
In Sound Mind is an imaginative first-person psychological horror with frenetic puzzles, unique boss fights, and original music by The Living Tombstone. Journey within the inner workings of the one place you can’t seem to escape—your own mind.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 7 → 1.57/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 7Kreviews | 95% | — | $3.8M |
| $39.99 | 1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I absolutely loved In Sound Mind. The atmosphere had me on edge the whole time, and I really enjoyed the mix of horror, puzzles, and shooting—it felt fresh and fun. At first, running out of ammo was a bit frustrating, and the checkpoints can be a little far apart, but honestly, I didn’t even mind replaying parts. It just made me want to push through and see what happens next. I loved exploring, reading all the notes, and finding the little Easter eggs—it made the world feel so detailed. The bosses were all unique, the story was engaging, and the game just looks and sounds amazing. Overall, I genuinely had such a great time with this one. And of course… Jorge and Dave were absolute highlights.
Encore un jeu d'horreur où il faut fouiller absolument partout pour avancer un petit peu, puis devoir retourner en arrière et refouiller partout encore et encore... Absolument pas effrayant et optimisation catastrophique avec des freezes constants. Franchement décevant niveau gameplay.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 26 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $34.99 |
| 965ratings |
| 92% |
| — |
| not modelled |
| $4.19−88% | 140ratings | 88% | — | not modelled |
| $34.99 | — | 93% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 886 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ngl, I came here just to see TLT music on a contract. And, still, I'm amazed at this game as a whole. A lot of it is well-though ! I think, however, it works as a standalone. Few things can be improved here, and the best game to make forward is a spiritual successor that aims to hit something different. You've got the potential, and what you will deliver will still be yours. Take care.
好! 六首音乐也好听!
.
Oh man, I really enjoyed this game. It has a great story, puzzles, some scary and funny moments, and a cute kitty! There aren't enough story rich horror games with puzzles, so this game really scratches an itch for multiple genres I love. I think about this game often and would love to see what else the devs can come up with for future games.
優化爛成一坨 轉個視角常常掉幀 完全玩不了
好游戏,太吓人。
I'm liking it so far. The story is great, the mechanics are ok, but the overall vibe is pretty solid. I am stuck however after you break the third mirror. I'm confused on where to go after that, since all you have is a mirror. I haven't finished it yet, so I will be coming back. So far I give it an 8/10. Mechanics could use some work.
i have finally compleated the game and all i can say is absullute cinema !! the game is the greatest game lorewise i have ever played !! game mechanics are amazing too , i love the concept of going into desmonds patient minds via tapes , purely 10/10 for me , would give it higher score but i feel like it would be too cheezy
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $0 |
| 0 |
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