
In The Dead of Night is a story driven top down game that merges the best elements of RTS with Tower Defence. Take control of the town to gather resources and build your defences before Urszula’s zombies charge upon you at nightfall.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
In the Dead of Night is a fairly generic and somewhat uninspired TD. The RTS elements are extremely minimal as you manage a group of villagers to gather various resources, build towers and construct them. The towers are very limited and suffer from a lack of creativity as the first three traps are simply different spike traps built from the three resources in the game. The game play can feel slow and repetative even after only the first day of a level. From a technical stand point this game suffers from a few glaring issues. The most basic of them is that the graphics will wow no one who has played a game made after 2000 yet despite what should be a very very low demand engine the optimization appears non-existant as the game will stutter and lag during fairly small enemy waves; long story short if my rig can handle Cry engine there is no way this game should lag. The possibly most offending part of this game is the pure lack of polish to the menu/playing interface. Many click boxes do not line up to their respective buttons or appear to be missing completely, with basically 3 interface interaction between start to finish on placing a tower that means you have to deal with 3 menus/interfaces each of which is full of missing or misplaced click boxes, it's tedious and frustrating. The story idea is interesting but I've played better built free flash games than this mess.
Can't say i hate this game, but as i decided to skip the tutorial to go back to the main menue to test something i ended up permantly disable the tutorial with no ways of turning it back on.I some how still figured out how to play after losing some villagers, seemed okay but nothing special, just wave after wave of enemies and wolves? For some reason a woman is burned as a witch out of fear as she for some reason want to bring back a child from the dead, this results in the husban of the witch to some how bring the dead wife back alive by the sacrifice of another woman?Then for some reason the dead witch decide to raise her dead child back to life, oh and destroy the people who live in the towns as revenge because why not? Tho weak she easily get revenge on the guy in charge and the reason she was burned as a witch but she won't stop there as she seek to destory everyone and it is your job to prevent that from happening by gathering the limited resources on each level and make traps to stop the waves of undead!Oh and animals? As i missed the tutorial because i was trying to understand a crash error i got when i first booted up the game, i ended up in the dark as to what does what, as there really is zero information about how to do anything.The lack of an interface does not help as you are left to guess what buttons to press to build the right traps, some of the more expensive traps seem to do nothing unless you tap them with the mouse witch is nothing but a hassel to me.The basic traps seem to be allot better to spend resources on then the more expensive supposedly better traps you can research.I quickly lost interest during my first level and ended up waiting for the first level to end. The lack of options is not really a big deal to me but it might for allot of other people,but it still would have been nice with proper options in the settings as this game defintly could have used it.So tho not a horrible game, it is a very slow and boring game that i do not recommend people to buy.
I like this game - the first two levels let you think its and easy game then in level 3 (Third City) the bloaters attack and blow up your traps. According to the Diary there are also monsters that have not been revealed yet - cant wait. I like that you can send the villagers out and the zombies eat them - go in close and the sound effects are sick.
Loads better than the other tower defence games I've played. Loved the story and I thought the graphics were awesome for an indie game, runs perfectly on my machine. Cool that you can interact with the traps once you have placed them because normally you just build and wait.
Cracking game. Tower Defense Game with a twist of HORROR - also a mix of collecting resources and building the traps - not seen this before, great idea - different Monsters and more challenging as you go further in the adventure - also Story driven - Gets my Vote.
Great ideas to mix in RTS elements, shame the game's unfinished.
This is a fairly good game that is easy and simply to play. Gather resources, create traps and beat off the people coming from the dead. Very fun and a good game to play. All the old bugs have been fixed. Definetly reccomend getting this game.
Erstaunlich, wie man ein derart simples Spiel verhunzen kann. Das fängt schon mal bei der Schriftart an, die so groß gewählt wurde, dass der Text häufig abgeschnitten wird und man letztlich nur raten kann. Das geht weiter bei der Herausforderung, einmal gebaute Fallen zu platzieren, wofür man (nach langem Herumprobieren entdeckt) eine Nummerntaste drücken muss, die nirgendwo gelistet wird. Geht wieder weiter bei der Herausforderung, im Dorf die sorgsam kaschierten Gebäude zu entdecken, in denen sich produzieren lässt. Ob neue Upgrades erforscht werden oder nicht, hängt offenbar vom gänzlich intransparenten skill tree ab - Mangels Statusanzeige sollte man immer nachschauen, ob im Gebäude auch tatsächlich geforscht wird oder das Ganze als zu schwierig aufgegeben wurde. In der Vorbereitungsphase (Tag) gibt es keine Aktionspunkte, mit denen man haushalten müsste, sondern schlicht reichlich bemessene Zeit, die regelmäßig mühsam vorgespult werden muss, ehe die Angriffsphase (Nacht) beginnt. In dieser Nacht dann kann man im Grunde nur zuschauen, wie die Angreifer von Fallen zerlegt werden. Da deren Stats unbekannt bleiben und es keine Vorschau von Angriffswellen gibt, läuft das Ganze auf simples Bauen, Hoffen und stetig Forschen hinaus. Spannung oder Strategie konnte ich nicht entdecken, habe jedoch auch nicht wirklich weit gespielt: Die dilletantische Spielumsetzung hat mir jegliche Hoffnung auf sinnvolle Entwicklung im weiteren Speil genommen. Schade.
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