
A hand-drawn 2D metroidvania in a post-apocalyptic world. Forge your destiny in a non-linear story with multiple endings. Explore diverse biomes, conquer 20+ unique bosses, and master a magical Gauntlet with ever-evolving powers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 9 → 1/day in the week after.
About

INAYAH - Life after Gods: A Journey of Survival and Discovery
Dive into an exciting 2D action-platformer with metroidvania elements, where every corner of the post-apocalyptic world comes to life with meticulously hand-drawn visuals. This world is full of dangers, yet its beauty will make you stop and take a breath more than once.
Play as Inayah, an orphaned outcast searching for her lost tribe in a world where brutal clans rule over the ruins of a once high-tech civilization. Along the way, she will face intense trials, deadly battles, and life-changing decisions. Your decisions will shape the outcome of her journey – how will it end?

Explore a vast 2D world with diverse biomes, each harboring secrets. Use Inayah's movement abilities and her drone companion, Sputnik, to uncover hidden paths and treasures.

Inayah’s adaptive Gauntlet can transform into Blades, Flail, or Fists, each offering unique combat and movement abilities. Switch freely between them to craft your own playstyle!
Test your reflexes and strategic thinking against more than 20 unique bosses! Learn their mechanics, exploit their vulnerabilities, and evolve your strategy through every phase of the fight.

Upgrade your weapon proficiency through a skill tree and equip various enhancements to gain an edge in battle. Experiment with different builds and tailor Inayah’s abilities to match your preferred way of playing!

The game boasts stunning 2D art and meticulously hand-drawn frame-by-frame animations.
This commitment to high-quality aesthetics ensures that each moment in INAYAH is a feast for the eyes, setting it apart from other 2D platformers.
Your choices matter. Interact with the inhabitants of this unforgiving world, uncover hidden lore, and shape Inayah’s destiny. Offer help or follow your own path, and carefully consider the consequences of your actions. Unlock multiple endings and see what fate awaits Inayah and her world.
Embark on an unforgettable journey in "INAYAH – Life After Gods", where challenging trials and emotional stories await on your path to finding home.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
По ощущениям, боевую систему и платформинг создали и тестили некомпетентные люди. Об этом говорит и процент получения первых достижений. Игра не понравилась. 2/10 максимум. Только за визуал
Klasse Metroidvania. Saubere Steuerung und wundervolle Optik. Das wechseln der Waffen braucht etwas Gewöhnung, das Einarbeiten in die Mechaniken hat aber bereits Spaß gemacht. Kann die Kritik bezüglich unfairer Waffen oder einer „unsauberen“ oder verbugten Steuerung nicht nachvollziehen. Was den Feinschliff angeht spielt Inayah in seinem aktuellen Stand definitv oben mit und man kan mit allen anfangs wählbaren Waffen (ja, auch dem Streitkolben) gut was anfangen. Der Schwierigkeitsgrad ist eher entspannt, aber nicht unangemessen.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese, Korean, Simplified Chinese, Portuguese - Brazil*languages with full audio support
| $7.99−50% |
| 8ratings |
| 80% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El juego no está mal, pero estoy teniendo un soft block porque no me deja interactuar con las estaciones de carga para poder cargar las baterías y poder abrir las puertas de colores es una basura, y que toda la exp del juego se arruine por eso es nefasto.
Wondering game. Very unique take on metrovania. Story was awesome.
The game is a rouglike. You are introduced with three types of weapons, which you will be using throughout the whole game, you just need to find all three weapons and you will be left with these weapons for a whole game. You wild all three weapons at the same time in the game. Whenever you'll need a certain weapon, there is a menu to choose from any of the three. while menu is on, game is paused in the background, and you can change without any time delimiter. The weapons have problem. the game needs you moving a lot, and only one weapon is fast and agile, BLADES. This blades do good DMG and it allows for good maneuvering. The other two on the other hand do, not allow maneuvering in combat. One is a heavy mase, that is high in DMG but very slow. Used only as an utility, for example it has magnetic core that attaches to some floating ladges, that allow to access few inaccessible areas. Second - Fists, that are good DMG, but you need to stand still, which is ridiculous, since movement is necessary. Again, used to ladge on some walls to access inaccessible areas. Verdict, game is awesome, but weapons are not versatile, even though developers tried to make them interesting :D
这本来是一款相当不错的类银河城游戏——体量充实,能力和武器种类繁多,普通难度也对大多数玩家较为友好。然而,游戏中存在几个明显的设计问题,严重影响了整体体验。 传送系统缺失:传送点的设置过于稀少,目前近20小时的游戏体验中,尚未解锁任何存档点传送功能。随着游戏进程推进,需要往返跑图的支线任务越来越多,这个过程显得冗长且枯燥。游戏初期的新鲜感逐渐被重复的跑图消耗殆尽,后期难免让人感到疲惫和兴趣流失。 平台跳跃设计不友好:游戏中的跳跳乐环节也存在较大问题。一段很长的跳跃挑战必须从头跳到尾,中途一旦碰到地刺等陷阱,就需要从头开始,没有任何检查点。这种设计给人的感觉更像是刻意刁难玩家,而非提供有挑战性的乐趣,非常不友好。 如果能在存档点加入传送功能,并优化跳跳乐的检查点设置,大幅减少无意义的重复操作,这款游戏的体验会提升很多,也依然值得一玩。
Team cherry, подивіться як треба робити НОРМАЛЬНІ ігри. Ця метроідванія - чудовий приклад НОРМАЛЬНОЇ адекватної ігри з НОРМАЛЬНИМ геймплеєм, а не ваші оті бісячі дупорозриваючі рогалики та соулзи. Оцінка 10/10. Є в грі моменти, які підбішивають, але то таке.
Редко делаю обзоры. Ну не понравилась игра, Я пропускаю. Но тут какая-то жесть просто. Мало того, что нет внятного двойного прыжка. Так ещё и тупо не ясно, что делать на одном моменте. Все закрыто, везде где мог был. Не советую. И да, Я не одну метроидванию прошел.
Onestamente è un titolo che mi ha messo in difficoltà sotto ogni punto di vista. Lato gameplay alterna un level design davvero solido e ben fatto, per nulla easy peasy, ad una progressione dir poco delirante. Nè la storia nè la mappa guidano verso lo sblocco delle abilità primarie e si rischia un'impennata della difficoltà del tutto artificiale. Tanto per dire ho affrontato metà gioco senza doppio salto, ad un certo punto pensavo nemmeno ci fosse, arrabattandomi con lo switch delle armi al volo per sfruttarne le skill che fanno guadagnare "altezza". Ad una certa stavo per lanciare il pad contro il muro per via di situazioni alla Silksong. Quando poi ho trovato, del tutto casualmente il double jump, mi è cambiato il gioco. Idem per il cs. Sostanzialmente si possono ottenere le tre armi nei dieci minuti iniziali, con tutte le quattro abilità principali già sbloccate. Ogni abilità ha un suo (enorme) skill tree con tanto di bivi che bloccano/sbloccano vari perk, comprensivi di bonus attivi/passivi che spesso coinvolgono lo switch fra le armi. Un vero incubo. Il risultato anche qui sono picchi di frustrazione contro certi boss che sembrano immortali, solo perché si sbaglia la build. Poi magari li squagli con un respec. Tutta l'esperienza risulta del ondivaga: prima difficile, poi facile, poi nuovamente difficile nella seconda parte fin quando non diventi più o meno immortale. Da un certo punto di vista è anche piacevole perché si resta sulle spine, ma sembra un po' tutto troppo casuale. Anche dal punto di vista grafico si percepisce un certo "sfasamento", con un tratto da comic (alla Absolum) unito però a proporzioni da manga. Lei è una gran figa, con buona pace di quel cesso di Galandra (che pure ho adorato). Non male, ma la cura per la protagonista andava estesa anche agli npc, cosa che purtroppo non è avvenuta. La storia invece la boccio in toto. È semplicemente raccontata male; il problema, che si ricollega a quello della mappa di cui sopra, è che non c'è una divisione tra secondarie e main quest e oltre a perdere di mordente, ci si perde letteralmente in un backtracking senza un senso logico. Per chiudere è un buon gioco, lontano anni luce dai migliori esponenti del genere, ma a che con un po' di attenzione in più avrebbe potuto innalzarsi facilmente sopra la media e ritagliarsi un suo spazio.
This was surprisingly good! Its hard, and platforming is frustrating, and Inayah can't crouch (?) for whatever reason (which feels like a basic thing any being can do, and I felt it'd be super useful many times); but you do feel that getting better at the game makes a difference. Play on hard by the way, it starts very brutal, but it'll feel significantly easier as you unlock more stuff and learn the mechanics. IMHO the easier difficulties would remove a lot of fun and challenge from the game. The hidden item puzzles are interesting enough to keep you running throughout the map. You get every traversal ability pretty early in the game, so that's probably something that could be improved but the traversal mechanics are fun, so it does give you more time to get used to them. As for the character building abilities, you also max them out fairly quick too, and there are too many mutually exclusive/required that are not well explained, so that's annoying but you can at least re-spec for free anytime, so I like how you can actually experiment with builds and get a better feel for what works for you. Another point that could be improved is that... what will work for you is blades. Period. The others are just not mobile enough, and you get punished too easily for not enough reward. So yeah, fists and flail are basically just for platforming/traversal (and you understand that very early in the game). Also for implants... yeah, you want those 3 extra heals. Period. So everything else is basically wasted. The loadouts are a good idea tho, you do need at least a couple for different scenarios (for me it was full on combat, pogoing/traversal/platforming sections, survivability, and something balancing combat/survivability for tougher fights). The story is good, characters are captivating (love their different personalities), and I love the voice acting. Except for Rongo's. F that guy just cause of his voice. Big boy shouldn't talk like a mentally challenged chipmunk. Even though that's pretty much what he is - a mentally challenged chipmunk on steroids.
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Players by region
Where this game's players are, estimated from review languages.
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