
Impresja is an exploration game taking place in a dynamic, non-Euclidean world that can be reconfigured by player through manipulation of art pieces.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Extremely challenging non-euclidian puzzle game. I'm too stupid to progress but i love the aesthetic.
Some tutorial would be nice, since player has to spend too much time figuring out what is going on here and what to do next. It does not encourage to progress.
Impresja is a decent little puzzle game, well priced for its 3-4 hour length. A lot of the difficulty is in wrapping your head around the mechanics without explicit explanations, but once you know how the puzzle pieces interact solving the overall puzzle becomes a matter of moving things around in the right sequence. Which is actually the biggest flaw in the game. The final puzzle is especially tedious and takes up a good chunk of time not because it is clever or difficult, but because you literally run around a circle doing the exact same three things over and over again. It is not about demonstrating your understanding of the level and the mechanics in it. That said I still recommend Impresja. It's cheap with some good ideas which I think are worth experiencing. And if you need some help with the third(?) area, with the infinity symbol on the ceiling, remember that only landscapes/wide pictures can go on easels and that they act VERY differently from the portrait/tall pictures.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Six-ish short-ish puzzles. The closest way I can think of to describe it is a 3D analogue of [i]Recursed[/i] with the aesthetic of [i]Antichamber[/i]. I hope you skipped watching the trailer, since it's a slight spoiler... The amount of walking you'll probably need as you try to understand the puzzles (and later on, just solving the puzzles) is a bit excessive, but the puzzles are still pretty sharp. And hey, it's $3.
Great puzzle game that is similar to anti-chamber but has completely new mechanics and puzzles which are very good at using all mechanics you have learned moving forward. Of course I would want more of this game and even more mechanics to make a incredibly head scratching puzzle and I hope more of this type of game is made!
Antichamberリスペクトなパズルゲーム Antichamber好きならぜひ買おう Antichamberクリア済みのプレイヤーを想定してるのか難易度は序盤からかなり高め
Ai minha cabeça! '-.- O jogo não é difícil, o maior desafio dele é ter de descobrir e entender por conta própria as mecânica, então é fácil ficar dois dias preso em um nível porque, POHA EU NÃO IMAGINAVA QUE DAVA PRA FAZER ISSO~!! Um excelente jogo. :')
I didn't have the patience for it. There's not much to draw you in...no exposition, no instructions, just a white environment that is simple. It's a lot like Antichamber puzzle wise, but that game is a lot better. This one feels almost like the developer played Antichamber and was like "That was fun! I wanna try to make that, too," and crapped this out.
PVにヒントがあるので見た方がいいです。
Way too hard. I bought this game, because I liked "Antichamber" very much and wanted to play games, that are like Antichamber. I thought, this would be a bit like Antichamber and I bought it, but it is just way too hard and doesn't make fun at all.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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