
Following a tragic event, two siblings lost their memory of each other. Summon up your light sword and traverse eight distinct levels packed with puzzles and boss fight to uncover the truth between the brother and sister.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, Spanish - Spain, Japanese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
nice
知乎游戏给的激活码。 目前打完了第一个boss,边玩边记录。 能量补充的形式很有趣,让蝴蝶追着跑,除了画面感外,既节省操作,也有一定交互。 游戏物体的质感,从一开始的浮空岛,到荷叶都很有特点。 操作设计上还有很多可以简化的地方,比如一开始的踩下按钮出现梯子,可以设置成到达那个地点梯子就自动出现,这样也很有梦境的感觉。 到达新关卡就镜头全部过一遍是没错,但是镜头过的太快了,一方面不利于记忆关联,另一方面有点晕。 战斗部分确实很薄弱,不过也很有解谜感——一找到应对方式马上切换阶段,不过这解谜方法(也就是战斗手段)太单一了。游戏性上来说肯定比mmorpg那种一套打法重复好几遍的要好,但是这憨憨boss完全没有紧张感,对于补充能量也没什么压迫,导致游戏的能量系统还不如做成无限或者自动补充。 关于手感操作设计上,推动物体有时候按F,有时候就能直接推,感觉完全可以统一一下,重量感可以体现在速度上。以及发现了不知道是不是独木桥的bug,慢慢走确实有左右平衡的感觉(话说左右平衡竟然要按住方向,多次按键貌似没用),但是一跳一跳就可以完全不需要体验这个机制了。以及竖版独木桥竟然不能一边向上一边左右挪动。蹲下的使用频率少时段短,可以设计成按住生效。每次要爆剑之前都会自动挥舞一下,强迫症感觉太多余了。 游戏中作为核心的机制,也就是那把剑,兼顾了解谜和战斗,感觉如果一开始加一点物理机制去设计,变化会更丰富。
Incredible Mandy has a nice visual style, nice effects, and good gameplay basics, but ultimately lacks polish in multiple areas that would make it consistently fun. [i]Positives are marked with +, neutrals with *, and negatives with -.[/i] + Nice visual style + Nice visual effects * Very basic/bare-bone level design - Sluggish, slow character controls, basically no air control - Some bad level design choices and issues (being able to get stuck if you don't trickjump around barrier, unclear paths, unnecessary falling of the edge) - Aiming with mouse is not consistent, possibly buggy when trying to aim far up - The tutorial text boxes spoil puzzles - Sometimes tedious to execute puzzles - Sometimes unclear path - Character and puzzle elements are slow windup, slow wind-down, making it incredibly frustrating to try and perform precise interactions - Chest opening is slow; a try at giving rewarding reveals, but ultimately fails to do so - Confirm message box with jump key also makes you jump (instead of just closing the dialog) - No good default Steam Controller configuration (I did switch to mouse eventually because aiming was a necessity) I have a feeling the numerous pain points made even some not too bad things feel worse. (Like the robot you have to guide through.) After half an hour it started to just be frustrating and annoying and I gave up.
A nice game, beautiful and poetic in its own way. Some puzzles and boss fights are really challenging. The game runs nicely on the Steam Deck out of the box.
雷姆了
最先进去游戏一看,整个一一败涂地画风的荒野之息。 玩过之后原来它是一个节奏明快的轻度解谜游戏。 因此对于寻求更迭心境的休闲类玩家来说,其仍然是一款值得尝试的作品。 优点:精美的画风、贯穿游戏的解谜、丰富多样的趣味 缺点:毫无体验的战斗项目、全无惊喜的宝箱、僵硬的手感、无处不在的能量补充器、笨拙的动作
没想到流程这么长,谜题还挺难~
这款游戏我也进行过内侧说实话真的是挺好玩的,包括里面的画面和里面和其他游戏的彩蛋做的相当的到位,虽然这个评论来的比较晚还是极力推荐这款游戏的。
好游戏
好玩
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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