
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 2.8Kreviews | 71% | — | $653.2K |
| $69.99 | 13Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
indirimde 5 6 dolara düşüyor kesinlikle alıp oynayın metacritiğine falan çok aldırmayın oyun iyi durumda şu anda ara sahneleri falanda oldukça kaliteli beklediğimden iyi kesinlikle
Worst optimized game I've ever played. It doesn't matter what else your game has to offer when the technical foundation just shows how much you don't care as a developer. After completing the game, I add this: The graphics and world would look amazing... if it wasn't mandatory to turn down graphics settings and use upscaling. The map design would be great in rewarding exploration... if that wasn't heavily hindered by missing traversal skills that make exploring the map before pretty much finishing the whole game a tedious task. The combat feels absolutely amazing... yet is few and far between horrendous story, characters, and dialogue.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $69.99 |
| 3.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I recently got this game on a sale they had for it, and don't regret it! The game is actually really fun, and some of the negative reviews I've seen don't make a ton of sense to me. I really like the protagonist Jak, whose personality and voice responses to NPCs is witty and a breath of fresh air. The Shield system in the game is an interesting idea as well. I also think the scenery and environment of the game is great as well. This is an interesting interpretation of an exotic faraway world riddled with leylines and such. I feel that this game is worth buying, especially if you get it during the sale.
eh.... the intro and learning the basics was good but right after I had a blank black screen for the intro cutscene with I had no clue what was going on, Making me quit the game and have to redo the intro thing again..... Very Annoying! the controls are easy enough and it seems fluid and combat doesnt suck (which is a plus) the frames in the start made were capped at like 50-60fps and made me think that the whole game would be like that, but i guess that was just the start of the game (which is dumb) the puzzels are a nice touch and would feel alittle empty if not boring if they werent there overall ive just started and got to the part where i cant upgrade my equiptment, so no real troubles or dislikes for the game yet... other than not being able to skip some cutscenes oh and ps you get to fight a dragon thing pretty much 5 mins in gold star
Bok gibi
Immortals of Aveum tiene un gameplay muy dinámico y entretenido, con combates mágicos rápidos que se sienten diferentes a otros shooters. Sus gráficas son impresionantes, con efectos visuales espectaculares y escenarios llenos de detalles que hacen que la experiencia se vea moderna y emocionante.
bu oyun biraz duzeltilmeli 3050 45 60 uzrı alıyorum drop giriyor ara sıra çöküyor oyun sırasında almayın aldırmayın
哪个人才设计的电梯,本来角色丑就罢了,还硬塞很多很多这种和丑人面对面的电梯过场动画,而且还不能跳过!纯纯恶心人
Top, hat Style...
Jugué la demo en xbox hace tiempo y me había gustado el inicio al menos. Me gusta la ciudad de Seren construida en el puente, no se si después vuelves a esa zona, pero fue lo único que me maravillo del juego, al menos el tiempo que jugué. Se me hizo demasiado aburrido el ir del punto A al punto B y cuando intentaba explorar un poco, porque el arte del juego no es malo, me encontraba con cosas que me pedían alguna magia que no tenia, ¿para que explorar entonces, si no puedo ni medio completar la zona para volver a completarla? en las 4 horas que avance rápido, porque el juego todo rápido, deje de explorar porque no podía hacer nada, a lo mas sacar un cofre con dinero medio escondido o un anillo en un par de ocasiones. El mapa se llena de cosas pendientes. Creo que el juego esta mal estructurado, la historia se pasa volando y es insípida, la forma de presentar a los inmortales es meh... El combate no esta "mal", es un shooter mágico algo frenético, pero ahí se queda. Intenté que me gustara pero entre mas avanzo, mas pereza me da volver a abrir el juego la próxima vez.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 15.2K | 98% | $9.99 | |
| $11M | 13.9K | 85% | $29.99 | |
| $10.7M | 15.9K | 78% | $16.49 | |
| $1.4M | 2.3K | 88% | $16.49 | |
| $1.3M | 5K | 91% | $9.99 | |
| $622.4K | 6.7K | 54% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $653.4K | 1.2K | 93% | $14.99 | |
| $654.1K | 2.8K | 81% | $9.99 | |
| $652.2K | 1.9K | 74% | $12.99 | |
| $651.6K | 2.5K | 97% | $8.99 | |
| $651.5K | 2K | 87% | $16.99 | |
| $651.5K | 977 | 71% | $24.99 |