
Play as an Artificial Intelligence guiding a stranded xenobiologist through a beautiful and mysterious alien ocean. A non-violent sci-fi story, enter a world of wonder, fear and vulnerability, unraveling the history and ecology of an impossible planet. What will you discover together?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 26 → 1/day in the week after.
About

a xenobiologist who discovers extraterrestrial life while searching for her missing partner.
When Ellery is called to planet Gliese 677Cc by Minae Nomura, only to arrive at an abandoned base, she finds herself adrift in an ocean of secrets, with little more than a malfunctioning diving suit and a strange AI to guide her. You are this AI.
Guide Ellery—and keep her safe—as you dive deeper and explore an underwater alien landscape. The planet’s unique life, and its dark history, are yours to uncover and the bond between you and Ellery will be tested by the secrets you learn. Through this shifting narrative, In Other Waters asks questions about the nature of “natural” and “artificial” life, and investigates what it means to be a human in an epoch of extreme environmental destruction. For life to continue, it must change.


Freely dive into an expansive section of seafloor, from shimmering reefs to inky depths. Unlock upgrades and make discoveries that allow you to open up new paths, uncovering strange creatures and environments as you do.


Navigate an elegant, intuitive UI via gamepad or mouse controls. Interpret signals, set headings, and map the ocean through experimentation and intuition.


Discover and catalogue species through observation, scanning, taking samples, and interacting with alien life. Read Ellery’s notes, look at her sketches, and help her classify an entirely new ecosystem.


Choose whether to study creatures, investigate secrets or dive new areas, then come back to your base to study samples in the lab, chat to Ellery or read her journals to understand more about this world.


Through limited communication learn more about the person whose suit you inhabit, and help guide her towards a terrible truth. What you experience together will bring you closer.

Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Narrative and great concepts. The music and mechanics and text combined to make a very submersive experience.
10/10
get stuck, does not have a map that goes with you in the sub
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
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| $3.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice, contemplative game, but know that's a niche game for a niche audience. Check the last section to know if this is for you or not. [h1] What is this game? [/h1] You play as some sort of AI strapped to a diving suit. You help a biologist find her lost friend on a foreign ocean planet, deep in the sea. And that's pretty much all I can say about it without spoiling it! Gameplay-wise... It is a worldbuilding-focused visual novel and dungeon-crawler with no enemy to fight. Or put very simply, it's a giant maze. You move from point-to-point, trying to find your way in the environment, scanning the fauna and flora and gathering samples. You need to be careful about your power and oxygen meter, required respectively for you and your human partner to survive the depths. Samples you find can help resplenish these, and the tools you will find during the story consume from these meters. The latter are mainly used to access new areas. [h1] What is the game's strengths and weaknesses? Who is this for? [/h1] [b]In short, you are very likely to like this game if you follow these criterias : * You're a reader who prefer world lore over story, and are not bothered with linear stories. * You can easily create a mental picture of locations from text and sounds. * You're looking for a very mechanically simple game.[/b] Matching all these criterias make it a quite niche game. It does not have the wider appeal of let's say Subnautica, which caters to a wider variety of players. In details, now. The game is fundamentally a visual novel with little narrative branching. It requires quite a bit of reading to enjoy it, and you have to accept the story offers little choice. I write this because you may think you have several new areas to explore... But you are railroaded by the game into one single area (a bad level design choice). Most of the writing is focused on the planet's ecosystem and creatures, which makes it the most interesting part of the lore. Indeed, the story itself is rather simple, with few elements of surprise nor emotional strength. In other words, the game may catch your interest if you like reading lore about creatures, but will likely fail to attract you if you want rich character relationships and developments. Don't play it if you're looking for deep gameplay. It is extremely simple. Don't expect any kind of puzzle, fast-paced action or complex survival : It is at a fundamental a giant maze with things to collect in it. That is all. Do know however that this game can be rather difficult if it's your first game and you're a slow reader : Indeed, some areas will constantly drain your oxygen meter, requiring you to be able to read and act quickly. You will either need to skip descriptions (which is sad, considering it's the game's main point), or return to base and come back (which slows the game down). Visually, the game holds a strong albeit stripped-down artistic style. You should really play it with a good audio device (typically, a good headset), because the soundtrack and ambient sounds do the majority of the work. This game absolutely requires you to visualize in your mind the areas, otherwise you'll find the art too vague and detached to find the game attractive. In other words, don't play this game if you have aphantasia!
Absolutely wonderful little game, very simplistic in a good way. I managed to complete it in around 6 hours. So much of the beauty of this game is in its absolutely phenomenal soundtrack and how it gels with the story and atmosphere. The well-designed minimalist computer UI also really lets you fill in the blanks. Short but sweet, kind of gives me nostalgia for Endless Ocean.
Finally got around to play it after it was so heavily recommended to me by a friend. I have to admit, I've been listening to the OST way more than playing the game, hah. This is not the type of game that I would usually play, with minimalist style and akin to visual novel storytelling, but with such a descriptive text and use of imagination, I did find myself getting slowly pulled in by the atmosphere and wanting to find out more and more about the mystery and the story of this alien underwater world. The gameplay does get repetitive the longer you play, but the entire concept is so soothing and calming, it's almost meditative in a way. Fans of Subnautica would appreciate this one, the sound design is just sublime and with headphones on you feel as though you are exploring close to the bottom of the ocean floor.
3,5/5
Not really my thing. I wouldn’t say In Other Waters is a bad game, but I just couldn’t get into it. The gameplay is very simple and gets repetitive pretty quickly, and I can’t imagine remembering the controls between sessions. It’s also very slow-paced, with a lot of text and exploration. And to be clear, I don’t necessarily mind slow-paced games. If the story or characters manage to pull me in, I can be perfectly happy taking my time. Unfortunately, that wasn’t the case here as I’m not particularly into this kind of sci-fi story, so the subject matter just didn’t grab me. I mostly played it to clear this game from my backlog, and honestly, it ended up feeling more like a chore than anything else. I can see why some people might enjoy its atmosphere and slower pace, but personally, I found myself getting bored throughout my short playtime.
In Other Waters is a fairly unique exploration and investigation game with a unique enough premise and execution. There's a soothing ambience and interesting lore to uncover. However, it's selling point is also its detriment. The game offers you a tutorial if you forget what controls do what, but I'd say a persistent sub-menu that allows you to relearn controls would be useful. Honestly, there could be a lot more quality of life features to make this game less cumbersome, least of which is a map of he areas you've explored that you can access while diving. There are also parts where you are forced toward a particularly objective instead of being allowed to free roam until you run out of things to do. I got this game on sale, and while it's fairly short, I'd say it provides enough entertainment, especially if you're a sci-fi or exploration fan with a love for unique interface designs in games.
Amazing game about alien waters exploration, speculative evolution and human relationship with nature. I really like it!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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