
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.5/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.3Kreviews | 70% | — | $761.4K |
| $69.99 | 13Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
only buy this game on a deep sale or through EA play, not worth the full price, gameplay seems repetitive, story is boring, upgradations etc are just pointless, overall 3-4 out of 10
El juego es bueno ? Si y no por que lo digo por que para jugarlo en buena calidad necesitas los mejores componentes del mercado y no es broma yo con una 3080 un ryzen 7 y 32 gigas de drr4 haia zn donde directamente el juego iba a tirones y ni les digo la temperatira del cpu dejando eso de lado el juego es interesante su premisa pero si les soy totalmente sincero me hubiera visto un gameplay de la historia en Youtube y hubiera sido exactamente lo mismo que haberlo jugado básicamente arma azul rifle, rojo escopeta, verde ametralladora y tienes un escudo y algunos poderes situacionales pero nada más. La historia pues.... Ahí un tipo malo que cree que hace cosas buenas ahí un tipo bueno que es el prota ocurre x motivo y lo quiere matar tienen poderes de colores y ya está. MI RECOMENDACIÓN..... NO LO COMPREN VEAN UN VIDEO DE YOUTUBE DE LA HISTORIA Y AHORREN SU DINERO AUNQUE ESTE A 99% DE DESCUENTO
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $69.99 |
| 4Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
6/10 I thought about it for awhile and I'm def not recommending this game. It gets really cheap twords the end. Initially I was having a pretty good time and would have suggested others play it, but now I don't think it's worth the time. There are def some good things I can say about the game but the negatives out weigh everything imo. My biggest issue with the game is that when you're in combat the input just feels like sh*t. I have to smash the d-pad to switch to the spell I want. Mash L3 to get my player to run. And the dash is terrible. You only go a short distance, there's a significant cool down period (even with the buffs that reduce it), and as soon as you use it, it feels like the player just awkwardly haults. I didn't find it very useful unless there was a long distance battle. To add insult to injury, the heal sucks too. Another d-pad button I have to mash because it doesn't trigger properly. I can't tell you how many times I've died immediately after pressing it or died after the animation triggers and I break the crystal. And that just feels... oh, so swell. I don't mind harder games. If it's done right. I usually play games on the more difficult settings, but the sloggy inputs make it feel like the game is just f*ing you opposed to it being a skill issue. The long unskipable cut scenes don't help either. I'm sure you can find plenty of reviews out there that praise this game and I won't argue against them. But for me, this game just became unbearable. I'm only going to finish out of spite and because I'm so close to the end. Mostly spite though :)
Pretty fun game that flew under the radar. I got it on sale for $7, but would've been pretty happy paying $20/30 for it. A very slow/boring first hour or so, but then the game opens up pretty heavily. The story itself goes to some very cool places and lore that opens up and unravels gets pretty interesting. Towards the start of the game, I would've given it a 7/10, but by the time the game concludes and we see everything it has to offer, I'd probably give it a final score of 8.5/10. A couple annoying characters, but most are engaging and the story as a whole was very fun minus the boring open. Gameplay/gunplay is also pretty fun, and all the spells you get are woven into the combat well, with each having a clear purpose.
Не рекомендую, даже на распродаже - пустая трата денег, нет ни одного аспекта игры, который бы радовал ((
the game has long cutscenes that you can't skip, that afterwards you will have to talk to the person in the cut scene for further quest progress. The main charater through these cut scenes has stupid wity dialog that dont add to the game. there is options in dialog but these are pointless and dont change the quest. If you prefer controller be prepared for one button to be used for interactions in the world, reloading your main, as well as your special. There are several "lessons" on how to use spells that could have been worked into game progression of the quest, rather then pulling you away from getting tot he next area. Several monsters require use of special spells to "break shields" however you can brute force everything, and there is plenty of healing consumables in every fight, making these "special spells useless. I got this for cheap on a sale, and wouldn't pay more then the $8 I spent.
Have you ever wanted a Fantasy FPS game? Well, this is it. You "shoot" magic of varying colors. [Red, Green, Blue]. Each one corresponding to an ammo type - Red = Shotgun/Close Quarters, Green = Fast/Rapid-SMG, Blue = Precision/Sniper/Battle Rifle. This game has one of the most beautiful worlds I've seen to date. The colors, the fauna, even the evil stuff has a sense of beauty in it. That said, I'm put off by the quippy dialogue choices that the protagonist has. But then again, I'm more of a shoot now, ask questions later kind of person, so it doesn't bother me too much. My one gripe so far is that the game needs some sort of auto-aim / snapping, even if just a little, since I'm primarily a controller player when it comes to non-PVP type FPS games. All things considered, I got the game on sale (as of 3/16/26) and I couldn't be happier. I wrote the game off at first, because it looked like another generic title, but it's got charm. 7.5/10 [Games similar to it] Ghostwire Tokyo Bullestorm (in a way, because it has a leash that pulls enemies in) If Dragon Age Veilguard was FPV
I learned of this game via a negative video review I came across, so I wrote it off for a good while. But I'm glad I revisited during a sale because this is good stuff! It starts out feeling a bit simplistic but it keeps building on itself with new abilities and enemies and also a story that keeps escalating until the final third which has several epic events and twists. The game looks gorgeous and, despite some reviews saying it's unoptimized, it was buttery smooth on my system with an RTX 4070. During the cutscenes my internal fans would really spin up, suggesting they didn't put any framerate caps on them (a common mistake in menu systems and similar). But once I got back to the actual gameplay everything would quiet down. The cutscenes can get a little longwinded at times, and you can't skip them, but it all helps build the story which gets more and more grand as you go. There are a lot of puzzles to be solved and it's impossible to solve several of them until you reach a certain point in the game and unlock an ability. That was annoying because it wasn't always clear and I wasted some time trying to figure some of them out before moving on. But they're fun to solve, once you're able to. I had somewhat low expectations based on some reviews, and the early game made me think maybe it was going to be too rudimentary, but after a while I was hooked and having a lot of fun.
[h3]Скучно, уныло и разочаровывающе[/h3] Это просто шутер в стилистике магического фэнтези. Вот тебе пп, дробовик и винтовка, в процессе еще разных гранат откроешь и пасивок. Предвкушение от особенной механики магии было не оправдано. Шутер, причем, весьма посредственный, история тоже, персонажи пластилиновые, сюжет тривиальный. Я уже в моменте заставлял себя играть. Но меня не хватило до конца... Фу, не надо, передумайте.
I was skeptical due to the reviews at launch but this is totally decent. There are some issues, definitely. The writing feels like it came from Joss Whedon, a lot of the weapons feel like incremental side grades and before you realize it you'll have wasted your resources. A lot of concepts and stuff like tossed out like "Ah yes, the grimbobulous of printacular has wisparted its guntarpisal" I wish I could just skip through all the dialogue cause the gameplay is solid. Feels a lot like a boomer shooter but with a shine washed over everything. Biggest issue is that enemies can sometimes just blend in with the environment meaning you get hit with shots you didn't need to. There's a decent way to the combat. Switching between weapons, shield, powers and secondary items. Its kind of addicting until an unskippable cut scene pulls you out of it. An arcade mode or just the ability to skip would have been great. Feels like they were trying to blend an RPG with all the possible dialogue choices you have with a boomer shooter. The level up system is fine but they just don't really fit. I got this at a deep sale of like $6 which is very generous. Full price I'd definitely say pass. Its flawed but there's a kernel of a decent game here. If you can get it on sale I highly recommend. Just allow yourself to turn off during the story events and things will be great.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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