
Ultraviolent, fast-paced, merciless retro FPS action. Slaughter your way through nightmarish industrial mazes, transformed cityscapes, and surreal alien structures to cut down the Growth.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
INCISION is a brutal, fast, merciless blast from the past inspired by the godfathers of the first person shooter genre like Doom, Quake, Blood, and Shadow Warrior. INCISION offers an experience that demands skill and focus from its player, and rewards them with intense carnage. Yours is a simple job. Cut, shoot, burn and decimate it all to stop the spread of the Growth. Mercy is weakness. Hesitation is death.
INCISION is designed to be merciless in its difficulty, but the player will never feel weak in the face of danger. Your arsenal is varied, powerful, loud, and will easily turn enemies into sticky red puddles, as long as they don't first do it to you. Movement is fast and responsive. The story never gets in the way of the gameplay, but there is plenty of it to be found for those who seek to unravel its mysteries.
Ten weapons of mass-slaughter, all including powerful alternative firing modes. Fire a volley of bouncing incendiary bombs from your shotgun. Lob grenades from your heavy machine gun to turn your foes into red mist. Do tricks with your trusty revolver to maximize its damage output. Spray a volley of four incendiary rockets and watch even the strongest foe crumble to ashes before you. Go berserk with a saw-spear that works as a long-range slashing weapon or a close-range buzzsaw.
The world of INCISION has been transformed into a living nightmare where a ever-consuming, ever-growing mass of flesh and machine live in unholy symbiosis. All we hold familiar and comfortable has been turned into a network of hellish, rusty, pulsating labyrinthian series of factories that serve as the nerves and organs for some greater being that only seeks to merge, unite and grow.
The Growth has seeks to unite and merge all life and technology alike, turning its people into machine-freaks, all of them designed to turn anyone who opposes its will inside-out. Augmented soldiers with burst-firing energy rifles, mad sycophants with ricocheting sawblades, machine spider-priests aka. "Spiderpopes" with homing missiles, and ancient things from beyond our world. INCISION's roster of monsters will keep you on your toes til the bloody end.
What sets INCISION apart - and makes it so brutally satisfying - is its old-school extra lives system, with 1-ups scattered across the map to help you avoid death. You’d better hunt them down, because if you run out, the level restarts. No checkpoints. No quicksaves. Each level must be beaten in one go.
INCISION challenges you to learn and adapt, sharpening your reflexes, your aim, your rage - until you’re no longer the prey, but the butcher of the nightmare spawn.
Brutal. Unforgiving. But always fair. This is what a true FPS challenge tastes like.
INCISION includes a soundtrack by Frédérick Chicoine "iNi"; An entire album's worth of atmospheric horror ambience and mayhem-inducing metal that will burst your veins with adrenaline.
Dive in!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.1Kreviews | 86% | — | $418K |
| $8.99−40% | 19ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Big recommend [/h1] +really good music, like i was plesently suprised how many songs and how diffrent vibes and types there were will def ost to my chud big playlist +visually extreamly good, very spooky rusty gory, giga cool cutsceanes, on my end i had to turn off the filter like the crt or whatever cuz it hurt my eyes +gunplay was fine nothing exeptional but the veriaty of all guns haveing second types of shooting that were basicly another gun was really fun and it didnt feel like i was walking using the same 3 guns the whole time +and for me the biggest plus were the small details like the petting of the kitty weapon the way when you melee enemies they do the slow cut in half thing from movies *the save system with lives is fine idk i didnt really strugle to beat the game not a big deal to me *on some bigger lvls and with alot of exploasions and gore i would get frames droped but it wasnt a big deal
silent quake
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
сказать по правде, я не уверен, насколько хорошим было решение делать игру с полным отсутствием сэйвов или чекпоинтов на уровнях, с подбираемыми "1UP" как блин в марио в качестве второго шанса разрабы пишут, что, мол, у нас тут олдскульный шутан, в лучших традициях кваки, дума и тому подобного, но я вот хоть убей не могу вспомнить ни одного олдскульного шутана с такой механикой ну, видимо, я недостаточно олдскульный, ладно так-то, как по мне, было бы гораздо лучше, если б эта фишка была подрубаемым модификатором на усмотрение игрока, или, например, обязательной фичей на высоких уровнях сложности но уж есть как есть в остальном, конечно, хорошо
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Dislike за проходимый первый уровень.
This game is making me lose my mind. I am loving every second of it.
s
the melee enemies in this game were designed by satan himself oh my god
Pretty enjoyable boomer shooter FPS which I felt did a pretty good job of actually reminding me of the type of gameplay you got in games like DOOM 1 and 2 and QUAKE. I also got some Serious Sam feels because the game is overall a bit more linear then DOOM and later levels have larger enemy spawns plus arena sections. Episode 1 was the most DOOM like while Episode 2 and 3 lean more Serious Sam like. You have a really large arsenal of weapons that spans the whole number row and throughout the whole game I felt I was actually using all the weapons based on certain situations and enemies. All the weapons (except minigun) had secondary attacks which was cool. And I liked that you pretty much always had ammo for everything, but still needed to manage what you use to better prepare yourself for later parts of a level. Rocket Launcher, Minigun and Super Shotgun all felt great. The standard auto weapon also had a cool overheat system and grenade launcher secondary which was fun. Rocket launcher nukes were rare, but when I got to use them they really were like screen clears which is great. The starting pistol has to reload, but it does have good power and range and the secondary spinning revolver move was good for some snipes. The melee weapon can always be activated on a cooldown by holding Q and it was extremely useful throughout the whole game and even acts as a parry to some later enemies. Enemy variety is great too, and as I said, the game makes your various weapons feel useful because some weapons felt more efficient for certain enemies. The grey guys that rush you were always my most hated, but that did make them a constant threat. The game spreads newer enemies later into the game which was cool for the variety till the end. There's a good amount of bosses too, and they all felt unique. The one I found the most troubling but also kind of interesting was one where it felt like I was in a 1 v 1 arena battle with a clone. I really had to figure out the best approach to beat it. Overall level design is relatively linear but with tons of little secrets all over the place rewarding you for looking around or trying weird jumps. I liked that the level feel between episodes was a bit different; EP1 being a bit more closed corridor while EP2 felt more open and had arena like areas. You can take the levels slow killing everything, but there is room to try speeding through levels too. I would say the game can feel a bit samey the whole way through though even with the variety, just because you're pretty much always moving forward and getting to sections with lots of enemies and then kind of strafing or peaking to get kills. Levels could feel a bit long too. Art and music was great. Gross, gory, and depressing. Love the crunchy cutscenes and how over the top they were. Music is very hardcore and slow type metal, which fit the vibes. I did also appreciate that the environments were mostly varied even with the constant red in your face. The only major issue I had was the game gets a bit laggy near the end with the big arena battles, although I was able to manage. The game uses a lives system which I think was fine and I like that exploration was rewarded by potentially finding extra lives, but dying right near the end of a level did kind of suck and the levels could be like 20-30 minutes long for me sometimes. That being said, I didn't feel too frustrated about it and the lives system was usually pretty generous. I think it was at least good for eliminating the need to constantly quick save. Basically a very solid entry in the boomer shooter genre, and I think it's best seen as a comfy ride that maybe doesn't do anything special compared to other boomer shooters but just emulates that style really well. Some of the "boomer shooters" today actually feel less like that and more closer to Doom Eternal style games, so that's kind of what I mean by it emulates the old style while (except for maybe the more maze like level design).
One of those games where i wish there was a neutral option for the reviews. Game is fun, but one of the biggest turn offs for me [b]personally[/b] is the life system. While it can offer an extra challenge, it feels like everything in the game is against you. The MC moves far too quickly, projectiles travel way too fast(thank god for that projectile speed slider) and the sensitivity on the aim is awful. On the plus side, it works on Linux without needing any extra tweaks, and you get a shotgun right at the start if you take your time exploring. Overall i'm having fun, but this game is definitely not for everyone.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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