
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 1.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.3Kreviews | 70% | — | $762.8K |
| $69.99 | 13Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
meh.
a
Not interesting enough to keep playing
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $69.99 |
| 3.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’m torn on this one. On one hand, the game massively overstayed its welcome. It’s twice as long as it should be, the combat is repetitive, and the writing forces characters into stupid, out-of-character decisions just to move the plot forward. The level design also commits some unforgivable sins, like using invisible death-walls on paths that look identical to legal routes, and featuring water that randomly fluctuates between safe to walk in and instant death. On the other hand, the world is genuinely beautiful and intriguing. Despite some glaring flaws, I still managed to enjoy my time with it. It’s a conflicted recommendation.
shooty shooty fun with a story.
Ta bien, historia basica, por 6 pavetes tienes unas horas: aunque sea un shoot disfrazado de magia, se agradece algo diferente, un juego que no pasará a la historia, pero buen juego, estandar
Fun Magic/Sci-Fi Fantasy shoot 'em up. Story is fine. Gun mechanics felt ripe for a roguelike. 7/10 def worth $5 on sale.
优化是越玩越卡 剧情 一般般 战斗不好评价 懒得打字了 总之别浪费时间
評論數少且評價普普,但意外的好玩,畫面很頂射擊手感也很棒很有打擊感,結合一些技能(魔法)跟各種解謎小工具,玩起來是真的挺有趣,有EA play 會員的可以免費下載體驗看看~~
Actually a solid game. I loved the story. This easily could be a movie or an anime
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $762.6K | 758 | 74% | $24.99 | |
| $762.4K | 2.6K | 87% | $9.99 | |
| $762.2K | 706 | 87% | $29.99 | |
| $761.6K | 1.4K | 90% | $19.99 | |
| $764.3K | 613 | 46% | $34.99 | |
| $764.5K | 736 | 76% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.7M | 88.4K | 98% | $9.99 | |
| $7.4M | 9.3K | 86% | $29.99 | |
| $10.7M | 15.9K | 78% | $16.49 | |
| $1.4M | 2.3K | 88% | $16.49 | |
| $1.1M | 4K | 91% | $9.99 | |
| $622.4K | 6.7K | 54% | $3.99 |