
A hand-drawn 2D metroidvania in a post-apocalyptic world. Forge your destiny in a non-linear story with multiple endings. Explore diverse biomes, conquer 20+ unique bosses, and master a magical Gauntlet with ever-evolving powers.
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INAYAH - Life after Gods: A Journey of Survival and Discovery
Dive into an exciting 2D action-platformer with metroidvania elements, where every corner of the post-apocalyptic world comes to life with meticulously hand-drawn visuals. This world is full of dangers, yet its beauty will make you stop and take a breath more than once.
Play as Inayah, an orphaned outcast searching for her lost tribe in a world where brutal clans rule over the ruins of a once high-tech civilization. Along the way, she will face intense trials, deadly battles, and life-changing decisions. Your decisions will shape the outcome of her journey – how will it end?

Explore a vast 2D world with diverse biomes, each harboring secrets. Use Inayah's movement abilities and her drone companion, Sputnik, to uncover hidden paths and treasures.

Inayah’s adaptive Gauntlet can transform into Blades, Flail, or Fists, each offering unique combat and movement abilities. Switch freely between them to craft your own playstyle!
Test your reflexes and strategic thinking against more than 20 unique bosses! Learn their mechanics, exploit their vulnerabilities, and evolve your strategy through every phase of the fight.

Upgrade your weapon proficiency through a skill tree and equip various enhancements to gain an edge in battle. Experiment with different builds and tailor Inayah’s abilities to match your preferred way of playing!

The game boasts stunning 2D art and meticulously hand-drawn frame-by-frame animations.
This commitment to high-quality aesthetics ensures that each moment in INAYAH is a feast for the eyes, setting it apart from other 2D platformers.
Your choices matter. Interact with the inhabitants of this unforgiving world, uncover hidden lore, and shape Inayah’s destiny. Offer help or follow your own path, and carefully consider the consequences of your actions. Unlock multiple endings and see what fate awaits Inayah and her world.
Embark on an unforgettable journey in "INAYAH – Life After Gods", where challenging trials and emotional stories await on your path to finding home.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I wish half as much love went into the level design, combat design, and story as went into art. Prepare to do a million fetch quests through overly large and mostly empty rooms. Upgrades are super boring as 99% are variations on "+3% critical hit chance after ever 14th hit on an enemy. Lasts for 28 seconds". A minor gripe, but the main character specifically has black sclera (whites of eyes), but the sprites all have white sclera. Grade: D, finished it mostly out of boredom.
Gameplay is clunky and rudimentary, story is bland, voice acting is mid, and the maps are a mess. wish i could get a refund on this one
Although I had some initial gripes about the game, such as the weapon switching mechanic, which was annoying and felt clunky when starting out, and the constant back and forth until I figured out which route and weapon would let me advance further into the map, the game itself was still an enjoyable experience. Nevertheless, be prepared for an annoying few hours of map exploration when playing for the first time.
Recomendo, com ressalvas. O jogo é bom, movimentação decente, é um metroidvania com elementos de RPG de ação. Visualmente é muito bonito! A arte e os gráficos foram muito bem feitos! O som e música são bem decentes. Eu achei a árvore de habilidades confusa. Dependendo da habilidade que você adquiri, uma parte inteira da árvore de habilidades pode ficar bloqueada, e esse mecanismo não é bem claro. O mapa também ficou meio difícil de visualizar as conexões de uma sala com a outra. Me vi várias vezes abrindo e fechando salas do mapa para ver quais entradas e saídas eu poderia pegar para ir onde eu queria. A movimentação da personagem me lembra muito jogos feitos para smartphone, meio genérico, com alguns "auxílios", o que me deixou um pouco frustrado, já que estou acostumado a jogos como Hollow Night e Ori. No mais, o jogo é bem divertido, desde que você não esteja na expectativa de uma gameplay refinada.
Редко делаю обзоры. Ну не понравилась игра, Я пропускаю. Но тут какая-то жесть просто. Мало того, что нет внятного двойного прыжка. Так ещё и тупо не ясно, что делать на одном моменте. Все закрыто, везде где мог был. Не советую. И да, Я не одну метроидванию прошел.
Un metroidvania sous-estimé. Beau, maniable, anim propres, bonne difficulté, ost sans plus mais ok. La DA "techno/jurassique" est plutot unique dans son genre avec en prime le charme intemporel d'une belle 2d. Bref, c'est quali rien à en redire.
El juego no está mal, pero estoy teniendo un soft block porque no me deja interactuar con las estaciones de carga para poder cargar las baterías y poder abrir las puertas de colores es una basura, y que toda la exp del juego se arruine por eso es nefasto.
If there was an option to be somewhere between recommend and not recommend, I would take that for this game. It's a 6.5/10 or 7/10 at best since there are some glaring issues. The good part about this game is that once it gets going and you get to a certain point in mid game, the game feels decent, enemy variety is good, art is nice, exploration can be somewhat interesting with the right setup and most bosses are very good with the few exceptions being extremely bad. Combat, with blades only, feels very satisfying, they are agile and precise, you can weave in jump attacks, pogos, standard attacks and abilities that feel good to use. The skill tree is very good if you are any kind of RPG fan, it lets you stylize your own build as well as locking you out of other potential options so you cannot just overlevel one single thing and use only that, which rewards comboing and planning in advance, there's also a possibility with it to reach 65% damage reduction + 30% from a certain equippable item which then provides a total of 95% damage reduction making you kind of immune to damage, not sure if that's intended, but some part of the game were only bearable because of it, since there are a couple of parts that are just not fun at all to explore or do. The bad part is that you're supposed to use 3 weapons for combat, and platforming. You end up using only 1 weapon since the other 2 are absolute trash. Blades felt like the only viable weapon and were extremely fun to use, once i found the implant to make the blade jump attack reach 150% further upwards which basically gave me a third jump, it felt great to get around the map, before that? absolutely garbage. Fists provide a small dash in a direction which feels incredibly janky since it is quite a small distance as well as you start immediately falling after it at full speed not allowing you to switch to different weapons and continue platforming at certain moments. Both other weapons when you jump or use their ability they have that small floating delay once you reach the maximum height, as they should, allowing you to swap to a different weapon and continue platforming. Flail has an instant teleport to certain magnetic spots but it feels janky. Blade just has an extra small jump compared to that and somehow that felt the best out of the three. In combat, fists make you stand in place, why? Blades have you moving, its nice, feels good to combo around with them. Flail is slow but hits hard which is never worth it since bosses are well designed and they wont let you just swing a weapon for 3 seconds. Some quests are weird, some interactions are weird, the writing is mediocre, the main character is insufferable, way too sassy for a main character that you have to listen to the entire game, most of the time i cringed and skipped dialog because its hard to listen to. Rongo is a bad character, Nyx is fine, Clio is fine, Jasper is a bit annoying and Hakim was great. The side characters were also pretty decent. Quests do way too much backtracking for the lack fast travel, either we need more fast travel spots or we need less backtracking, this was extremely tedious considering the awkward platforming caused by the three weapons and the rewards for them were lackluster considering the pain. The choose your weapon start is a decent idea, reminds me of blasphemous 2, terribly executed however since no matter which weapon you choose first, you have to head to the same 2 locations, which means they had to design the maps with that in mind which then ended up with weird looking zones at the beginning as well as some weapons feeling terrible if you take them first. in Blasphemous 2, whichever weapon you take, life is good, here, only 1 weapon is good, might as well not make it a choice, declutter the map and make the zones more fun and memorable because right now, 1st area is like 50% of the game and most of it is just so easy to forget, which makes backtracking even harder since you can't remember where anything is and its already bad enough considering the bad feeling of platforming with 2 of the weapons. Difficulty settings differ too much, easy gets a free jump? normal is just normal, hard makes some bosses a sponge, feels incredibly boring and pointless. Achievements are poorly designed, could remove 40 of them and you'd be fine, could remove the Hard difficulty requirement from the "kill the bosses in a certain way" achievements and they could be fine, but like this? just tedious Choices should also just be good and evil, extortion choices were just weird, they should've just been mixed in with the evil choices and then had to choose only between helping due to being a good person or helping due to wanting to use the person you're helping through extortion, having evil as a third choice just seemed weird. Insulting people for the fun of it especially with a main character as insufferable as this one was actually not even enjoyable. Overall, I would still like this game to succeed, the game itself shows promise and it had some interesting parts, i like 2D metroidvanias, i want more of them, if you can simply stay away from a few of these glaring issues, the next game might be top tier.
Хорошая игра.
I really want to love this game because I can see they tried and it has some good ideas, but there are too many issues for me that made the game rather irritating : - The map. I hated it. Couldn't get used to it, lacks essential details (npc, poi position in global view, ...) and having to switch between detailed and zoomed view if you wanted to check the related areas was really annoying - Damage balancing : From getting 2 shotted at the beginning to invincible mid game. Most of the bosses I didn't even need to try, I could just face tank them. Not a bad things considering the next point - Traveling. The elevator system just sucks, I wish all metroidvania would stop using this mechanic. Let's us warp through checkpoints instead of making us traveling the same area 10 times for no reason. - Bug. Most importantly soft locks. Some quests are just bugged for me and I won't be able to have the achievements without restarting a new game (Big Momma despawned, The Predator consoles won't work so I can't fight him) - UI is just a pain. The questlog is unusable. Map, Implants, talents are horrible to navigate.
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Audience
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese, Korean, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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