
A hand-drawn 2D metroidvania in a post-apocalyptic world. Forge your destiny in a non-linear story with multiple endings. Explore diverse biomes, conquer 20+ unique bosses, and master a magical Gauntlet with ever-evolving powers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 9 → 1/day in the week after.
About

INAYAH - Life after Gods: A Journey of Survival and Discovery
Dive into an exciting 2D action-platformer with metroidvania elements, where every corner of the post-apocalyptic world comes to life with meticulously hand-drawn visuals. This world is full of dangers, yet its beauty will make you stop and take a breath more than once.
Play as Inayah, an orphaned outcast searching for her lost tribe in a world where brutal clans rule over the ruins of a once high-tech civilization. Along the way, she will face intense trials, deadly battles, and life-changing decisions. Your decisions will shape the outcome of her journey – how will it end?

Explore a vast 2D world with diverse biomes, each harboring secrets. Use Inayah's movement abilities and her drone companion, Sputnik, to uncover hidden paths and treasures.

Inayah’s adaptive Gauntlet can transform into Blades, Flail, or Fists, each offering unique combat and movement abilities. Switch freely between them to craft your own playstyle!
Test your reflexes and strategic thinking against more than 20 unique bosses! Learn their mechanics, exploit their vulnerabilities, and evolve your strategy through every phase of the fight.

Upgrade your weapon proficiency through a skill tree and equip various enhancements to gain an edge in battle. Experiment with different builds and tailor Inayah’s abilities to match your preferred way of playing!

The game boasts stunning 2D art and meticulously hand-drawn frame-by-frame animations.
This commitment to high-quality aesthetics ensures that each moment in INAYAH is a feast for the eyes, setting it apart from other 2D platformers.
Your choices matter. Interact with the inhabitants of this unforgiving world, uncover hidden lore, and shape Inayah’s destiny. Offer help or follow your own path, and carefully consider the consequences of your actions. Unlock multiple endings and see what fate awaits Inayah and her world.
Embark on an unforgettable journey in "INAYAH – Life After Gods", where challenging trials and emotional stories await on your path to finding home.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
구매 비추. 세일해도 안사는게 맞음. 모션 부드럽긴 함 근데 전투 재미없음 그냥 칼로 써는거면 원킬임; 플랫포밍 어려운게 아니라 짜증나게 되어있는? 안그래도 키보드로 하니깐 QE 바꾸면서 점프하고 난리나기 손아픈데,, 그런걸 계속 강요하는 플레이 --> 편의기능이 쓰레기라 엄청 돌아가야하고, 막 한숨나옴 그리고 맵들이 매우 전체적으로 부실함. 숨겨진것들이 찾아봤자 보람도 없고.. 막 찾고싶은 생각이 안듦. 더구나 맵을 왜이리 똑같은 구조로 복사해놓은거지? 그냥 짜침.. 매트로배니아 진짜 거의 다 해본사람이라.. 어떻게든 재미붙여보려고 노력했는데, 5시간만에 하차함. 진짜 재미가없음.. 개인적으로 나인솔즈, MIO, VOIDWROUGHT, GRIME1/2 가 정말재밌었는데~ 비교도 안됨 그런게임들이랑.. 노잼
A pretty good game. The combat system is enjoyable, the exploration is interesting, the platforming (apart from a few areas) is at a relaxed level, there are plenty of locations to explore, which means a lot of content, an interesting story, a great atmosphere, and a great narrative. A huge plus is the voice acting and the professional and beautiful cutscenes—a rarity in metroidvanias. The graphics themselves are also very nice. The only minor drawback for me is the very infrequent teleports, which makes backtracking and exploration somewhat less engaging.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese, Korean, Simplified Chinese, Portuguese - Brazil*languages with full audio support
| $7.99−50% |
| 8ratings |
| 80% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В первую очередь купил из-за рисовки. Отличная графика, красивая героиня, прикольные NPC. Очень интересная история, достаточно разнообразные квесты. Интересная механика, что первоначальные доступные локации зависят от выбранного оружия. Из недостатков для меня это необходимость переключения оружия несколько раз, чтобы забраться в некоторые места. Каруселькой порой переключаться слишком сложно, использую круг навигации (или как он правильно называется), а с ним все таки немного игра разбивается на эпизоды. Но вообще обидно, что такая самобытная интересная метроидвания имеет совсем небольшой онлайн. Про игру узнал от ixbt games, если что.
По ощущениям, боевую систему и платформинг создали и тестили некомпетентные люди. Об этом говорит и процент получения первых достижений. Игра не понравилась. 2/10 максимум. Только за визуал
It's a gorgeous metroidvania with a nice story and a really symphatetic main character. It takes a while to get a hang of the movement mechanics, but it pays off quickly as you learn to parry hop spikes and switch weapons on the fly. I knew what to expect based on the trailers alone, but the game delivers such an interesting world and fun cast it's definitely up there on par with the Shantae series as some of my favourite side scrollers. There's also a fun upgrade system you can respec freely, which is amazingly generous these days.
Wellp, when you start a game with a bunch of boring talking and jumping around platforms and dodging rocks for 20 minutes I ask for a refund. Very BORING start, environment is a disaster, I can't tell which platforms can be jumped on and which not. The art is pretty but again, it's too chaotic, it's like somebody just puked out a bunch of crap just to fill up the screen. Imagine if Dead Cells started with 20 minutes of jumping around without a weapon and listening to primitive pointless dialogues written by a ten year old.
Recomendo, com ressalvas. O jogo é bom, movimentação decente, é um metroidvania com elementos de RPG de ação. Visualmente é muito bonito! A arte e os gráficos foram muito bem feitos! O som e música são bem decentes. Eu achei a árvore de habilidades confusa. Dependendo da habilidade que você adquiri, uma parte inteira da árvore de habilidades pode ficar bloqueada, e esse mecanismo não é bem claro. O mapa também ficou meio difícil de visualizar as conexões de uma sala com a outra. Me vi várias vezes abrindo e fechando salas do mapa para ver quais entradas e saídas eu poderia pegar para ir onde eu queria. A movimentação da personagem me lembra muito jogos feitos para smartphone, meio genérico, com alguns "auxílios", o que me deixou um pouco frustrado, já que estou acostumado a jogos como Hollow Night e Ori. No mais, o jogo é bem divertido, desde que você não esteja na expectativa de uma gameplay refinada.
Un metroidvania sous-estimé. Beau, maniable, anim propres, bonne difficulté, ost sans plus mais ok. La DA "techno/jurassique" est plutot unique dans son genre avec en prime le charme intemporel d'une belle 2d. Bref, c'est quali rien à en redire.
Klasse Metroidvania. Saubere Steuerung und wundervolle Optik. Das wechseln der Waffen braucht etwas Gewöhnung, das Einarbeiten in die Mechaniken hat aber bereits Spaß gemacht. Kann die Kritik bezüglich unfairer Waffen oder einer „unsauberen“ oder verbugten Steuerung nicht nachvollziehen. Was den Feinschliff angeht spielt Inayah in seinem aktuellen Stand definitv oben mit und man kan mit allen anfangs wählbaren Waffen (ja, auch dem Streitkolben) gut was anfangen. Der Schwierigkeitsgrad ist eher entspannt, aber nicht unangemessen.
Edit: I read someone else's review that recommended using the auto-swap feature in the "Custom" difficulty level and it is vastly improved the game. The biomes are still too large and empty without nearly enough fast travel points, but now the game feels like it is playable instead of a slog. I still won't recommended it to others, because according the devs, the slog is part of the Normal experience, but I will likely now actually finish it. First Review: The platforming in this game is worse than difficult: it is annoying. Platforming requires the player to switch between three separate weapons to use that particular weapon's grapple, upward thrust, and fireball throw to gain enough height to make certain platforms. This would be fine if it was one or two specific difficult areas, but it is for most rooms, which makes moving through rooms slow, which quickly becomes tedious when you have to back track. Other issues: Rooms are extremely large and feel very empty. In addition to the annoying platforming, you have to traverse very large areas without having much to interact with. The voice acting also really annoyed me, primarily because the protagonist narrates every thought. I don't need a silent protagonist, but I would appreciate less chatter. I usually just change the voice to another language when I don't like the voice acting, but the subtitles and menus are linked to the default language so I ended up turning the volume all the way down for the voice acting. I'll try to finish it, but I question that choice because I really am not having fun. I've like the bosses I've fought so far but they've been few and far between all of the tedious platforming.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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