
A hand-drawn 2D metroidvania in a post-apocalyptic world. Forge your destiny in a non-linear story with multiple endings. Explore diverse biomes, conquer 20+ unique bosses, and master a magical Gauntlet with ever-evolving powers.
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INAYAH - Life after Gods: A Journey of Survival and Discovery
Dive into an exciting 2D action-platformer with metroidvania elements, where every corner of the post-apocalyptic world comes to life with meticulously hand-drawn visuals. This world is full of dangers, yet its beauty will make you stop and take a breath more than once.
Play as Inayah, an orphaned outcast searching for her lost tribe in a world where brutal clans rule over the ruins of a once high-tech civilization. Along the way, she will face intense trials, deadly battles, and life-changing decisions. Your decisions will shape the outcome of her journey – how will it end?

Explore a vast 2D world with diverse biomes, each harboring secrets. Use Inayah's movement abilities and her drone companion, Sputnik, to uncover hidden paths and treasures.

Inayah’s adaptive Gauntlet can transform into Blades, Flail, or Fists, each offering unique combat and movement abilities. Switch freely between them to craft your own playstyle!
Test your reflexes and strategic thinking against more than 20 unique bosses! Learn their mechanics, exploit their vulnerabilities, and evolve your strategy through every phase of the fight.

Upgrade your weapon proficiency through a skill tree and equip various enhancements to gain an edge in battle. Experiment with different builds and tailor Inayah’s abilities to match your preferred way of playing!

The game boasts stunning 2D art and meticulously hand-drawn frame-by-frame animations.
This commitment to high-quality aesthetics ensures that each moment in INAYAH is a feast for the eyes, setting it apart from other 2D platformers.
Your choices matter. Interact with the inhabitants of this unforgiving world, uncover hidden lore, and shape Inayah’s destiny. Offer help or follow your own path, and carefully consider the consequences of your actions. Unlock multiple endings and see what fate awaits Inayah and her world.
Embark on an unforgettable journey in "INAYAH – Life After Gods", where challenging trials and emotional stories await on your path to finding home.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Team cherry, подивіться як треба робити НОРМАЛЬНІ ігри. Ця метроідванія - чудовий приклад НОРМАЛЬНОЇ адекватної ігри з НОРМАЛЬНИМ геймплеєм, а не ваші оті бісячі дупорозриваючі рогалики та соулзи. Оцінка 10/10. Є в грі моменти, які підбішивають, але то таке.
Haritada biyerlere gitmenin zorluğu ve biraz sıkıcılığı dışında oldukça güzel mekaniklere sahip bir oyun. Severek oynadım.
This was surprisingly good! Its hard, and platforming is frustrating, and Inayah can't crouch (?) for whatever reason (which feels like a basic thing any being can do, and I felt it'd be super useful many times); but you do feel that getting better at the game makes a difference. Play on hard by the way, it starts very brutal, but it'll feel significantly easier as you unlock more stuff and learn the mechanics. IMHO the easier difficulties would remove a lot of fun and challenge from the game. The hidden item puzzles are interesting enough to keep you running throughout the map. You get every traversal ability pretty early in the game, so that's probably something that could be improved but the traversal mechanics are fun, so it does give you more time to get used to them. As for the character building abilities, you also max them out fairly quick too, and there are too many mutually exclusive/required that are not well explained, so that's annoying but you can at least re-spec for free anytime, so I like how you can actually experiment with builds and get a better feel for what works for you. Another point that could be improved is that... what will work for you is blades. Period. The others are just not mobile enough, and you get punished too easily for not enough reward. So yeah, fists and flail are basically just for platforming/traversal (and you understand that very early in the game). Also for implants... yeah, you want those 3 extra heals. Period. So everything else is basically wasted. The loadouts are a good idea tho, you do need at least a couple for different scenarios (for me it was full on combat, pogoing/traversal/platforming sections, survivability, and something balancing combat/survivability for tougher fights). The story is good, characters are captivating (love their different personalities), and I love the voice acting. Except for Rongo's. F that guy just cause of his voice. Big boy shouldn't talk like a mentally challenged chipmunk. Even though that's pretty much what he is - a mentally challenged chipmunk on steroids.
It's a gorgeous metroidvania with a nice story and a really symphatetic main character. It takes a while to get a hang of the movement mechanics, but it pays off quickly as you learn to parry hop spikes and switch weapons on the fly. I knew what to expect based on the trailers alone, but the game delivers such an interesting world and fun cast it's definitely up there on par with the Shantae series as some of my favourite side scrollers. There's also a fun upgrade system you can respec freely, which is amazingly generous these days.
这本来是一款相当不错的类银河城游戏——体量充实,能力和武器种类繁多,普通难度也对大多数玩家较为友好。然而,游戏中存在几个明显的设计问题,严重影响了整体体验。 传送系统缺失:传送点的设置过于稀少,目前近20小时的游戏体验中,尚未解锁任何存档点传送功能。随着游戏进程推进,需要往返跑图的支线任务越来越多,这个过程显得冗长且枯燥。游戏初期的新鲜感逐渐被重复的跑图消耗殆尽,后期难免让人感到疲惫和兴趣流失。 平台跳跃设计不友好:游戏中的跳跳乐环节也存在较大问题。一段很长的跳跃挑战必须从头跳到尾,中途一旦碰到地刺等陷阱,就需要从头开始,没有任何检查点。这种设计给人的感觉更像是刻意刁难玩家,而非提供有挑战性的乐趣,非常不友好。 如果能在存档点加入传送功能,并优化跳跳乐的检查点设置,大幅减少无意义的重复操作,这款游戏的体验会提升很多,也依然值得一玩。
The game is a rouglike. You are introduced with three types of weapons, which you will be using throughout the whole game, you just need to find all three weapons and you will be left with these weapons for a whole game. You wild all three weapons at the same time in the game. Whenever you'll need a certain weapon, there is a menu to choose from any of the three. while menu is on, game is paused in the background, and you can change without any time delimiter. The weapons have problem. the game needs you moving a lot, and only one weapon is fast and agile, BLADES. This blades do good DMG and it allows for good maneuvering. The other two on the other hand do, not allow maneuvering in combat. One is a heavy mase, that is high in DMG but very slow. Used only as an utility, for example it has magnetic core that attaches to some floating ladges, that allow to access few inaccessible areas. Second - Fists, that are good DMG, but you need to stand still, which is ridiculous, since movement is necessary. Again, used to ladge on some walls to access inaccessible areas. Verdict, game is awesome, but weapons are not versatile, even though developers tried to make them interesting :D
Although I had some initial gripes about the game, such as the weapon switching mechanic, which was annoying and felt clunky when starting out, and the constant back and forth until I figured out which route and weapon would let me advance further into the map, the game itself was still an enjoyable experience. Nevertheless, be prepared for an annoying few hours of map exploration when playing for the first time.
Gameplay is clunky and rudimentary, story is bland, voice acting is mid, and the maps are a mess. wish i could get a refund on this one
Hard garbage
If there was an option to be somewhere between recommend and not recommend, I would take that for this game. It's a 6.5/10 or 7/10 at best since there are some glaring issues. The good part about this game is that once it gets going and you get to a certain point in mid game, the game feels decent, enemy variety is good, art is nice, exploration can be somewhat interesting with the right setup and most bosses are very good with the few exceptions being extremely bad. Combat, with blades only, feels very satisfying, they are agile and precise, you can weave in jump attacks, pogos, standard attacks and abilities that feel good to use. The skill tree is very good if you are any kind of RPG fan, it lets you stylize your own build as well as locking you out of other potential options so you cannot just overlevel one single thing and use only that, which rewards comboing and planning in advance, there's also a possibility with it to reach 65% damage reduction + 30% from a certain equippable item which then provides a total of 95% damage reduction making you kind of immune to damage, not sure if that's intended, but some part of the game were only bearable because of it, since there are a couple of parts that are just not fun at all to explore or do. The bad part is that you're supposed to use 3 weapons for combat, and platforming. You end up using only 1 weapon since the other 2 are absolute trash. Blades felt like the only viable weapon and were extremely fun to use, once i found the implant to make the blade jump attack reach 150% further upwards which basically gave me a third jump, it felt great to get around the map, before that? absolutely garbage. Fists provide a small dash in a direction which feels incredibly janky since it is quite a small distance as well as you start immediately falling after it at full speed not allowing you to switch to different weapons and continue platforming at certain moments. Both other weapons when you jump or use their ability they have that small floating delay once you reach the maximum height, as they should, allowing you to swap to a different weapon and continue platforming. Flail has an instant teleport to certain magnetic spots but it feels janky. Blade just has an extra small jump compared to that and somehow that felt the best out of the three. In combat, fists make you stand in place, why? Blades have you moving, its nice, feels good to combo around with them. Flail is slow but hits hard which is never worth it since bosses are well designed and they wont let you just swing a weapon for 3 seconds. Some quests are weird, some interactions are weird, the writing is mediocre, the main character is insufferable, way too sassy for a main character that you have to listen to the entire game, most of the time i cringed and skipped dialog because its hard to listen to. Rongo is a bad character, Nyx is fine, Clio is fine, Jasper is a bit annoying and Hakim was great. The side characters were also pretty decent. Quests do way too much backtracking for the lack fast travel, either we need more fast travel spots or we need less backtracking, this was extremely tedious considering the awkward platforming caused by the three weapons and the rewards for them were lackluster considering the pain. The choose your weapon start is a decent idea, reminds me of blasphemous 2, terribly executed however since no matter which weapon you choose first, you have to head to the same 2 locations, which means they had to design the maps with that in mind which then ended up with weird looking zones at the beginning as well as some weapons feeling terrible if you take them first. in Blasphemous 2, whichever weapon you take, life is good, here, only 1 weapon is good, might as well not make it a choice, declutter the map and make the zones more fun and memorable because right now, 1st area is like 50% of the game and most of it is just so easy to forget, which makes backtracking even harder since you can't remember where anything is and its already bad enough considering the bad feeling of platforming with 2 of the weapons. Difficulty settings differ too much, easy gets a free jump? normal is just normal, hard makes some bosses a sponge, feels incredibly boring and pointless. Achievements are poorly designed, could remove 40 of them and you'd be fine, could remove the Hard difficulty requirement from the "kill the bosses in a certain way" achievements and they could be fine, but like this? just tedious Choices should also just be good and evil, extortion choices were just weird, they should've just been mixed in with the evil choices and then had to choose only between helping due to being a good person or helping due to wanting to use the person you're helping through extortion, having evil as a third choice just seemed weird. Insulting people for the fun of it especially with a main character as insufferable as this one was actually not even enjoyable. Overall, I would still like this game to succeed, the game itself shows promise and it had some interesting parts, i like 2D metroidvanias, i want more of them, if you can simply stay away from a few of these glaring issues, the next game might be top tier.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese, Korean, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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