
Impresja is an exploration game taking place in a dynamic, non-Euclidean world that can be reconfigured by player through manipulation of art pieces.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Way too hard. I bought this game, because I liked "Antichamber" very much and wanted to play games, that are like Antichamber. I thought, this would be a bit like Antichamber and I bought it, but it is just way too hard and doesn't make fun at all.
Так себе
waste of time. firstly frustrating then boring
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The gameplay is extremely confusing, as the mechanics are poorly explained.
многообещающая игровая механика, но абсолютная топорность и ужасная реализация в купе с глючным управлением рывками не позволяет поставить больше 2 портальных картин из 10
Impresja is a puzzle game set in a mysterious art museum where nothing seems to ever stay as it is. Machine translation tells me the title is Polish for “impression” — which might be wrong, but it does make sense: the game really is about “a difference made by the action or presence of someone or something“, but also “an effect produced on someone“, because the game had quite the impact on me when I was just minutes into it. I was impressed by how well everything connected not only locally, but globally. There were some issues, but I’m going to recommend this right away to anyone who likes a challenge. The puzzles are about moving paintings from one wall to another, passing through security checks with cameras watching your every move. At the same time, the whole museum is like a huge jigsaw puzzle with the rooms being the pieces. You will not be told what to do or where to go, and you might have to trial and error a couple of times before you learn the rules, but once you do, things will get a lot easier. A good visual memory will help. Colour and the tracing of lines play an important role too. The art style is low-key: clean, calm, minimalistic. Lots of white, but also colour where it counts. The music is electronic ambience with no beat to speak of except your own footsteps. I had the most fun with the first three quarters. Even if the last quarter was a bit of a relief, it was also the least fun, because the focus switched from [i]more thinking and less chores[/i] to [i][b]less[/b] thinking and [b]more[/b] chores[/i]. The only real bug I ran into was when right-clicking an easeled painting and then a figure who was holding another painting, but clicking the held painting instead of the figure: this resulted in the game entering an infinite loop, which meant I had to force the game to quit and restart. At least autosaving was frequent enough to not make me lose any progress. Full review: https://maskinkultur.com/2018/04/29/review-impresja/
Ai minha cabeça! '-.- O jogo não é difícil, o maior desafio dele é ter de descobrir e entender por conta própria as mecânica, então é fácil ficar dois dias preso em um nível porque, POHA EU NÃO IMAGINAVA QUE DAVA PRA FAZER ISSO~!! Um excelente jogo. :')
I didn't have the patience for it. There's not much to draw you in...no exposition, no instructions, just a white environment that is simple. It's a lot like Antichamber puzzle wise, but that game is a lot better. This one feels almost like the developer played Antichamber and was like "That was fun! I wanna try to make that, too," and crapped this out.
Une grande complexité bourré dans un contenu très condensé ! 8h de jeu pour ma part le temps de comprendre certaines mécaniques de bases, ça m'apprendra à ne pas lire les instructions. Pour joueur chevronné d'Antichamber, Manifold Garden, nostalgiques de Portal et autres jeux en espace replié. J'ai été attiré par le concept atypique, je n'ai pas été déçu !
Интересный дизайн, сложные головоломки, необычная атмосфера. Но все как-то медленно. В целом рекомендую.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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