
A hand-drawn 2D metroidvania in a post-apocalyptic world. Forge your destiny in a non-linear story with multiple endings. Explore diverse biomes, conquer 20+ unique bosses, and master a magical Gauntlet with ever-evolving powers.
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INAYAH - Life after Gods: A Journey of Survival and Discovery
Dive into an exciting 2D action-platformer with metroidvania elements, where every corner of the post-apocalyptic world comes to life with meticulously hand-drawn visuals. This world is full of dangers, yet its beauty will make you stop and take a breath more than once.
Play as Inayah, an orphaned outcast searching for her lost tribe in a world where brutal clans rule over the ruins of a once high-tech civilization. Along the way, she will face intense trials, deadly battles, and life-changing decisions. Your decisions will shape the outcome of her journey – how will it end?

Explore a vast 2D world with diverse biomes, each harboring secrets. Use Inayah's movement abilities and her drone companion, Sputnik, to uncover hidden paths and treasures.

Inayah’s adaptive Gauntlet can transform into Blades, Flail, or Fists, each offering unique combat and movement abilities. Switch freely between them to craft your own playstyle!
Test your reflexes and strategic thinking against more than 20 unique bosses! Learn their mechanics, exploit their vulnerabilities, and evolve your strategy through every phase of the fight.

Upgrade your weapon proficiency through a skill tree and equip various enhancements to gain an edge in battle. Experiment with different builds and tailor Inayah’s abilities to match your preferred way of playing!

The game boasts stunning 2D art and meticulously hand-drawn frame-by-frame animations.
This commitment to high-quality aesthetics ensures that each moment in INAYAH is a feast for the eyes, setting it apart from other 2D platformers.
Your choices matter. Interact with the inhabitants of this unforgiving world, uncover hidden lore, and shape Inayah’s destiny. Offer help or follow your own path, and carefully consider the consequences of your actions. Unlock multiple endings and see what fate awaits Inayah and her world.
Embark on an unforgettable journey in "INAYAH – Life After Gods", where challenging trials and emotional stories await on your path to finding home.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
7分吧,画风不错,地图的连通性和解锁顺序有点意思,操作手感也是佼佼者,但是缺失大量互动音效,拿二段跳第三武器和罐子解锁器前的引导都很差,加上看地图很麻烦别扭就狂走回头路。配音烂,汉化也很垃圾,连上下人名都能翻译成两个,有很多小问题影响游玩体验,比如按F互动,按两次就会取消第一次的动画重新互动,一直狂按F就会一直放互动动画,很智障。
Jogão
Decent metroidvania, with good music, gorgeous graphics, and an OK story, with deep enough RPG mechanics, in what appears to be a post-future-apocalyptic setting. Exploration is a bit hard, due to being based on using travel powers from multiple weapons, and switching in-between. Personally, I found setting the travel to easy, to help this a lot, as you get an extra jump (ie. double instead of single jump, and triple instead of double jump).
excelente metroidvania muy poco conocido y artisticamente hermiso
游戏本身对我最有吸引力的是画面风格整体的世界观设计,虽然没有什么大的翻转,但基本中规中矩,探索起来到还是能感到一些好奇。不好的方面,主要就在前期你对三种武器对应的跳跳乐功能掌握不熟练的时候,真的是让人非常火大,不过因为可以让选择切换武器的时候暂停时间,用这种方式到还可以勉强接受,后期熟练之后就没大问题,但的确不算是非常舒服的设计,感觉比较多此一举。 除此之外,游戏内每个武器的build深度还不错,每种武器根据你天赋的选择,都可以有1-2种不同的主要输出方式,但数值方面又会有比较大的问题。我困难开局,前期会感觉特别脆,而在拿到几个强度比较高的植入物之后,使用拳就完全能做到和boos站撸。从这之后,升级的目的就只是提高输出,生存方面完全不用考虑,很多boss我都看不到不同招式,直接站撸一遍过。就这点来说,我感觉不算是特别有趣。 剧情方面没什么波澜,感觉就平平常常正常推进,不好不坏。但后期支线任务让跑图的问题比较严重,的确没给一个能直接返回复活点的道具就觉得特别无语,因为其实为了少跑一点路,我都是任务更新之后直接死回去,重生点就绑在家园的位置,这样和给玩家一个回到复活点的道具也没任何区别。 整体来说,推荐对银河恶魔城非常喜欢的玩家入手,我买的时候是5折,我觉得这个价格倒是差不多。但要是对这个品类的游戏兴趣不大,那就完全不推荐尝试,有比这个好玩的多的其它的这个类型的游戏。总结来说就是适合这类游戏的爱好者打发时间用的。
地图做的不错,探图体验很好,但只是地图系统对于探索来说做的较好,但是地形设计太差。技能树很丰富。但美术画面一般,人物动作和打击感僵硬,战斗方面比较平庸,比较类似国产的心渊梦境。地图四通八达,流程路线很宽泛,乱走容易猝死。用脚做的数值,复杂的技能树,伤害BUFF叠上去之后,BOSS脆的像纸糊。小地图完成度的百分比具有迷惑性,有些地方必须接任务再触发后才会100%,而玩家不看攻略的情况下又不可能知道缺的那部分到底是没接任务还是有个隐藏墙没找到,建议快通关时再补全地图。跳跳乐纯就是不停切换武器,切的人恼火。成就更是恶心人,善恶中立3种路线全来一遍,网上攻略又搜不到几个,部分困难BOSS的成就达成条件完全不理解。
Удобно, красиво, интересно. Что ещё надо
arte meio duvidosa, história completamente irrelevante, dublagem ruim, movimentação legalzinha, mapa péssimo, só não tenho vontade de continuar jogando
Hard garbage
♥♥♥
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese, Korean, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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