
Following a tragic event, two siblings lost their memory of each other. Summon up your light sword and traverse eight distinct levels packed with puzzles and boss fight to uncover the truth between the brother and sister.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 131reviews | 92% | — | $31.1K |
| $0.99 | 67ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Incredible Mandy has a nice visual style, nice effects, and good gameplay basics, but ultimately lacks polish in multiple areas that would make it consistently fun. [i]Positives are marked with +, neutrals with *, and negatives with -.[/i] + Nice visual style + Nice visual effects * Very basic/bare-bone level design - Sluggish, slow character controls, basically no air control - Some bad level design choices and issues (being able to get stuck if you don't trickjump around barrier, unclear paths, unnecessary falling of the edge) - Aiming with mouse is not consistent, possibly buggy when trying to aim far up - The tutorial text boxes spoil puzzles - Sometimes tedious to execute puzzles - Sometimes unclear path - Character and puzzle elements are slow windup, slow wind-down, making it incredibly frustrating to try and perform precise interactions - Chest opening is slow; a try at giving rewarding reveals, but ultimately fails to do so - Confirm message box with jump key also makes you jump (instead of just closing the dialog) - No good default Steam Controller configuration (I did switch to mouse eventually because aiming was a necessity) I have a feeling the numerous pain points made even some not too bad things feel worse. (Like the robot you have to guide through.) After half an hour it started to just be frustrating and annoying and I gave up.
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, Spanish - Spain, Japanese, Portuguese - Brazil*languages with full audio support
| $14.99 |
| 3ratings |
| 100% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
知乎游戏给的激活码。 目前打完了第一个boss,边玩边记录。 能量补充的形式很有趣,让蝴蝶追着跑,除了画面感外,既节省操作,也有一定交互。 游戏物体的质感,从一开始的浮空岛,到荷叶都很有特点。 操作设计上还有很多可以简化的地方,比如一开始的踩下按钮出现梯子,可以设置成到达那个地点梯子就自动出现,这样也很有梦境的感觉。 到达新关卡就镜头全部过一遍是没错,但是镜头过的太快了,一方面不利于记忆关联,另一方面有点晕。 战斗部分确实很薄弱,不过也很有解谜感——一找到应对方式马上切换阶段,不过这解谜方法(也就是战斗手段)太单一了。游戏性上来说肯定比mmorpg那种一套打法重复好几遍的要好,但是这憨憨boss完全没有紧张感,对于补充能量也没什么压迫,导致游戏的能量系统还不如做成无限或者自动补充。 关于手感操作设计上,推动物体有时候按F,有时候就能直接推,感觉完全可以统一一下,重量感可以体现在速度上。以及发现了不知道是不是独木桥的bug,慢慢走确实有左右平衡的感觉(话说左右平衡竟然要按住方向,多次按键貌似没用),但是一跳一跳就可以完全不需要体验这个机制了。以及竖版独木桥竟然不能一边向上一边左右挪动。蹲下的使用频率少时段短,可以设计成按住生效。每次要爆剑之前都会自动挥舞一下,强迫症感觉太多余了。 游戏中作为核心的机制,也就是那把剑,兼顾了解谜和战斗,感觉如果一开始加一点物理机制去设计,变化会更丰富。
总体来说,《梦蝶不可》是一款非常优秀的冒险解谜游戏。游戏的故事情节引人入胜,解谜环节设计巧妙,画面和音乐也非常出色。虽然游戏的流程较短,但每一个细节都经过精心打磨,给人留下了深刻的印象。 如果你喜欢冒险解谜类游戏,那么《梦蝶不可》绝对是值得一试的佳作。
搁置了一年多总算通关了。下文其实并非评测,只是一个普通玩家的碎碎念而已,不看也罢。 总的来说,通过不断的补丁更新,现在这个游戏虽然依然有问题,但也可算是国产解密游戏的佼佼者了。 在大多数开发者囿于技术力和资金,只能做2D游戏的国内独立市场里,一款3D游戏无疑是非常引人瞩目的。3D意味着玩法、关卡设计、操作手感较之2D都有更大的开发空间,3D也意味着更好的卖相,以及吸引独立游戏圈外玩家的可能。 不可思议之梦蝶在画风上就胜过其他同类游戏一筹,且解密难度不高,制作时想必也考虑了非解密玩家的游戏体验。不过由于没有相关经验,3D所带来的并不都是好消息。这款游戏有一些本质上的问题。第一,这个游戏有七大关七个风格各异的大箱庭,但是可探索内容却略显不足,只是按照线性流程走:第二,线性流程也加重了关卡设计所带来的不适感,玩通之后感觉大部分谜题可以以2D的形式完美复现,不是说用2D逻辑做3D游戏一无可取,但是作为独立开发者并没有工业级的资源,相较于同类型的其他游戏差距之大令人感慨。关卡设计当然是最大的问题,还有一些别的,例如糟糕的操作手感等等,作为一款独立游戏尚且都可以睁一只眼闭一只眼。如果每一章都能有最后一个大关的设计水准,这款游戏除了画风以外,也能有一些其他值得吹嘘的点。 现在已经是2020年了,从这个时间点回头看,虽然这款游戏在18-19之交的国产游戏浪潮里并未脱颖而出。不过虽然没有出圈,但也过得不差,前些日子还移植上了ns。也算是国产独立游戏中的幸运儿了。 最后,也不必祝国产独立游戏越来越好了,现在这环境,还是祈祷我们的开发者们能吃饱饭吧, 希望你们能带给大家更好的游戏。 ——7/10 我会把它推荐给新手解密玩家的。
c'est pas mal .
妹妹瞎跑
哥哥和妹妹,哪一边是真实,或许就如庄周梦蝶,难以言清
关卡设计的不错。整体美术风格也可以,但是有的模型面数还能再多些,现在略微有些简陋,动作也比较僵硬,但是瑕不掩瑜,还是不错的游戏
这是一款很好的游戏,结合了解密和冒险,玩法很新颖,尤其是光剑的玩法,很是喜欢,而且画风很美,每一幕都可以当做壁纸,超级美!!!
Good visuals, music, and great designed boss fights (instead of a HP/bullet sponge to defeat there's strategy involved. There were a few bugs in the game when I had to restart level in order to progress, like one time the big robot would not go to the next checkpoint when I activated it. Camera and controls could have used some work IMO. Screen rotation was real finicky with gamepad, I played most of the game with keyboard & mouse. Recommend getting on sale.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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