
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.5/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.3Kreviews | 70% | — | $761.4K |
| $69.99 | 13Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3/5 The phrase that comes to mind is "Functionally mediocre". It's not a bad game, in fact, pretty fun at times, but at others is frustrating and has a lackuster story. I'd say it's worth $20-30 if you like fast pace FPS games. The basic premise is that magic exists, in the form of 3 colours - red, green and blue - and there is a millenia long war going on over it - your character is a special magni called a triarch that can weild all three types. There's a bad guy, an elite order that recruits you, you get the gist. Story wise, it's fine. It was interesting enough to justify the gameplay, but I've already forgotten most of it. I found it odd that they would refer to the magic by simple colour, rather than have a specific name for each, or at least some more intense sounding shade (sapphire for blue as an example). It kind of ruined the immersion for me. The characters are also fine. Some of the dialogue is annoying and pointless, with lots of quippy or awkward moments. This was another immersion breaking problem, but the main cast is doing an excellent job delivering it, so it's a wash. Graphically, it certainly looks nice. Very colourful and bright to match the fantasy atmosphere. I did have some stuttering problems at first, but after switching to my main hard drive it wasn't an issue. There are RPG elements that allow you to upgrade each branch of magic. Some of the upgrades interact with the other branches, which makes for powerful combinations. The Blink Dash for instance can be upgraded so that it resets the cooldown on your Shield spell, making a very nice defensive combo. The main draw of this game will be the gameplay. I would say it's very good. Controls are quick and snappy, weapons feel good. The only problem I have is that there are a LOT of controls. You have to cycle your 3 main weapons (RGB) as well as 3 "Control" abilities. Then there are 6 attack spells, a shield spell, blink dash, melee, sprint, jump, health and mana crystals. You effectively need 15 on demand buttons, and 2 more to cycle. It took me a while and several remaps to get to a usable layout on the keyboard and mouse. The defaults are obviously made with a controller in mind, but I didn't try it. That said, once I got used to it, the combat is solid. Boss fights are really good. They require you to switch between your abilities and slowly wear the enemy down. Other than one particular fight that you have to repeat 5 times, these are a highlight. However, encounters with normal enemies are really disappointing. The game commits several of the cardinal sins here, not least of which is enemies spawning behind you. It's also really weird that the enemies always teleport in when you approach an area. They are never standing there waiting for you to approach, even when you are supposedly following them. They instead (literally) magically appear to fight you. There is zero explanation for this, and it was another immersion breaking problem. On top of it, many of the "normal" enemies are absolute health sponges, taking dozens of hits to bring down, even when using the attack spells and hitting critical locations. Some of them also have absurdly good aim and AOE. In comparison, you are a glass cannon. You cannot tank hits unless you have certain upgrades, and even then many of the enemies can kill you with 2-3 hits. The health system is very limiting here. The main way to get health back is through crystals, of which you can only carry 3 (4 if upgraded) at a time. I found myself in several encounters where I was swarmed by hardhitting enemies and had to burn all my crystals, only for there to be none to pick up after the fight. There are other methods, but they involve being in active combat, and are extremely limited. On the plus side, you don't die instantly. It seems that when you take fatal damage the game gives you a chance to evade and heal, but the next hit will get you. It's a nice touch. Outside of the main story there is a world to explore and puzzles to solve etc. I didn't bother with most of it. Mostly because it was clear that I needed equipment or skills that I did not have when I first encoutered a locked area, so I wasn't going to waste my time going back. The rewards for exploration are also uninteresting. Usually just currency to upgrade your gear, with the occasional item that almost always wasn't as good as what I already had. If I wanted to, I'm sure I could put another 10 hours in to seek it all out, but the game world isn't interesting enough for that. All in all, worth the 14 hours I played it to beat the campaign, but I have no intentions of playing it any further. Apparently it was the studios first game - so, pretty good, not great. Lots of good ideas, and lots of room for improvement.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $69.99 |
| 4Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FOR AVEUM'S SAKE DO NOT EVER MAKE GAMES EXCLUSIVELY RAYTRACED WITHOUT SOME SORT OF TOGGLE TO TURN IT OFF THE GAME LOOKS AND RUNS LIKE MOLASSES WITH THE LOWEST SETTINGS AND FSR/DLSS TO PERFORMANCE
I really wanted to like this game because it has some genuinely good qualities. The graphics are excellent, and the magic-based combat is a refreshing idea compared to the usual shooters. The world also has some nice-looking environments, and there were moments where I really appreciated the level design. Unfortunately, the game just never clicked with me. After the initial novelty wore off, it felt like I was doing the same thing over and over. The gameplay didn't evolve enough to keep me engaged, and I kept waiting for something that never came. The world itself also wasn't very interesting to explore. While some areas looked great visually, I never felt invested in the setting or its lore. The story failed to hook me from the start, and I didn't find myself caring about what was happening or where it was going. Character designs were another miss for me. I just didn't like their overall look or style, and I found it hard to connect with any of them. Overall, Immortals of Aveum isn't a bad game. It has solid visuals and a unique combat system, but for me it became repetitive, the story never grabbed my attention, and the world and characters weren't interesting enough to keep me playing. I ended up losing interest long before the credits.
underrated game this game is masterpiece Sales dropped just because it was released on a bad date. (Baldur's Gate 3 and spider man 2) EA we need sequel for this game . hear us EA
That's a lot of money to be charging for unoptimized trash. Don't be like me kids. Don't buy it even on sale. If you can; get it refunded. The story is generic "I don't want to do this, but my dead friend did. :'((( I'm harry potter!" The game play loop is tedious; shoot guys>get story beats>can't get to the chest>get upgrade>complete mission>go back to same area>repeat. General EA slop. I regret my purchase and by the time I got the game playable enough by editing the files and trying it out, it was too late to return.
I would not recommend this game to anyone for one reason: it is a magnificent game unless you want to complete all the optional content. If you, like me, are a completionist, this game is absolutely not for you. The "Puzzles" are not clever. They are unforgivably bad and they are so intertwined with the ability to progress through the game that even on normal difficulty, it makes it virtually impossible for some of us to even see the story we're so interested in.
Woke garbage with awful graphics performance packed with the trash EA launcher
Some of the most grating characters ever written. Terrible story. Great boomer shooter.
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It's rare that I end a game reflecting mostly negatively on it. The essence of it boils down to disappointment and a clash between my expectations and the game. It's all just missed potential to me, which is sad given the studio has been closed and the IP effectively dead. The most interesting element of the game was its setting, which I felt was let down by a lack of exploration of said setting in the story and game. There are 5 kingdoms but we only see 3, and the differences are only cosmetic (sunny with grass vs snow vs desert). We hardly explore anything of this world, there aren't even significant optional texts to find and read. We meet like no characters from these kingdoms either, aside from one where a bunch of lore is teased but not elaborated upon further. We get small tidbits at most, often to keep the plot flowing, but no real exploration of the lore. Moreover, the main character becomes member of the prestigious Immortal Order, which apparently consists of a grand total of 5 members? One of which appears once for 2 minutes of optional dialogue. This all gives me the impression that the studio struggled with the scale of their setting. The game also disappoints me with the very unserious tone it has chosen, which clashed with the stakes it sets up. Even in the finale the characters are joking around. It's really egregious and I'm not a fan. The final element of disappointment comes from the execution of the story within the game. Honestly, on paper the story appears solid to me. The problem is that I prefer the story on paper over the implementation of it in game. Cutscenes are poorly directed, transitions in and out of cutscenes are questionable. Combined with the unserious tone it makes for poor viewing. That brings me to the elephant in the room. How did this game have a budget of 125 million? There's not a single aspect of the game that impressed me, even ignoring the subjective opinion on setting, story and execution. Obviously it's sad that the studio is closed and can never try to make a better version, but 125 million for what feels like AA quality and poor sales makes it no wonder why EA pulled the plug. Don't get me wrong, one can definitely have fun with the game. The combat is fun and the game doesn't really drag at any point which is a pitfall many games fall into. But ultimately I expected something different and could not be swayed by what the game is and was trying to be.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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