
In a world bound by truths: connect. In Falsus is a mesmerizing rhythm game tied to an intricate card system brought together through a layered narrative. Taking place in a near-future world, traverse an atmospheric soundscape through the eyes of 5 interconnected protagonists.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best MX #30, worst PL #89 · 11 markets collected
About

Tying music gameplay to a tale of lies and truth, 'In Falsus' guides players through seamless progression from flow to mastery, welcoming those new and experienced to surmount challenges and rise higher with each and every encounter.
Follow the separate perspectives of 5 girls making their way through high school in a near-future world, whose lives take a sharp turn one day as they are bid to join a strange government program, and soon are forced to face an undiscovered side of their reality.

Progression: With a signature control system of mouse and keyboard, In Falsus brings challenges across 4 difficulties, rising in intensity of incoming notes and a sweeping aerial Field.
Encounters: Every step forward brings a greater trial. Throughout their ordeals, the protagonists encounter characters who they must contend with or assist, with these key moments each tied to unique songs.
Songs: Produced by composers at the forefront of Japan's independent music scene as well as international artists, In Falsus features over 70 songs, over 40 of which are original, represented across a multitude of genres and styles.

Crafting: Overcome challenges to collect materials, craft unique Cards, and gain new advantages and approaches during song gameplay.
Blueprints: Integrate Cards by slotting earned materials into Blueprints, grids with a wide variety of choices in stat boosts and bonuses. Every Card crafted is different, and every Blueprint is a puzzle. How you choose to arrange materials within Blueprints shapes unique possibilities in solutions and effects.
Cards: Featuring artwork of characters met and unfolding narrative moments witnessed, illustrated by a range of skilled and renowned artists, equip up to 5 Cards to vary your approach when challenging the songs you come across.

Narrative: Through visual novel-styled narrative design, switch between the individual perspectives of 5 protagonists—all of whom are interconnected.
Immersion: Become drawn into a new world through expressive characters, captivating environments, and full Japanese voice acting.
Experience: Narrative is at the heart of In Falsus, with music gameplay, sound design, and themes reflecting and directly linked to the events of the game.
Engagement
Reviews
Themes across 435 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Look at it as if you're buying a VN + a rhythm game. if you're not into the idea of reading, might be a bit expensive. The gameplay is very fun IMO though.
什么时候接着更 ^ ^ 好玩
lowiro put a lot of effort into this game and you should definitely buy it
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 436 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is very epic I love arcaea and I love In falsus!! Its really cool and I love the characters :3
게임 실행하면 리듬게임이 아니라 스토리부터 보여주는걸 보면 장르는 리겜이 가능한 "비쥬얼노벨" 다른 게임에서 얼마나 날고 기고 왔든 여기서 모두 공평하게 제로베이스가 됨 늘 쓰던 근육만 쓰고 늘 살던대로 살면 사람의 뇌는 말랑해지기 마련이나 이 게임을 하면서 느낀 뇌의 근육통은 확실히 치매예방에 좋을 것 같음. 즉 평소에 절대로 쓰지않을 뇌의 영역을 길러야하는데 몇 년전 처음으로 디제이맥스 8키를 입문했을때의 그 감각이 느껴져서 재밌긴했음... 게임에 애착이 생겨서 끝까지 할 수 있엇으면 좋겠는데 아래의 이유들로 인해 앞으로 나아가야할 동기부여를 느끼지못하겠음.. 1. 일본어는 잘 몰라서 영어로 진행하는데 대체 무슨 문제인지 모르겠는데 문학이 아니라 비문학을 읽는 느낌이 나서 영어를 알아도 몰입하기가 좀 힘들다. 한패라도 나오면 모를까 지금은 딱히 2. 이후에 해금될 곡들 미리듣기라도 있으면 좋을듯 3. shift 레일의 노트 가독성이 개선이 진짜 필요함. 갑자기 훅 나타나서 -2 됨ㅋㅋ 그래도 이 게임만이 줄 수 있는 채보의 매력은 충분히 느껴지니 처음 9곡에서 동기부여가 생긴다면 계속 플레이해도 될듯
优秀的剧情+视听盛宴,令人惊喜的游戏。
人类进化出第六根手指的时候是不是漏了我?
世界观有点意思,背景介绍不放开头反而放结尾,没有上来就铺设定而是让玩家在角色们的对话、行动中逐渐发现端倪,自己推导出背景设定,还挺有新意。 曲子数量和质量这一块没得说,没砸Arcaea的招牌。 [strike] 妮雅和梅!我们需要更多妮雅和梅的甜蜜互动![/strike]
上手难度很高,IIDX玩家上手会快一点,从13开始挑战人类极限,好在官方按键没有无理。 剧情可以,杂食党狂喜 满分10分我打七分
藝術品 畫面演出驚豔、音樂有接觸過Arcaea就無須多言了 相信616 玩法就音遊+劇情+拼豆組卡(想直接看劇情可選輔助模式) 不過操作真的要習慣一下,學習成本挺高的qq 後續劇情趕緊端上來吧 歐餒該
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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