
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 2.8Kreviews | 71% | — | $653.2K |
| $69.99 | 13Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice Game
Not a bad game, definatly worth the pick up on discounted deal.
Sehr guter shooter kann ich weiterempfehlen
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $69.99 |
| 3.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ein auf und ab aus einerseits grandioser Inszenierung & spassigem Gameplay, aber auch teilweise schwacher Story & deutlichem Übersichtsverlust im Kampfgetümmel. Trotzdem empfehlenswert, wenn man sich mal als mächtiger Kampfmagier fühlen möchte.
食之无味,弃之可惜。 说点大伙没提的,自从游戏开场动画后,我个人感觉这游戏除日常战斗以外的音效有大问题。所有人物说话棒读感很重,就像是在麦克风前规规矩矩说话那种很不自然的感觉。然后我发现过场动画音效有阉割,建筑物倒塌什么的没声音,主打一个能听就行是吧,呵呵
These ♥♥♥♥♥♥♥ constant freezes in cutscenes and loading screens is pissing me off. I had to restart the game every time it happens and it's annoying especially in cutscenes where there is no options to skip it, it's ♥♥♥♥♥♥♥ pissing me off watching it over and over again. The game is fun but these issues is just ♥♥♥♥♥♥♥ ♥♥♥♥
👍
¿Quieres una campaña a lo Call Of Duty pero con magos? Pues este es tu juego. Un videojuego semipasillero en el que encarnas la piel de un mago primerizo en mitad de una guerra. un juego muy recomendado para desinhibirte y tirar para adelante, con puzles sencillitos y magia a tutiplén. El único inconveniente es el uso de los pequeños tesoros/misterios que esconde el juego. Te ponen pequeños tesoros que no puedes recoger desde el principio del juego porque necesitas cosas que no tienes hasta la mitad o casi el final del juego, obligándote a volver en un futuro a zonas iniciales para poder conseguirlo. Quitando esto es juego es increíble. ¡¡Recomendado!!
прикольная игруха на стимдэк играбильна
游戏初看之下确实不错,开始没多久就可以看到宏大的场景加上有趣的魔法射击玩法。令人还没开始玩脑子里就浮现了辉煌的世界观,残酷的战争等喜闻乐见的西幻内容。但实际体验起来只感觉到了制作组确实是有很多思路,但奈何经费不够让整个游戏做起来束手束脚。 尤其是在第五章之后双方的战事暂时缓平,导致整个游戏节奏平淡如水,基本上就是让主角去这里跑跑,去那里走走,期间也完全不试着去深入整个世界观,不求什么政治内斗,或者众神之间的二三事,但好歹把战争残酷的一面写清楚吧?每个人依旧在和睦的生活着,丝毫看不到有任何受到战争影响的地方,唯一感觉到悲壮的也只有开始没多久的大本营内刻满阵亡名单的墙。仿佛整个世界的战事都只不过是两方势力的过家家。 而且主人公贾克的塑造也有大问题,在整个流程中根本看不到他的成长,虽说一直抱怨着反派毁了他的故乡,但整个流程中也根本感受不出来他对于反派有多么憎恨,没有提及父母,没有提及亲戚,反而以为死掉的青梅竹马还活着。而且总是一副吊儿郎当的嘴脸。 我最不难理解的设定是,这个世界观是有龙存在的,在文本里也介绍龙是最难对付的生物之一,但整个游戏通篇就前期一只,感觉其存在已经被制作组忘记了。甚至最后大决战的空中单位,也都是由一堆石像鬼来凑数的,让我觉得华丽的同时又有点寒酸……。 还有糟糕的中文字幕,很多时候人话都还没说完呢,结果字幕就消失了,让整个游戏的剧情变成了大型英语听力测试现场。我也明白这个制作组基本和死了没区别了,所以也没指望会修复,所以算是给广大玩家提个醒。 接着就是战斗方面,游戏中虽然有着三种射击模式,分别是红色霰弹、绿色冲锋与蓝色精准。但实际上打起来和其他的FPS没啥区别,但过多的光污染加上十几个小时的流程又让游戏中后期的节奏变成一团乱麻,又累又枯燥。很多时候我都不知道自己在干什么,脸上全是光特效……敌人还动不动有着各种颜色的护盾,导致整个游戏玩起来比起《不朽者传奇》更应该叫《食指摧毁者》,因为在游戏后期经常会有一大堆蓝色盾的小怪,又厚伤害又高只能切蓝色魔法不停的连点左键玩的累死了。 而且有些功能真的完全鸡肋,像是闪避……敌人的魔法大部分都是AOE范围,就算闪了屏幕上也都是绚丽的特效有的时候根本不知道自己实际闪开没有。 总结 算是个很可惜的试验性质作品,它的世界观确实不错但制作组并没有深挖,无论是想要探讨的内容也好,还是游戏主旨的故事也罢统统流于表面成为了非常肤浅的存在。游戏中存在着大量光污染环节与过长的流程,导致每场频繁的战斗都令人疲惫。但现如今史底还是可以买来体验体验,就当是电脑里有个20来块的烟花模拟器还是挺划算的。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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