
Become an imperial knight to reclaim your family's honor and discover what drove your sister to abandon her country!
Modeled estimate, not a reported figure. How we estimate →
About

Diana's sister Luna and her father Robert were once among the greatest knights in the empire, but Luna left her nation behind, and her father has been stripped of his honor. A sorcerer now whispers into the emperor's ear and conducts unspeakable research to fuel the empire's insatiable need for conquest. In order to aid her father and better understand her sister's decision, Diana sets out to become an adventurer, her first step on the path to becoming an imperial knight. Will she find new friends and earn her knighthood, or be betrayed and fall prey to the empire's dark underside? The choice is yours!

Explore new regions, fulfill requests for the Adventurers' Guild, and fight in turn-based battles!
Along the way, you'll meet allies who will join you temporarily. They can then be hired as mercenaries to accompany you on your adventure!
Swap between day and night as you investigate towns, gather clues, and unravel the many conspiracies plaguing not only your family but the kingdom at large!






Become an Imperial Knight
The Ether Knights are the strongest force on the continent. Regardless of the path you choose, you can become a powerful knight who either works for the empire or strikes against its darkness!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
超大杯王道热血骑士成名录X凌辱盛宴,分为两条大主线叙事,但其主要H事件都逃不开“凌辱”二字,并热衷[u][b]多P、论剑与异种间等把美好事物毁灭给你看[/b][/u]的凌辱风格,[u][b]共130个事件,且部分含处女、金发or银发、淫乱等级的多重差分,且剧情全配音[/b][/u],量大管饱。在超大规格的制作体量之下本作在剧情上短小俗套但依旧不乏王道感动,但同时也保留了部分RPG Maker制品的糟粕,诸如[u][b]需要刷怪练级、地图设计精致但任务引导弱[/b][/u]等缺点。 [h2]王道热血与多P论剑凌辱,还是凌辱占超大头啊[/h2] 期初听说本作时还是被两大故事线的大规格剧情制作吸引的,但实际游玩下来会发现量大的剧情都是假象,除去H事件后的主线剧情很短,虽然确实挺王道热血的但总有一种被剧情作幌子骗进来的感觉。而玩完后最大的感受就是本作对于“把美好的事物毁灭给你看”的H事件设计风格及其浓烈。游戏主要以两位主角与多位配角的“纯洁”被侵犯为主设计了超多凌辱CG,故而大家喜闻乐见的内容很多类型都能看到。其主要是以多P、论剑与异种为主,在全配音的加持下实用性不错,就是有点想吐槽三种类型过多,重复感略强。 [h2]地图设计这么繁杂,倒是做好指引啊魂淡[/h2] 游戏中最折磨人的点莫过于这无敌的任务引导系统,在对话中你但凡发呆一秒钟,错过了关键对话剧情,那么你将在几乎没有任何标识、或是有标识但需要你用显微镜来找的地图中寻找任务触发点,当然很多任务不是需要你到达某个点位会触发,而是需要你在此前触发某个任务才能进线下一步、或是……去睡一觉?而游戏中不会给你任何提示,你只能回档重新看剧情或者找全流程攻略。 虽然游戏总体有着超大规模的H事件填充,但游戏本体尚需打磨,经费用在了对的地方但没完全用对,所以我选择……导入全CG存档!启动! [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
怎么没有结局事件回想和CG鉴赏。虽然cg量大管饱,但是游戏指引很一般。多结局也没回想。
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Hours played at review time, across 100 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有些boss的难度可以放进bs里面了
Imperial Knights is a mature fantasy RPG that combines traditional turn-based combat with exploration, investigation, questing, character recruitment, and a storyline shaped by questions of loyalty and corruption. Developed by Circle Poison and published by Kagura Games, it follows Diana, an aspiring adventurer carrying the burden of a once-respected family whose reputation has fallen apart. What initially appears to be a straightforward journey toward becoming an elite knight gradually develops into a more complicated investigation of her family's past and the empire she hopes to serve. Diana's family history provides the main emotional motivation. Her sister Luna and father Robert were previously renowned knights, but circumstances changed dramatically after Luna fled the country and Robert lost his honor. Diana sets out hoping to discover why her sister disappeared while simultaneously rebuilding the family's standing. This gives her progression a stronger purpose than simply accumulating experience and defeating increasingly powerful enemies. Her desire to join the prestigious Ether Knights is tied directly to her identity, yet the deeper she investigates, the more questionable that ambition becomes. The wider plot introduces political intrigue through an empire interested in expansion and a mysterious sorcerer conducting suspicious research while influencing the emperor. These developments gradually connect Diana's personal investigation with a threat affecting the kingdom as a whole. The narrative works best when it places her original dream against the increasingly uncomfortable information she uncovers. Becoming an Imperial Knight may represent prestige and redemption, but discovering what happens behind the institution's heroic image forces her to consider whether restoring her family's honor is worth supporting a potentially corrupt system. Gameplay follows the recognizable structure of a Japanese-style RPG. Players travel between locations, explore towns, speak with characters, accept requests and fight enemies through turn-based encounters. The Adventurers' Guild acts as an important part of Diana's development, providing quests that allow her to establish herself independently of her family's former reputation. These assignments help create a sense of gradual advancement while offering activities outside the primary storyline. Investigation adds another layer to exploration. A day-and-night system allows Diana to examine settlements under different circumstances while searching for clues about conspiracies and the mysteries surrounding her relatives. This gives towns greater relevance because returning or investigating at another time can contribute to discovering useful information. Rather than treating settlements purely as locations for purchasing equipment or progressing dialogue, the game connects them to Diana's search for answers. Combat uses a conventional turn-based foundation that should immediately feel accessible to players familiar with classic RPGs. Diana does not necessarily have to face every challenge alone, as characters encountered during the adventure can temporarily accompany her. Certain allies can later be hired as mercenaries, expanding the player's options when putting together a fighting group. The recruitment system provides additional incentive to interact with characters and helps convey Diana's transition from an inexperienced adventurer into someone capable of leading capable companions. Player decisions also contribute to the narrative direction. Diana's discoveries can affect her relationships and determine how she responds to the empire's actions. Loyalty, friendship, betrayal and opposition become meaningful themes as the story progresses. The central conflict therefore involves more than simply defeating a final enemy. Diana must eventually decide what she actually stands for after learning that the organization she admired may not represent the ideals she associated with it. The presentation embraces an anime-inspired fantasy aesthetic, with character artwork playing a prominent role alongside the more traditional RPG environments used for exploration and battles. It is not attempting to compete with large-scale modern RPGs in graphical complexity. Instead, its presentation supports a character-focused adventure built around dialogue, quests and story developments. Mature sexual content is also a significant consideration, meaning the game is clearly intended for adult audiences comfortable with that material. One of the better aspects of Imperial Knights is the way its systems relate to Diana's journey. Guild work establishes her reputation, battles develop her abilities, companions broaden her options, and investigations move her closer to understanding what happened to her family. The day-and-night mechanic provides some additional structure to information gathering, while narrative choices introduce uncertainty about where Diana's loyalties will ultimately lie. None of these elements individually reinvent the RPG genre, but together they create a more varied experience than constant combat alone would provide. Players expecting elaborate tactical systems, expansive open-world exploration or cutting-edge production values should keep their expectations measured. The game's strengths are more closely tied to its mixture of familiar RPG mechanics, character progression, mystery and adult-oriented storytelling. Its traditional design may feel conventional to experienced genre fans, yet the conflict between Diana's desire to become an Imperial Knight and the disturbing realities she uncovers gives the story a worthwhile dramatic hook. Steam Deck compatibility is not officially confirmed with a Steam Deck Verified or Playable classification, so it is best regarded as unverified rather than guaranteed to work perfectly. Given its PC-focused presentation, players intending to use a Steam Deck should be prepared for possible compatibility considerations involving controls, interface readability, or Proton behavior rather than assuming complete handheld optimization. Overall, Imperial Knights delivers a solid niche RPG experience for players who appreciate turn-based battles, quest-driven progression, investigation, recruitable allies and mature anime-style storytelling. Diana's effort to restore her family's reputation develops into a broader examination of loyalty and institutional corruption, giving her adventure enough narrative substance to complement its familiar mechanics. It does not radically reinvent traditional RPG conventions, but its combination of personal mystery, political intrigue and meaningful decisions makes the journey more interesting than its straightforward premise initially suggests. Rating: 7/10
频繁的崩溃,弱指引,后面晚上出门还加载不上1.png,这也太烂了
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[h1]帝国骑士[/h1] [h2] 所以你成为冒险者干嘛? [/h2] [quote] 欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url] [/quote] [h3]基本信息[/h3] [table] [tr] [td]游戏类型[/td] [td]色情RPG[/td] [/tr] [tr] [td]总体评价[/td] [td]可以考虑[/td] [/tr] [tr] [td]CG数量[/td] [td]130个CG加上回想[/td] [/tr] [tr] [td]游戏配音[/td] [td]有配音[/td] [/tr] [tr] [td]回想方式[/td] [td]主界面进入回想模式[/td] [/tr] [tr] [td]是否需要[/td] [td]需要,看不出[/td] [/tr] [tr] [td]是否有码[/td] [td]无码[/td] [/tr] [/table] [hr][/hr] [h2]游戏总结[/h2] RJ01274676 为了重振家族的荣光,我要成为冒险者! 然后呢,好家伙,大小姐体验生活来了。 真要考据的话,这个游戏原名应该叫《奴隶之剑外传 帝国骑士》,依照时间线来说,游戏在奴隶之剑1和2之间,但是老实说,不建议玩家去打主线,明暗雷结合不知道是哪个小天才想出来的。 游戏说是至少可以玩三周目,实际上是针对玩家先期做的选项做了三个完全不同的事件分支,三个分支,互不干扰,你要是不打三遍都不行。 [h3]游戏剧情[/h3] 蒂亚娜家是帝国的贵族,承担着骑士团的重任,然而在姐姐因为理念不和于是出逃,而蒂亚娜家也背上了逃兵的骂名。 蒂亚娜的父亲为了帝国的工作而离开,蒂亚娜为了分担一部分父亲的责任,选择成为冒险者。 原本说是要成为一名出色的冒险者的,原本说是要找到姐姐的,怎么就变了呢? [h3]游戏玩法[/h3] 这是一款以任务味导向的RPG游戏,游戏一共有三条不同且毫不相干的剧情线。 其一是在面对盗贼的邀请时拒绝,这个一般被称为骑士线。 第二是接受邀请,并且在被抓住之后成功逃脱(不要指望养尊处优的大小姐在开始时就打得过盗贼好吗),这样就可以进入冒险线路。 第三是接受邀请没能逃脱,这就是所谓的奴隶线。 一般来说,建议先骑士,后奴隶,在冒险。 因为这里的刷怪强度是真的高啊,打不过,完全打不过,而游戏有个招募系统,玩家可以招募曾经认识的伙伴一同冒险,当然,也可以招募不认识的,不过毕竟是奔着HCG来的嘛。 但是实在打不动也不行,游戏的战斗强度非常高,玩家队伍中最多可以招募4个人,简单来说,我们就是依靠人数优势以多欺少。 虽说游戏的战斗强度高,但是强化需要考虑的问题并不算很多,游戏中不需要学习技能,在玩家升级之后就会自动解锁相关技能,而游戏中武器与防具的强化有着相当广阔的空间,不过也不用担心,升级所需的材料一共也没几种,刷起来还算方便。 并且游戏是接触遇敌的,也就是常说的明雷,实在不行就依靠风骚的走位嘛。 [h3]色情内容[/h3] 但是这毕竟是色情游戏,躲是从来不躲的,就是往怪身上撞啊。 游戏中包含了大量的战斗色情与战败色情内容。毕竟你看啊,女主身上穿的是轻甲吧,轻甲就是易碎,在战斗环节中,只要女主身上的护甲多受击几次,就能看到女主袒胸露乳的画面,真正意义上的袒胸露乳,而女主的战斗色情也是包含了大量万能乳头的画面,当然也是有不少拘束play的。 而在战败之后,那就是我们喜闻乐见的群交环节了,享受以下被一群魔物簇拥的生活吧。 而除了战斗之外,游戏中还有大量的色情事件,毕竟还有一条奴隶线路嘛,看看女主被五花大绑又或是网袋吊起。而她的同伴们也是有相当丰富的生活啊,娼妓生活那叫一个丰富,甚至还可以看到淫纹哦。
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不给退
เกมอยู่ในจักรวาลเดียวกันกับ Slave's Sword แต่ตัวเอกภาคนี้คือ คนน้อง ภาคนี้ CG เยอะมากกว่าภาคก่อนหลายเท่า เกมมี 3 รูท แต่ละรูท เจอตัวละครเพื่อนร่วมทางไม่เหมือนกัน เล่นจบมี New Game Plus ปลดล็อค CG ในแต่ละรูท ถ้าจะเก็บ CG ครบทั้งหมดต้องเล่นประมาณ 5 รอบขึ้น เพราะต้องเอาเพื่อนร่วมทางอีกรูทไปทำเควสย่อยของอีกรูท - - *** อย่าลืมโหลดแพทเสริมCG ในเว็บของผู้จัดจำหน่าย ***
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