
Impresja is an exploration game taking place in a dynamic, non-Euclidean world that can be reconfigured by player through manipulation of art pieces.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Works also on Linux if you install Steam for Windows on Wine. "Simply" Outstanding. This Game defines the term "computer game". A non violent adventure in unique surroundings. Excellent atmosphere and design. I didn't read too many reviews about it, wanting to experience the game on my own, and it really is worth it. Very calming and entertaining, as one tries to get anywhere really, but it's not that easy😉😍🤩💖
What else is there to say that others haven't? The third puzzle is prohibitehively hard. You may just run around for hours trying to figure it out without getting anywhere. This is caused by how hard it is to tell at a glance which painting corresponds to which location, by all the beam-redirecting pillars that redirect beams only into useless locations, the fact that you can put paintings only in specific spots, and you can't swap the one on the wall for the one in your hand either. It's the level that caused the majority of that three-hour playtime you see there, and I'm the kind of person who thought Manifold Garden was not very hard.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das heftigste Räselspiel, dass ich bisher gefunden habe. Ich habe 50min gebraucht um überhaupt zu verstehen worum es geht. Man braucht schon extem geduld. Aber ich denke gerade deswegen ist es zu empfehlen :-)
还不错的游戏, 画风上模仿环绕走廊, 但其实还是有一定区别的。环绕走廊的重点在于发现每个谜题的规则, 这个游戏在发现规则之后还要十分巧妙的应用和烧脑的解谜。 这里就不透露世界规则是什么了, 毕竟自己发掘规则是游戏最有趣的一部分。 优点: 创意很棒。跟环绕走廊的"探索非欧空间"相比, 这款游戏更多的是"改造非欧空间"的感觉。 缺点: 不同画里的区分度太低, 不玩上一段时间根本分不出来那幅画里对应的哪个空间。 游戏在最有趣的发掘规则部分之后, 就是跟颜色有关的解谜了, 而且这部分过于多了。第一关过绿色紫色关过了以后到了墨绿色关, 还是用相同的规则, 只是谜题难了一点而已, 我就没太有耐心去解。我玩这个游戏的目的是体验非欧空间, 而不是玩什么鬼颜色解谜, 尤其是过于庞大冗长的颜色谜题让人有些没耐心。 玩多了眼晕, 有时候还要跑很远的图。 虽然说了很多缺点, 但是总的来说还是不错的游戏, 15块钱也不贵, 喜欢环绕走廊和传送门之类的玩家可以来试一试。
Antichamberに影響を受けたような、単色カラーのマップ、非ユークリッド幾何学のマップ造形。仕掛けの数はそれほどありませんが綿密に作られており、難易度は高い。クリアに7時間程度掛かった。 レーザーを照射する「マップの風景画」を移動させて絵画同士をレーザーで当てると対応した扉同士が繋がるのが基本ギミックです。前に進んだと思ったら同じ場所に戻ってきた!?なんて事は茶飯事。 仕様上、絵画のその場での入れ替えができないので「空き」がある場所に絵画を移動する必要があるので、プレイヤーが行ったり来たりするのが面倒だった。後は、割りと処理落ちというかfpsを持ってかれるシーンが多い。移動先や絵画のマップのキャプチャーが行われてるせいだとは思うのですが、このシンプルな見た目に対して60fpsを切ることが多かった。
Impresja jest interesująca. Może nie jest nową jakością, ale podoba mi się, jak niczego nie tłumaczy i wszystkiego musimy się uczyć z doświadczenia/obserwacji. Sprawdza się również jako gra logiczna - rozwiązanie zagadki daje odpowiednią dozę satysfakcji, by chciało się brnąć dalej. Trochę męczy mnie styl graficzny, przez co ciężko o dłuższe posiedzenia, ale ponieważ to na nim niejako opiera się rozgrywka, to jego istnienie jest w pełni uzasadniony. Werdykt: 7/10
상당히 재미있는 퍼즐 게임. 일반적인 상식이 통용되지 않는 구조의 공간에서 예술작품들을 잘 배치하는것으로 공간을 뒤틀어 앞으로 나아가야 하는 게임이다. 이게 뭔 소린가 하겠지만 문자 그대로다. 관건은 이 비상식적인 공간의 규칙과 논리를 알아내는것. 난이도가 그렇게 높지 않고 값이 싸니 한번 가볍게 해볼 것을 권한다.
非常好玩。 游戏中有两个主要的机制——竖框画像机制和横框画像机制(横框画像放于画架上可以右键互动,这在宣传片刚开始就演示了),这两个机制很新颖,而且游戏并没有告诉你这两个机制是怎么样的。 难度大,惊喜多。
I feel on the fence about this game. In the end, i can't say i recommend this game. here is why : movement speed = way too slow. many of the puzzles have you running from point A to B over and over. even figuring out what to do was made tedious by what became the slow casual walk. if there was an option to make the move speed much faster the game would have been much better. the level design and pace was all over the place. almost as if the scaling for how hard the puzzles should be was out of order. lack of hand holding : while most of the time this is a good thing, you still need to teach your player how to play the game. i feel some of things you could do in the game were not clear and the puzzles were easy. what i mean is, for one of the puzzles i spent more time figuring out what i could do, instantly knew what i needed to do once i actually understood what i could do. while some of the core aspects of this game were good, there was just as much bad design that lacked polish. i guess you could say i was not impresja.
초반부 통로를 바꾸는건 직관적이라 헤매기는 했지만 답을 찾을 수는 있었다. 하지만 중반부 액자를 이용한 그림을 바꾸는 트릭은 어떠한 힌트도 없이 갑자기 나와서 풀지를 못해 결국 공략을 보고 알아냈다. ∞모양에서 처음 나오는 액자트릭의경우 텅 빈곳에 액자를 옮겨와 바꾸는것이 아니라, 처음부터 액자가 있어서 바꿀 수 있음을 보여줘야 공략을 보지 않고도 풀이법을 쉽게 찾아낼 수 있을 것이다. 이 액자트릭에 대한 힌트가 없었던 것을 제외하고는 상당히 괜찮은 게임이다. 퍼즐의 난이도는 어렵지는 않지만, 공간이 바뀌다보니 동선이 복잡해져서 전반적인 난이도가 올라가는 형식이다. 메트로배니아류의 게임에 익숙해서 전체적인 공간을 기억하고, 자신의 동선에 따라 어떤 곳에 도착할지 잘 파악하는 사람에게는 간단한 게임이다. 하지만 게임에서도 쉽게 길을 잃는 사람들에게는 매우 어려운 게임이다.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| RUSH: Only Up Multiplayer | $6.4K | 76 | 84% | $2.99 |
| Dreams: Unlimited links | $6.4K | 114 | 69% | $2.99 |
| Hydra Heli | $6.4K | 83 | 90% | $2.24 |
| Blortasia | $6.4K | 54 | 91% | $6.99 |
| Seven Doors | $6.4K | 101 | 65% | $4.99 |
| Hold The Fort | $6.4K | 59 | 81% | $4.99 |