fumblecore dash to solve each puzzle. Learn to swing through the trees, climb sheer cliffs, or even fly.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Tries To Teach You About The World Around You [/h1] All of the achievements make you search out the part of the game that I think is the reason it was made in the first place. When you get to this section of the game it's basically a checklist having you do different things in the real world. They're trying to get you to be curious and want to learn about the things around us every day. That things aren't that scary and even if something looks gross are scary if you learn about it, it's probably harmless so you should give it a chance. It assumes not understanding something breeds fear and contempt, and that learning about the things around us will make the world a better place. I agree with it's message to a point. Although I'll admit I did lie to get the achievements(It asks you if you've done what it asked from a list of things it wants you to do in the real world and you say yes or no and it believes you), because I have a strong phobia of bugs and you couldn't pay me to touch one or get near one especially voluntarily. It's actually so bad that I fainted at the sight of a spider once and yea it just wouldn't be possible. i know a lot about a lot of things and having information on something doesn't solve everything. It's still important that you learn about things and know things, but we all have our limits. The main game is not my cup of tea either though. I think it's trying to have some kind of art driven message, or at least I hope it is. If the other half (the playable part) of the game isn't artistically trying to portray a message than it's even worse than I think it is. Kids might enjoy it more and might actually get use out of the "second half" of the game, which is the checklist I mentioned and the ideas it teaches. [h1] Pros: [/h1] +Tries to teach good lessons and values [h1] Cons: [/h1] -Simplistic, easy gameplay loses my attention -movement mechanics are a bit weird and wonky, they require patience -for me the art of the incredipede that you are and the dirt platform you play on get more unsettling to the eyes the longer you play
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not sure what this is, but "fun" would be the last word I would use to describe it.
I am not sure I understand why there are so many positive reviews for this game. I enjoy physics based puzzle games because I can sit down and try and work out how to solve a level. That is not the case with this game. Each level is mostly just smashing the keys until you get your creature to randomly move through the level. Frustrating and completely unenjoyable.
Прошёл [b]Incredipede[/b], и она миленькая. Приятный стилизованный под гравюры вижуал, подкупающая странность и в целом сюрреалистичный тон. А ещё приемлемый баланс “сложности и длительности”, особенно для игры в духе [b]QWOP[/b] (ну или [b]Getting over it[/b], если вам мало лет). Даже обманутость ожиданий, что это “конструктор” и хардкорность реального жанра не испортили впечатления. Дозировка - очень важна!
The art is beautiful, as is the story of the team that made this game. Quite honestly, it's almost enough. I played through this game extensively, enjoying the music, visual style and for a large part, the game play. However, it becomes obvious after a while that true strategy in solving these puzzles is a little tougher to come by. It may be me, but I never felt like I was growing with the complexity of the game. When I solved puzzles it often felt like luck rather than skill. Despite this there is a fantastic online system in which you can view other people's solutions. The community for Incredipede is very connected and active, and this is a nice thing. I really like this game, but I felt it was playing me more than I was playing it.
I don't get it.
I'm completely baffled on who came up with the idea and especially the graphics of this game. But one thing is for sure: not looking at it would be a great miss. Check out this usique gem. And If you are into physics and move simulation, then is is just a must have.
This game has the best achievements. Pretty sure I had already played it somewhere else, though... that incredibly annoying physics-based puzzle rings a bell
This is the first game I ever deleted from my account and I consider myself have a tremendous patience. I mean I've seen Dragonball twice if that dosnt speak for itself you haven't seen the movie... Still not convinced? I saw Avatar the last airbender not the good version. I'd recomend it over this game.
This game lets you play either where you have to create your own creature, give it legs, joints and whatnots, or where you are just given a pre-made creature to use to try and beat the level. I played this game on the dumby dumb mode so I can’t really comment at all on the alternative mode to this game. The game itself was quite short, although I imagine it’d take longer if you were in the alternative mode where you actually have to create, try and test out your creature before even beating the level. I didn’t really mind that it was short to complete, as sometimes I just want a quick game to finish and put away. The gameplay can be, at times, quite frustrating. For me I think there is two kinds of physics based games, ones where you just need to figure out what to do then you can do it pretty easily as long as you have the strategy down, and ones where you can work out what you are supposed to do straight away, but end up spending ages trying to actually do it because of how the physics act. For me this falls into the second category which is how I got a little eggy at times with the game. That said though I don’t think the physics are “off” or anything, it just maybe took a few tries to do things. Some real chaos theory type stuff. I found this game fun despite the frustration at times, I think this game puts a bit of emphasis on trying to get us to think about how different insects move and live. Would I have thought about how the legs of a spider move if I hadn’t played this game? Probably not! This game encourages you to learn, and for you to become interested in the animal kingdom (even if that primarily means creepy crawlies). Something which adds to the above point and which brings a bit of a uniqueness to this game is the achievement system. Achievements on this game are available at a click of a button! … if you promise to have done the tasks that it sets out for you in the real world. These achievements encourage you to go outside and interact with tiny critters. I imagine for younger audiences, this is just plain fun, an excuse to go outside and find a spider’s lair. For adults, I think this is a nice opportunity to re-live those days as a child, being interested and engrossed in the simpler things in life. When was the last time, as an adult, that you went outside and just observed insects? We don’t have time nor reason for that crap as an adult, but I think it’s a nice opportunity for us to do so. Overall I enjoyed this game, it’s a nice little indie game and I enjoyed the unique side to it.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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